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10 Apr 2012
By andyrome64

andyrome64

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Most frustrating (action/adventure) game ever

18 Replies 585 Views Created 10-04-2012

Jak 2.

 

Seriously, half an hour long missions without checkpoints. You work you way to your very last fight or platforming bit, you fall off the edge and that's it, back to the beginning of the mission.

 

On top of that, add half a million time trials, stupid collectable things in the hundreds and you have the perfect picture of how stupid this game is.

 

I hate, really hate, developers who think that frustrating the gamer is what makes the game challenging. Totally misguided idea. You can make a game challenging without inflicting torture.

 

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kiwiatlarge

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I haven't spent much time on Jak II HD yet, but back in the day I gave up stuck on a time based 'skating' mission..  My ex who was a big platforming freak, and huge Jak fan (had all 101 power cells, which although I have now ten years later platted the game in 3 days, at the time it seemed a big deal) never even bothered to finish it...

 

It also remains a game responsible for one of my most memorable PS2 memories.... making a grown 25 year old male flatmate cry.... I've seen controllers broken before, I've even thumped mine into the carpet or beanbag on the odd occasion myself... but I've never seen a grown male reduced to a blubbering mess before... :Lol:

 

I know the game was praised for daring to be different from the Ratchet series, which never really moved too far from the same old formula, and the Mario 64 formula the original was based on, but the game was most fun for me when it stuck to what the original JandD did well... the GTA style open world driving was not flash to be fair...

 

Personally I'm wondering what sort of difficulty nostelgia I can get out of the HD remake of the ball breaking DMC3 ... ;)

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Remember when I said I'd kill u last?? .... I LIIIIED!!
Uncharted Quadruple Platinum Club, 2008-12
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kiwiatlarge wrote:

 

 It also remains a game responsible for one of my most memorable PS2 memories.... making a grown 25 year old male flatmate cry.... I've seen controllers broken before, I've even thumped mine into the carpet or beanbag on the odd occasion myself... but I've never seen a grown male reduced to a blubbering mess before... :Lol:

 

I know the game was praised for daring to be different from the Ratchet series, which never really moved too far from the same old formula, and the Mario 64 formula the original was based on, but the game was most fun for me when it stuck to what the original JandD did well... the GTA style open world driving was not flash to be fair...

 


 

 

Yeah, besides the unbelievable fustration there is this thing with stealing vehicles and driving them over pedestrians that is such a GTA ripoff that Rockstar should have sued Naughty Dog!

 

I forgot to mention as part of the frustrating things that there are several missions with unskippable cutscenes at the beginning so when you do the mission again and again and again and again and again (as it happens with most of them) you must watch the cutscene again and again and again and again and again.

 

How they could change from the first nice platforming of J&D to this fighting and shooting mess of Jak 2 is beyond belief.

 

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kiwiatlarge

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Well, I know why they did it.... they didn't want to follow Jak and Daxter with Jak 1.5, but playing the two sequels now all these years later, rather than being the spectator I was at the time, it all feels a little hit and miss..

 

The meat of the meal, the traditional platforming stuff accessed through the area load point doors just doesn't have the charm of the original Jak... the open world driving in Jak 2 is just plain frustrating (GTA open world was actually fun), and the buggy driving in Jak 3 also seems too far removed, and not that fun...

 

I never even picked up Ratchet until the 2 (and a half) PS3 games, but the shooting elements Jak tried to copy fail in comparison.... mind you, having not played the PS2 games yet, like most earlier gen PS2 cousins, they might be a bit stiff compared to the newer PS3 versions... guess I'll find out in a couple of months..

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Most frustrating action/adventure game ever?

 

Probably Treasure Island Dizzy. Back and forth, back and forth, slight mistake - dead. With no progress save. Good times.

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Well... I used the well documented orb glitch to collect orbs and activate "hero mode" to make my life easier. However I am now stuck at the "Sink The Ship" mission where you need to shoot 40 flying enemies. I managed to complete the mission in standard mode but I find it totally impossible in hero mode.

 

So now I have two saved games. One in standard mode where I am stuck at the mission where you must kill 5 hellcat cruisers because I can't destroy all five of them without dying and the other saved game in hero mode where I am stuck with "sink the ship".

 

Perhaps a difficulty setting would have been a good idea? Now I find myself in a situation where I have spent money for a game that I can't even play to completion. Naughty Dog is in my blacklist now. I mean, I managed to beat Uncharted 1 at crushing difficulty but I can't play this f___ing stupid Jak 2 game. What were they thinking?

 

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Have to admit I couldnt believing how frustrating the game was. I had finished it on the PS2 ages ago, and i looked forward to playing it on the PS3. I had the shock of my life when i kept dieing. I swear i dont remember ever having the kind of problems with the game when i was younger.

 

Finished it in the end, And overall I did enjoy it. But yep a few more checkpoints would of been nice.

 

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InfiniteStates wrote:

Most frustrating action/adventure game ever?

 

Probably Treasure Island Dizzy. Back and forth, back and forth, slight mistake - dead. With no progress save. Good times.



That just brought back some memories, both good & bad :D

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God yeah I had magic island Dizzy on the Commodore 64 and it was rock hard. I managed to complete it after a few weeks though.

 

http://www.youtube.com/watch?v=_JagFif4Mcw&feature=related

 

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Really wish my Speccy hadn't died a few years back :(

 

Also my best mates Amiga died some years back, such a sad day, I still miss playing SWOS on it :(

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Back to the Jak 2 topic....

 

I have just found another thing to moan about with this game. Take note because this problem can stop you from completing the game! In one of the last missions ("Escort Sig Under Port") if you run out of ammunition you cannot complete the mission because there are some revolving platforms that you can jump on only after shooting them. Every time you fail to complete the level the game autosaves and the ammunition is reduced so if you start with little ammunition and fail several times (which is unavoidable) you might ended up stuck in the level.

There are no ammunition boxes in the level and enemies do not drop ammunition. There isn't even any way to abandon the mission and collect more ammunition!

I had to load a different save (luckily I had a different save that was only a couple of missions behind)....

 

So before you start the "Find Sig Under Port"/"Escort Sig Under Port" double mission make sure you are fully loaded, save a couple of times and reload a good save if you see you are getting short of ammo.

 

Seriously this is so ridiculous that I can't even comment. I have never seen a game that puts you in situation where you actually need to restart the whole game because there is no way to complete a level. The people at Naughty Dog who made these decisions are either incompent or sadistic. As I already said in this thread Naughty Dog are in my blacklist now. No more Uncharted or InFamous games for me.

 

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Scrap "infamous" from my last sentence... Obviously not a Naughty Dog game....

 

 

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LOL way to cut off your nose to spite your face...

 

We you can make several games of that scope with zero problems in whilst maintaining a business bouyant enough to employ however many team members it takes, then you can take the moral high ground :smileytongue:

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InfiniteStates wrote:

LOL way to cut off your nose to spite your face...

 

We you can make several games of that scope with zero problems in whilst maintaining a business bouyant enough to employ however many team members it takes, then you can take the moral high ground :smileytongue:


 

 

What a silly answer. I am a customer, not a game developer and I don't need to be, to express my feelings that this game is sadistic in the way it treats the gamer (i.e. the Naughty Dog customer).

If they wanted to make an extremely frustrating game then at least they should have used a difficulty setting. If I buy a game I want to be able to play it... simples! (and you see from my gamer tag that I have been able to play a few games to completion)

 

Besides, looking for a second at the issue from a developer point of view, having a level where technically you find yourself stuck with no chance of progression is the most serious design bug you can have in a game.

 

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I will admit Jak 2 is frustrating but not buying any more naughty dog games is stupid. They've learnt from there mistakes and even in Jak 3 the differculty is a lot easier.

Its not like you're going to run into the same problems in naughty dogs recent releases.

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Yrag86 wrote:

I will admit Jak 2 is frustrating but not buying any more naughty dog games is stupid. They've learnt from there mistakes and even in Jak 3 the differculty is a lot easier.

Its not like you're going to run into the same problems in naughty dogs recent releases.


 

 

But they are still making money from this flawed game though. Once they decided to re-issue the game for the PS3 at least they should have corrected the bugs that stop people from playing. If you search the Jak 2 walkthroughs on youtube there are people who commented years ago about being stuck in this level without ammunition. They only needed to reset the ammo counter or put an ammonition box in the level.

 

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I appreciate it's a design flaw and shouldn't occur, but as a game player you should know that games frequently have problems. I have persisted with games with much worse problems. Try playing the Syndicate FPS game for instance...

 

But throwing your toys out of the pram and saying you're never buying another Naughty Dog game is pretty immature and achieves nothing. Do you expect them to say "oh andyrome64 is never buying another game from us, despite the fact that our publisher gets all the money, so we better put it through an extra round of QA"?

 

Especially as ND make some damn fine games... And The Last of Us looks damnably intriguing.

But that's your choice as a consumer ;)

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Don't forget... Naughty Dog aren't the developer of the HD Collection... so while I'm sure they'll get royalties or something, the cut will be slimmer than the original release... Mass Media made this version, and SCEA published it.. ND in fact haven't been involved in the Jak games since 2005.. other companies have handled the newer games of the series..

 

Believe it or not, Jak II did get 10/10 scores back in the day, and was praised for bringing something new to the platformer table (unlike Ratchet 2 and 3) ... I thought it was sadistic in parts back then, and I still think so now... but Naughty Dog did clearly take on feedback back in the day, and released a friendlier Jak 3...

 

I dunno, maybe they were compensating for making Jak and Daxter too easy.... Much like Capcom with Devil May Cry... DMC1 criticised for being too hard, DMC2 IS too easy, DMC3 was too hard, DMC3SE was fairer, DMC4 was probably about right, yet criticised for being too easy again..

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An update for the record...

 

I finished Jak 2 and now in a matter of days I have also finished Jak 3 (apart from the orb hunting part) and I guess the feedback I gave on Jak 2 must have been the same when the game came out on PS2.

 

They made Jak 3 so much easier that I hardly had to play any mission more than once or twice. They introduced checkpoints where they weren't even necessary. You can even replenish your health during the final boss fight so it is almost harder to lose it than to win it! LOL. The only glimple of frustration was the last mission on the kart before the final boss battle.

 

All in all this HD collection was quite disappointing with three games developed without any consistency, moving from platforming to shooting with completely different levels of difficulty.

 

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