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MonoXNA for PSS code (XNA 3.1 implementation, 2D only)

Hey guys!

 

I've been working on MonoXNA before PSS because I needed a 3.1 implementation at the time to get a specific game working with Mono/OpenGL/Mac/Linux/etc and had it ported to PSS during the 0.97 beta just to see it working on this platform (and it did). Right now I'm not working on it as I should put more work into MonoGame and other things (until I need to work with some XNA 3.1 game again) but since PSS opened up I thought I should share my codebase with you guys.

 

No 3D or audio but 2D works well enough. Effects are supported but not really the most robust implementation of it compared to my desktop codebase of MonoXNA. I'll probably make a repository of it if needed but for now I only put it up here as reference and such, nothing to put into production or anything.

 

Here is a RAR file of the code base.

 

The repo to the desktop version of MonoXNA is here: https://bitbucket.org/alisci01/monoxna/src/a60319c21273

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