New messages in the last hour
Get a response within minutes
92% percent of messages responded to
I know this has been touched on briefly in another thread,but since E3 is coming and theres supposed to be more announcements on this,thought id make it own thread,as it does look pretty good.
In that span of time the art style has been completely redone and the
weapon count has grown to well over half a million. At E3 2009, we will
finally get to see the new look of Borderlands in action. To prep us
for the big unveiling, we spoke with Randy Pitchford, co-founder of Gearbox Software.
One of the biggest challenges for co-op games is telling a compelling
story to multiple people. What are you doing to make the story elements
work for multiple people?
Randy Pitchford: It works fine when you play alone or with friends. I think you're going to have to play the game to see what we've done there.
IGN: You can choose from four different characters, correct? Tell us
about them and the advantages and disadvantages that come with each.
Randy Pitchford: You can pick from one of four different
character classes and each personalized character will grow as you play
the game to have different skills and capabilities from others of the
same class. There is Roland, the soldier. He's an expert with all
weapons, though he prefers shotguns and assault rifles. He can deploy a
shield turret that can be upgraded throughout the game. He can also buy
other skills and augmentations that befit the soldier class. Mordecai
is the hunter. He's agile and is equipped with a sword as a melee
weapon. He's expert with sniper rifles. He has a pet Bloodwing, which
is, like, a hundred times more deadly than even the best trained
falcon. He can send that thing at enemies to rend them apart. The
Bloodwing can get tougher and grow in skill too as you play the game.
Lilith is a Siren, which is a mysterious, mystical type that has been
touched by alien technology. She has strange powers such as the ability
to Phase Walk, which is kind of like when Frodo puts on the ring,
except that when she takes it off she can kill everything around her
with a shock-wave like nova effect. She's awesome. Finally there is
Brick, who is the tank bruiser of the group. He's just as comfortable
smashing you to a pulp with his fists as he is blowing you to bits with
a heavy rocket launcher. Among other traits he can improve and grow, he
has the ability to go into a berserker blood rage which makes him super
powerful at close range with his meaty fists.
IGN: As for the RPG elements, how deep is the character upgrade system? What sorts of things can you improve?
Randy Pitchford: We've linked the characters in the game to
the classes because the characters are really cool, but you'll name
your own character and pick your favorite colors for them and all that.
As you play, your character will get tougher and more skilled. You'll
level up and get stronger in the usual ways and in some ways that are
unique to Borderlands. Each character also has a skill tree where you
can develop your character in unique ways to make them more powerful
with the play style you prefer. It astonishingly robust for a first
person shooter, but we've made sure to make it super accessible and not
too complicated. It won't slow anyone down – just add value to the
IGN: What are some of the co-op skills you can learn and how are they used?
borderlands is going to get lost in E3 this year..
Pity there's no gameplay video....looks like Mad Max + freakish dudes and animals...lol
Your welcome :D
I can already hear the comparisons to Fallout 3..........
gameplay footage here.
and more here.
Although the 2nd one is a bit dark,still looking pretty good :Thumbs:
I picked up on that to,but the vids 6 months to a year old,so im hoping they get that sorted
E3 should show what more they have done to it,fingers crossed they make the AI a tad better :Lol: Even if they take it to the Fallout 3 level,that would do me
Really looking forward to this game . :)
could be a GOTY contender for me at least :P
smelck wrote:Mmmm..Just checked out the video. Some of the weapons looks cool, but the AI seems very dumb...I think KZ2 has set a bar for me....I don't expect hordes of bad guys to run at me or just stand there while I line up a clean shot....I want some difficulty fed into the smarts of my opposition not my health depleting quicker or the enemy ammo suddenly getting more powerfull.Sorry to be a downer :)What do I know....lol
Borderlands is still an RPG isn't it? So I'd expect the difficulty to be managed by the enemies getting better weapons and equipment and more skills/abilities as they level up... Then again I'm sure comparisons to FPSs are just as valid here as they were to Fallout 3.
Well with over 650,000 guns in the game,i think it may be a little more in depth than that :Lol:
Open world to go do your own thing,or just go do the main mission (im about to do what i thought others would do) i think its more like Fallout 3 than a straight FPS.
Either way,its release day for me
Is Borderlands the game which is also part racer or am I confusing it with something else?
Regardless this new information has got me interested, hopefully something will be at E3.
Sorry if this sounds curt,but if you read the interview,you would've seen that there are vehicles in the game,but its not racing (unless theres a mission that involves racing) :Thumbs:
Most questions should be answered from that interview (not all,but some)
Another trailer,this one from E3,very short though.
Interesting style they are taking it,looks artsy :Lol:
More info on this here.
Be warned,its a big read,but talks about the co-op play etc,has perked my interest in this again :) It is a lot to read,but it sounds very good,i like how your character keeps everything they find whether your playing co-op or single player.and how you can invite players into your single player (making it co-op) or join your friends in their game.Back on the wanted list :P
Website ©2016 Sony Interactive Entertainment Europe Limited. All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. More info