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The Zombie Survival Guide

[ Edited ]

After doing a search i could not a find a zombie guide. All the information is from black ops version of zombies. However the damage is unchanged from WAW version and zombie health.

 

In this guide we going to cover

General tips

Health

And anything of use.

 

Player health :

 

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Player health is 100

Health regains after a certain period of time meaning you can more hits. 
Jug o nug increases your health to 200

Zombies 50 damage 2 hit kill (4 jug)
Crawler 45 damage 3 hit kill (5 jug)
Dogs 40 damage 3 hit kill (5 jug)

 

 

Zombies health

 

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Round 1 150 health
100 points per round till 9.
At round 9 it a 10% increase over the last round. 
This means that the health then becomes exponential.

In real terms at first it tiny but at later rounds zombies get more health then you can deal damage. 
Round 10 health is 1045
Round 20 2710
Round 30 7030

Crawlers 
Same increase as zombies but 75% of normal zombies health

Dogs health 400 - 1600
Max health 1600 4th round seeing them. This is the max health the dogs are going to reach.

Monkeys health
Is x100 whatever round your on.

Round 7 = 700 health

 

Zombies per round

 

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That depends on the number of players. Am only going to cover round 10 and after. 

24 + 6 for each player so
24 = 1 player 
30 = 2 player etc
Round number * 0.15 = Multiplier

My highest round is 32 with 3 players lets work out how many was in that round. 
Round 32 * 0.15 = 4.8
4.8*36 = 172.8 zombies 

Note that only 24 zombies can be on the map at one time.  In other words round 32 with 3 players = 7 waves of 24

 

 

What does all of that mean ?

It designed to make you fail at around 25-35 due to increase amount of zombies and health each one has. If you can pass that then your a zombie slayer.

 

Other numbers traps and cool downs

 

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Traps are active for 40secs , the cool down is 60 secs
Powerups depends on points total 2000 first of all , after that it increased 1.14 per round.  
A player is down for 45secs , also moving decreases that time.

 

General tips

Watch the spawns , if zombies are spawning in front of you time to move. When the health increases start stack up. It hard to escape being trapped.

There space your safe , if there is a space to move no zombie can trap you into a corner or block you in.

Only use the box when it safe e.g crawlers or end of a round not in the middle.

Hip fire

Yes hip fire is your best friend in zombies , means you can keep a eye on your the space around you.

 

Juggernog is needed to keep alive !!

 

Methods of play

 

 

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Camp: simple idea get powerful guns keep in a room with only one door open.

Run around : Run around like a headless chicken killing any zombie you see

Train : Group the zombies together and kill them , till the round ends. 

These are the main methods camp is best done with 4 players 2 watching the front based on their guns. 2 at the back window or windows. Best method is not to open all the doors and find the box.
Run around best done solo due to the fact you can run into other players zombies and get trapped on higher rounds. 
Train is best done with 2 players any more high risk of players running into each other trains. And breaking the trains up meaning players get trapped by the zombies with no where to go.
One player takes one part of the map the other takes another.

 

 

Box vs wall

 

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The random box may have some of the most powerful weapons but the odds of getting them are too low.
In other words getting to high levels you don't want to use the box too much. 
Along with the fact you can't buy ammo 

If you do want to get far using the box then make sure you make the most of each gun. And when PAP use trains to get the most points back from your gun. 

Saying that are some things you do want from the box. Monkey bombs , thunder gun or any weapon which can wipe out a massive group at any round or give you time. 

Truth be told using just off the wall weapons can get you quite far.
Best off the wall weapon is AK47u does the most damage and most ammo. And keeps that title when your PAP it. 

Best method is one off the wall always have ammo and one box weapon.  

 

How to get far ?

 

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In order to get far your need to learn how to be point efficent
Other words make your bullets count and get the most points out of your guns
First round fire 6 shots into a zombie and knife. You gain more points per zombie that way.
Next round full clip then knife

When your start going up the rounds group zombies together and fire into them. One bullet passes all the way into the group meaning one bullet gives you 80 points.  
If you learn to master this your always have enough points to get more upgraded ammo. Or just ammo

Zombies are stupid meaning they follow you in a line. It very easy to group them together and kill them without them coming close to you. Your faster then the zombies at walking speed remember this. 
This means you can get the max number of points, kill alot of zombies easy. 

Use traps at about round 25 it time to start using traps , get a group following you then throw a trap. That way you kill 24 zombies in one go and and get the most out of the trap just remember not to keep too near the trap. Zombies are going to start spawning near you. 

 

 

Dangers within zombies : Two players one train , crawlers

Once you make a crawler kill it often players are going to get stuck on them if they are running away from a group.  At the higher rounds they become a danger.

So only leave a crawler if no more waves are spawning.

 

If you see a player being followed by a group try and avoid that group. Breaking up the group can bring issues :smileywink:

Yes i have posted that tip twice.

 

So

What did we get from this

Zombies get alot of health

Points are the key to getting high rounds , so learning to train zombies.

Crawlers are deadly if you leave them during a wave.

 

Hope this was a good read and helps you.

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Level 5

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jontonathon
Posts: 695
Registered: ‎27-12-2009
Message 2 of 14 (1,449 Views)

Re: The Zombie Survival Guide

Good stuff mate you've obviously done your homework on zombies , out of curiosity would you happen to have the stats for bullet damage i'e what does one round of ammo take from them , both pap and standard??

 

As for tips i'll throw a few into the hat.

 

Key elements to survival are the power up's that drop , more so max ammo and insta kill , in the later rounds max ammo's are like gold dust if you have monkeys or gersch's left throw them all out that means everyone , you'll be getting them back.

 

Good zombie players will wait till the optimum moment to secure power up's i'e load up for max ammo ( and throw everything beforehand ) , leave the kaboom until it's flashing and the map is well stocked with victims.

 

Use tac grenades in emergency only , like someone needs revived or your heading for doom , never overlook the effectiveness of the dolls , these bad boys don't do crawlers they kill an entire wave if used right ( best to have phd due to cluster pattern ) , i've only been to 36 in a party and they were still a kill at that round.

 

Never ever pap a fully loaded standard weapon , empty every gun first , another useful tip is to try and have one pap and one standard as long as possible , use the standard weapon until you have one clip left then switch to your daddy weapon , reason for leaving a clip is if you hit a max ammo you don't lose a clips worth of points , might not seem to much just now but when your throwing money at traps and stuff you be needing the points.

 

If you're in a party and have to leave ( it does take a while to get to the high rounds ) allow your team mates to take your points by putting yourself down at the end of a round , make sure you have crawlers for this and continue until it is no longer viable.

 

 

Think that'll do me for now , i'll keep an eye on this and pop back with more.

 

 

Oh one more , if you all decide it's time to call it a night don't simply let them have you...............go down in a manner of your choosing , my favourite is to go all bowie knife or sickle on them and go down swinging!!!!!     :smileyvery-happy:

 

 

 

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Re: The Zombie Survival Guide

I used a fire trap yesterday but ended up killing my own team. :smileyvery-happy:

Good tips, will be following them.
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Level 5

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jontonathon
Posts: 695
Registered: ‎27-12-2009
Message 4 of 14 (1,435 Views)

Re: The Zombie Survival Guide

@ moghal

 

Ye i've wiped out more than a few team mates as well , not all bad if they crawl through you can safely revive them.

 

The traps are safe to go through with jugga equipped , as long as you don't get slapped as soon as you go through you'll be fine.

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Level 9

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Mr_Inconspicous
Posts: 6,544
Registered: ‎25-08-2009
Message 5 of 14 (1,409 Views)

Re: The Zombie Survival Guide

Great guide.

 

AK74 doesn't have the most ammo off the wall though :smileysad:. MP40 has more and it also has the most Pack-A-Punched for an off the wall gun too.

 

A tactic I sometimes use on Kino is to go in the room above the Alley leaving the door to the stage shut. You get no Gas Zombies, I think its the only place in the map where you don't get them.

 

Two people on the doors with either RPK/HK21 and Ray Guns. The two people on the windows should use bowie knives. Having the Bowie Knife on a window means you hardly have to use your gun. Combine them with the Ballistic Knife to speed your melee attack up and you shouldn't need to switch to a gun (I've cleared every round from about round 8 through to round 26 without firing a single shot). Plus if you up grade your Ballistic Knife your melee attack damage increases as well as the ability to revive down players instantly.

 

If over run monkey bombs can be thrown into the alley through the window and there is also a trap on the wall. Though we have found this only works up to round 26. After round 26 the zombies are too strong for the two people on the door.

 

General Stuff

 

If you have either Monkey Bombs/Gersh devices or Russian Dolls throw them during Dogs/Monkeys. The monkeys bomb won't attract dogs but it can still kill them.  A single Gersh device can take several Monkeys at once making it much easier to defend the perk machines. Russian Dolls don't get thrown back by monkeys and because they split into several explosions your likely to kill a few monkeys.

 

Even though monkeys throw back grenades you can still kill them with grenades. Prime your grenade before throwing it. The monkey will automatically run to it and pick it up. Time it right it will explode in the monkeys hand :smileyvery-happy:

 

If you have claymores during dogs/monkeys put them down facing a wall. When you get the max ammo place your new ones where you want them and then pick the other two up and put them somewhere else you want them. Might not be much but two extra claymores means you don't have to worry about what's behind you for a little longer.

 

If there's a max ammo throw a Monkey Bomb or Gersh Device (if you have 3 left throw them all) this gives your team mates time to reload without being in danger and you get all your Monkeys/Gersh devices back. If you have claymores at the same time put them down before you pick the max ammo up.

 

If your team are all down and you can't revive them just bunch the zombies up until they stop coming (24 max). A Thunder Gun/Zeus Cannon/Ray guns are extremely useful in this situation. Also a single Gersh device or Russian Doll will kill all 24 zombies then repeat as necessary. Don't forget to leave a crawler to give your self time to either get a new gun/perks or Pack-A-Punch. Kill the final crawler near to the Juggernog machine so your team mates can buy it instantly. Then they should just buy a gun from the wall and try to make it through the round by bunching the zombies up. The M16 in Kino is the best option as they have the space of the stage/theatre to bunch the zombies up. In Ascension get the Stakeout and MP5 and head to the PhD Lander. Once down to crawlers try for a more powerful gun from the box. 

 

Ascension

 

Try to keep the doors to other areas closed as long as possible. This is because if you/your team successfully defend the perk machines that are currently being used the last monkey drops a random perk. Usually everyone gets a different perk but you can all get the same. If all the doors  remain closed the the next monkeys can't attack your new perk so you only have to defend one or two machines increasing your chance of getting another free perk.

 

Try to get the power on early as possible and buy either PhD Flopper (2000) or Quick Revive (1500) . If in a team buy both (even if you don't want it) as it increases your chance of getting Juggernog.  If your lucky all your team will get free Juggernog during the early stages meaning you never have to open the doors to it so its always defended

 

You should then have PhD, Quick Revive and Juggernog. You will then be guaranteed either Speed Cola or Stamin-Up. Though by this point you will probably have opened those doors up to link the Landers so you are likely to lose them, but you should regain these during the next monkeys. Or you could chose to defend one of them and sacrifice your PhD. 

 

If you get downed and need to rebuy Juggernog only open the door next ot Quick Revive. The monkeys will only be able to access the Juggernog machine through the centrifuge room making it easier to protect both Juggernog and Quick revive. If you can place claymores on the steps upto the machine incase any monkeys get passed you. If you don't put them on the steps they won't kill the monkeys. 

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Re: The Zombie Survival Guide

[ Edited ]

Sorry for too many tags opera did not show them up , should have checked the HTML

I edit that during the weekend

 

 


jontonathon wrote:

Good stuff mate you've obviously done your homework on zombies , out of curiosity would you happen to have the stats for bullet damage i'e what does one round of ammo take from them , both pap and standard??

 


 

Weapon stats can be found here

Link

 

As for the bomb the max points you can gain from it 400 each player :smileywink: (double points is 800)

SO wait till the round over or almost over at the low rounds higher rounds get it anywho. Less zombies the better.

 


Moghal2007 wrote:
I used a fire trap yesterday but ended up killing my own team. :smileyvery-happy:

Good tips, will be following them.

I done that many times :smileyvery-happy:

Geting hit as i go into it and i go down.

 

Once your down you can crawl into the trap and not get hurt if your teamates the other side :smileywink:

 


Mr_Inconspicous wrote:

Great guide.

 

AK74 doesn't have the most ammo off the wall though :smileysad:. MP40 has more and it also has the most Pack-A-Punched for an off the wall gun too.

 

 


My mistake :smileyhappy:

Your right , it still the best gun for damage off the wall. I have picked them both up and PAP them before now :smileyvery-happy:

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Level 5

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jontonathon
Posts: 695
Registered: ‎27-12-2009
Message 7 of 14 (1,384 Views)

Re: The Zombie Survival Guide

@nerdlegend , cheers mate had a look at that couldnae really make head nor tail though , i'll check it later and study it in more detail see if i can figure out all the abb's :smileyvery-happy:

 

Just realized i never fully explained the one pap and one standard weapon deal , so i'll do that now.

 

once you've left a clip in your standard weapon and switched to your pap use it until it has one clip left , if no max ammo comes finish of your standard then go pap it , if in the middle of a round you can still do this risk free but it needs a skilled mate , he should group an entire wave together before you make a run for it , once you've legged it , as long as he doesn't kill any you'll have free run of the map , use this tactic if someone needs to go get nog back as well , very effective.

 

End result you should have one fully loaded pap and one almost dry , same again finish off the near empty gun then go purchase a new toy , this way you should have a decent weapon at all times.   :Thumbs:

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Level 4

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sp33dking89
Posts: 7,572
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Message 8 of 14 (1,365 Views)

Re: The Zombie Survival Guide

Spoiler Withing Spoiler :smileysad: But great guide dude :smileyhappy:
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Re: The Zombie Survival Guide

 


jontonathon wrote:

@nerdlegend , cheers mate had a look at that couldnae really make head nor tail though , i'll check it later and study it in more detail see if i can figure out all the abb's :smileyvery-happy:

 

Just realized i never fully explained the one pap and one standard weapon deal , so i'll do that now.

 

once you've left a clip in your standard weapon and switched to your pap use it until it has one clip left , if no max ammo comes finish of your standard then go pap it , if in the middle of a round you can still do this risk free but it needs a skilled mate , he should group an entire wave together before you make a run for it , once you've legged it , as long as he doesn't kill any you'll have free run of the map , use this tactic if someone needs to go get nog back as well , very effective.

 

End result you should have one fully loaded pap and one almost dry , same again finish off the near empty gun then go purchase a new toy , this way you should have a decent weapon at all times.   :Thumbs:


 

:smileyvery-happy: took me like 10mins to work out what it means

 

That the one off the wall and PAP method :smileywink:

It the best method for always having a gun and getting the most points. Also means you can get points back easy and waste loads of zombies.

 

You explained it better then me :smileyvery-happy:

 

Another good tactic if your in the middle of a round your teammate going for jug. Group the zombies together following you giving them time to get jug. Just don't kill any zombies none are going to spawn around him :smileywink:

Also works if somebody needs a new gun or somebody goes down and somebody getting them

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Level 7

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Mike939
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Message 10 of 14 (1,282 Views)

Re: The Zombie Survival Guide

DONT PANIC!:Thumbs:
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*All my spelling and grammar mistakes are on purpose.
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