on 02-11-2008 10:47 PM
after the new update ive had this happen twice in a few hours - when ive got in to a chopper and just about to take off, the whole game has frozen and the only way i could get out of it was to reboot my ps3 and start again.
anyone else had this problem or just me? not seen a thread about this yet so im guessing i may be on me own...
on 02-11-2008 11:02 PM

on 02-11-2008 11:02 PM
03-11-2008 12:35 PM - edited 03-11-2008 12:46 PM
on 03-11-2008 12:35 PM
Yeah this has been happening for ever - it's most common in flight when attacking the third base on End of the Line gold rush. Fortunately it's not a common bug - but it's quite annoying when it does happen.
on 03-11-2008 12:49 PM
on 03-11-2008 01:46 PM
Oldies can still be goldies
on 03-11-2008 02:07 PM
03-11-2008 03:03 PM - edited 03-11-2008 03:05 PM
Symonator wrote:
http://forums.electronicarts.co.uk/battlefield-bad-company/358509-battlefield-freezing-helicopters.h ...

on 03-11-2008 03:26 PM
That sounds like really bad lag handling. It's not even handling, its more hiding from the sound of it... IMO if someone on my screen is in my sights and my system registers hits on them, it should be those hits that get sent over the network. I don't care where the other guy thinks I am or the average of the error - my game state should be what the server takes into account from my packets. This might result in people getting shot round corners etc like CoD4, but at least as a player you feel the game is responding as it should.
I LOL'd hard at Unreal 3's handling of lag - I couldn't even control my character. I mean if there's lag, surely locally everything should run fine but other players will appear to jump around? I LOL'd - then I traded that turkey in. It's kind of like the rubber band effect you get on BF - which would imply that the system is taking the average of the server's game state and your local state.
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