on 15-05-2012 09:33 PM
on 15-05-2012 09:37 PM

on 16-05-2012 12:47 AM
16-05-2012 09:08 AM - edited 16-05-2012 09:16 AM
Do you all remember how Gulf DIDN'T freeze when it was released, we all played it and did the BTR assignment etc no problem. I'm telling you, its those extra tickets that does it, a Gulf game lasting an hour has memory or bandwidth deficit. When you join a game thats been running 30 minutes already, with loads of Frostbite 2.0 damage done to buildings, trying to communicate the details to every player is like making the M25 one lane only in rush hour. So the game takes a dump.
They'll have a similar problem with domination on the new DLC, same amount of bandwidth, memory and players, yet they know it'll be a frag fest and they want to show yet more detailed damage. So they've made the map much smaller. It probably works fine now untill we naff it up with 500% tickets lol.
on 16-05-2012 12:12 PM
precisely what it is its too do whith what ever the spec is it runs at which by the way is well above what the ps3 can do so its amazing bit of juggling code that the map runs at all .So like LS says above add 500% & we start too loose what the ps3 can do ,as of late whith me its just as game stops as well ,shame 1 of my fav if not the .Anyway check your score b4 you go in ive lost a hell of a lot ,i dont do battle log but you can rediscover any loses .
16-05-2012 01:31 PM - edited 16-05-2012 01:45 PM
This sort of thing needs to be brought to the attention of the Devs. Who want's to waste there time contacting them?
What LSD says, actually makes a lot of sense to why pretty much none of the B2K maps are in rotation, as they all have ''extra damage''; compared to the free maps.
Contacted BF on twitter about it, told me to ask a game advisor....*****.
on 17-05-2012 03:01 PM
Oldies can still be goldies
on 21-05-2012 10:29 AM
on 21-05-2012 11:00 AM
Oldies can still be goldies
on 21-05-2012 01:59 PM
Does anybody else find Conquest Assault on Sharqi Peninsula ending abruptly early? Last 3 or 4 times I've played this map, the rounds have lasted no more than 3 to 7 minutes. It seems to happen when the attacking team takes control of all the flags the round then ends and this is on both normal and high ticket counts.
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