on 09-04-2010 08:53 AM
Well there were some problems with MW2 but it was still a huge hit. What would you guys like to see in the next Call of Duty game that will make more people play it?
In my opinion customized killstreaks were good and bad at the same time. It promoted camping and nobody likes getting killed by a camper. Sadly people had to do it if they wanted their precious nukes/chopper gunners. Who knows if they will put in customized killstreaks or just go back to the good old 3-5-7.
Hopefully noob tubes are brang down to a minimum and can only be used on a few guns like in CoD5. I don't mind if people use the bazooka (which I assume will be in it) but noobtubing went too far in MW2.
For the perks I don't know if they'll go with the whole pro perk thing like MW2 but if they do I hope that they actually look at the effects of them and make sure some aren't more overpowered..
Just my 2 cents but there's more you guys probably think.
Remember that this game is set in the past (Vietnam War) so you have to think in that sense.
on 10-04-2010 12:26 AM
In single player, I think it'd be nice to see a Vietnam game where the developers don't pretend the Vietnamese people don't exist. Unfortunately Treyarch least of all will change the Call of Duty style from the objective-based structure it's always had. Go here, clear out the enemy command posts, destroy three enemy turrets, regroup with Charlie squad, capture that barn etc. I think it'd be good if you could actually choose whether or not to take objectives, say for example you're escorting a tank and you come under fire, and after a brief firefight the Vietcong disappear into the jungle. You could either take a platoon of men and run into the jungle after them, but that could leave the tank exposed for an ambush. You could remain with the tank, but if the Vietcong get away they'll regroup and return in larger, more prepared numbers.
This is something that isn't really covered that well in war games and I believe it should, that sometimes you actually have to make decisions, and taking a decision could have both positive and negative implications. Giving the player the option to take on or refuse a task would make the game more interesting, add to replayability, and also bring home the message that if being in a war wasn't bad enough, making command decisions that could cost the lives of many men was all the more painful.
For multiplayer, I honestly think a game made similar to Battle Royal would be a rather interesting experiment. Every 60 seconds, an area on the map will be napalmed, displayed as a red circle on the map. Anyone in that area, in a building or not, will be killed. This ensures that camping is nearly impossible.
on 10-04-2010 09:24 AM
Treyarch just do not know how to make a game
Green bar games? Are you being serious or something? Ever played W@W? Don't expect anything different.
expect to see the return of tanks, AWESOME sniper rifles ( Springfield ), no semi auto/ no recoil rifles. No more ***** weak heartbeat sensors, thermal and all this noob crap thats been implemented. Tubes off the start? Nope.. One thing Treyarch did right!
Maps? mostly outdoor, trees, bush, trenches, sniper heaven and so on..
Less to choice from for killstreaks so should be narrowed down.. hopefully.. return of those evil freakin dogs!
Campaign will be good.. Impossible to beat on veteran, but still good.. Better than Modern warfare 1&2
Although there will be possibly be more camping, it will still be better than MW2
on 11-04-2010 03:45 AM
Zombiekong mode would be cool in multiplayer. The match starts off with maybe three zombies versus nine soldiers, and when a soldier gets killed by a zombie they too become a zombie, so in the end it gets down to last man standing. Or you could have just regular deathmatch, zombies v soldiers, and find a way of giving them both advantages.
on 11-04-2010 06:26 AM
on 15-04-2010 01:49 PM
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