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Beta Tester
pressmyfoot
Posts: 4,885
Registered: ‎05-01-2008
Message 21 of 40 (214 Views)

Re: All smoke and no fire

[ Edited ]

Any action that helps the team should be rewarded.

 

 

 

 

 

pmf (agreeing)

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Re: All smoke and no fire

Don't get me wrong, teamwork should be rewarded and I use smokes but with the few people who even bother spotting, giving points for just firing a smoke grenade won't help matters. Getting points every time you fire a certain weapon isn't needed.
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CAL1973
Posts: 542
Registered: ‎27-04-2008
Message 23 of 40 (201 Views)

Re: All smoke and no fire

[ Edited ]

Omg m8, where has anyone said you should get points for "just popping one off" :Lol:, me and at least one other person have already stated that it would have conditions i.e. close to enemies, m-coms, repairing or c4ing tanks. Also please elaborate on "clunky mechanics", I don't see it. Finally all other classe have atleast two means of gaining bonus points:

 

Engineer: Vehicle kills and vehicle destruction, Vehicle repair

 

Medic: Reviving and healing

 

Recon: Spotting (both mine and scope upgrade), Mortars very easily take out M-coms in destructable buildings as well as Marksman headshot bonuses (I believe distance dependant)

 

So why the hell should't assualt boy get bonus points for their extra input aswell as ammo restocking.

I mean really WHY NOT?, If anything in most games I play Assault guys are the ones who do the most confrontational jobs, not cowering in bushes chewing on leaves like summin that escaped from the local zoo.

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Beta Tester
InfiniteStates
Posts: 7,064
Registered: ‎03-01-2008
Message 24 of 40 (187 Views)

Re: All smoke and no fire

You maybe don't get points for it because it's computationally really hard to evaluate. The MCOM stations would be obvious candidates for arm/disarm assists, but forget line of sight checks and choke point evaluation.

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Level 3

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CAL1973
Posts: 542
Registered: ‎27-04-2008
Message 25 of 40 (184 Views)

Re: All smoke and no fire

Why, you get avenger, saviour, defensive and offensive bonuses which are all situationally determined, either by prior actions or an effective area i.e. killing an enemy within a certain radius of an M-com/flag whether defending or attacking will give you bonus points on top of the regular kill points, but whatever I don't think they're gonna change it now but it wouldn't be impossible, it a simple situational command with a few variables.

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Beta Tester
InfiniteStates
Posts: 7,064
Registered: ‎03-01-2008
Message 26 of 40 (180 Views)

Re: All smoke and no fire

 


CAL1973 wrote:

Why, you get avenger, saviour, defensive and offensive bonuses which are all situationally determined, either by prior actions or an effective area i.e. killing an enemy within a certain radius of an M-com/flag whether defending or attacking will give you bonus points on top of the regular kill points...


 

 

This is true, but they are easy to determine numerically. Which is why I mentioned the arm/disarm assist, because that wouldn't be too much trouble, although it would still probably be dodgy (but you have your origin which you can attach an effective radius to).

 

I guess choke points could be marked out on the maps by a designer as either a radius or rectangle. But then you'll wonder why you didn't get points one day because your smoke grenade was just outside the area. Or you smoked up what you thought was a choke point, but a designer didn't. And then you have the added complication that choke points may not be so forever, what with destruction 2.0 'n' all.

 

Don't forget that what you can see and evaluate with your eyes is very different to how a computer perceives and responds to the game world.

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Re: All smoke and no fire

Was with Station earlier and we were having no luck taking the bases on Laguna Presa (Bridge bases), Station plonked in some smoke grenades and we were able to C4 "A" and take it out with little hassle. "B" is easier to take and then we steamrolled the rest of the bases. Would not have been able to do it without a bit of smoke.
Shika1983
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Re: All smoke and no fire

Instead of there being choke points why doesn't it just be simpler where if someone cptures a flag, defends a flag, destroys/disarms an m-com, kills an enemy with in the smoke you've created (Surely it can identify that) you get assists points. 

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Beta Tester
InfiniteStates
Posts: 7,064
Registered: ‎03-01-2008
Message 29 of 40 (147 Views)

Re: All smoke and no fire

Because it takes a random amount of grenades to provide complete smoke cover, so there would still need to be a measurement of smoke per square metre or something to assess the level of cover. You couldn't just give points because someone fired a smoke grenade then captured a flag.

 

If you pardon the pun - it's too much of a grey area :smileywink:

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Beta Tester
muage
Posts: 601
Registered: ‎20-08-2008
Message 30 of 40 (127 Views)

Re: All smoke and no fire

i love the smoke grenade, It definitely has its place and doesnt work all of the time but can be the difference in storming a base/m com or defusing, also great for shifting those caming snipers giving your team a chance to shoot them, should be rewarded imo.

mooend
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