on 14-03-2010 01:51 AM
I don't know if this is going to be a very popular suggestion but it's something that's starting to annoy me a little so i'll just put it out there.
Doesn't being able to destroy enemy M-Com's by damaging them completely contradict the whole point of Rush? I'm starting to get a little sick and tired of my team completely outplaying the opposing team yet they are still able to win (or at least hugely increase their chances of doing so) because they've got 5 snipers sat at their base constantly calling in Mortar Strikes on the buildings with our M-Coms inside!
There's no real way to defend against it given the amount of time they have to destroy them. Sooner or later the barrage of Mortars is going to destroy it and your helpless to stop it.
For example: I was playing Africa Harbour and the enemy team destroyed our first pair of M-Coms (one of which was by constant tank and mortar fire) so then we have to defend the next set of two. On Africa Harbour the next pair only one (M-Com B) can be destroyed by damage as the other is inside a garage. So I made it my mission to protect B as best as I could and I did a good job. I didn't let anyone get anywhere close to arming it yet they still managed to destroy it by Mortar Strike damage despite being completely outplayed!
I can't remember if they went on to win that match or not but it frustrated me that it was impossible for me to stop that M-Com being destroyed. It's starting to happen alot more often now as people have learnt that arming M-Coms isn't the only way to destroy them. There are even some maps where almost all M-Coms can be destroyed by damage (i'm looking at you night-time map)
Anyone agree, disagree or couldn't care less?
on 14-03-2010 01:58 AM
on 14-03-2010 02:07 AM

on 14-03-2010 02:16 AM
14-03-2010 02:34 AM - edited 14-03-2010 02:38 AM
Back in the BETA, Engineers could completely repair M-COM stations using their Repair Tools. I don't know why the hell they removed that in the full game, it really unbalances things.
Cecil_the_Vort wrote:Do you get damage points in BC2? I blast away at the M-Com's and never get anything unlike the Gold Crates in BC1, were I'd get 30xp for a certain amount of damage.
Yes, you get points for damaging enemy M-COM stations (and points deducted for damaging friendly M-COM stations). But you have to cause a substantial amount of damage to get those points.
on 14-03-2010 02:44 AM
on 14-03-2010 07:26 AM
Wouldn't really fix the problem of being able to collapse the building they are situated in though would it, I think all M-com stations should've or maybe could be situated in non fully distructable buildings, a tank with the warhead upgrade can flatten a building in no time at all, I know, I've done it. It make me feel so cheap but it does work far too effectively as with bush baby camper recon mortar strikes grrrr.
on 14-03-2010 12:45 PM
CAL1973 wrote:Wouldn't really fix the problem of being able to collapse the building they are situated in though would it, I think all M-com stations should've or maybe could be situated in non fully distructable buildings, a tank with the warhead upgrade can flatten a building in no time at all, I know, I've done it. It make me feel so cheap but it does work far too effectively as with bush baby camper recon mortar strikes grrrr.
But not all M-COMS are in collapsible buildings

on 14-03-2010 01:43 PM
on 14-03-2010 02:02 PM
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