on 04-11-2011 01:40 PM
on 04-11-2011 02:20 PM
Yes! Just got my heatseekers. I can quit spamming the jets and get back in the game. I got very little points since yesterday and haven't played anything but jet maps. Time for some Operation Metro meat grinding I think.
LOL what? Unlocking heat seekers is when the aerial fun just begins...
on 04-11-2011 02:23 PM
some friendly advice for chopper pilots (more for the co op level) try keeping your helo steady/hover over target areas if possible instead of constantly strafing turning fast,it will help your gunner get a fix on targets.
anyone else think flares need to be tweaked a little?..i used all my stingers trying to take a jet down,by the time it locks on the guys flares are ready to go again,with limited stingers and infinite flares jet/helo pilots can easily dominate the sky,maybe limiting flares to so many uses or slightly increasing the cooldown time so the stingers actually have a chance.
from what i saw theres perks that even increases the time it takes for stingers to lock on to your jet/helo,rendering them almost useless with no counter perk to combat this,and when i do get are hit all i get is vehicle disabled and the pilot just bails,if they are gonna make it so tough to lock on and hit jets/helos with stingers i would expect it to be a 1 hit kill when you do get lucky and bring that jet/helo down after firing 10 stingers at it..
Do what I do and make a lot of fake locks so lock on but dont fire. Or you could get the extra explosive ammunition perk that gives you 6 missiles, I've completely destroyed helicopters and jets using that.
on 04-11-2011 03:28 PM
on 04-11-2011 03:55 PM
on 05-11-2011 12:42 PM
Fire them from close range
The pilot has to manually fire flares - the further away you fire missiles from, the longer he has to react.
on 05-11-2011 04:44 PM
05-11-2011 05:10 PM - edited 05-11-2011 05:35 PM
i understand that,but from my experience so far it doesnt matter how close or far away you are,the pilot gets more than enough warning,he gets an alarm to say he is being locked and a 1 to say the locks been made,then its just a simple tap of L1 to release 1 of his infinite supply of flares,makes stingers worthless and very ineffective in my opinion,as i said they should either limit flare use (making you go back to base to resupply more) or slightly increasing flare cooldown would balance it out..
This is why you need teamwork when playing the game. I would say stingers are almost perfectly balanced, a lone wolf engi will find it difficult to shoot down a good jet pilot, but its not impossible (using tips like states pointed out). Two engineers actually using teamwork will destroy jets easily. I think that is pretty fair considering a jet will not be able to locate where engineers are shooting from, so stands little chance of killing the ground targets that are trying to take them out.
on 05-11-2011 05:45 PM
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