on 30-11-2011 05:40 PM
I'm curious as to what kind of experience levels we all have. Is anyone here an established developer? Published independent? Hobbyist? What are some of your projects? What makes you interested in the PSS platform?
I currently fall into the hobbyist category, but I'm expecting to have something complete and submitted to XBLIG/WinPhone next summer, and PC platforms like Steam and IndieCity soon after.
When I saw that PSS was going to be C#-based, it seemed like a no-brainer to apply and start porting my current project. I really like the XNA API, but future platform support doesn't look very promising at the moment, and I'm excited to see how PSS unfolds in comparison.
on 30-11-2011 08:49 PM
Hi Sean,
Im in the hobbyst category too. Im a C# developer (5+ years), mostly focused on web applications (health).
I started with Android 2 years ago developing apps for PS3 and XBOX users.
No games for now, but I really want to start with it
My current projects are in the Android Market
PS3 Trophies (also on iphone)
XBOX Live Statistics
PS3 Trophies HD (for Tablets)
Nicolas
on 01-12-2011 12:23 AM
HI Sean and Nicolas,
I'm currently a hobbist developer, but have worked on games like Siege of Avalon and Hero X ( really old isometric PC games ) in the past. I also helped the guys from GameMaker to port their Delphi based engine from Windows to Mac and have fallen in love with my MacBook Pro ever since
.
I currently have 3 apps on the App Store, namely Console Wars, Murder Map and a rugby team app called Old Colfeians. All these apps are written using MonoTouch. Even though Console Wars is still available in the App Store, I would steer clear of it, as it was just a simple test project to see how the whole submission procress with Apple works and to play with the accelerometer. The other apps are FREE
.
I'm currently the project co-ordinator on the MonoGame project ( https://github.com/mono/MonoGame/ ), and the main reason I'm here. So, what is MonoGame I hear you ask...
"MonoGame is an open source implementation of the XNA APIs that allows developers to build 2D games that run on Android, iPhone, iPad, Mac, Linux and Windows using the same code base, or reusing existing XNA code that runs on Xbox 360 or Windows Phone 7."
So I would like to see if MonoGame could be made to work with PSSuite, thus giving XNA developers another avenue to deploy their games. I'm quite proud of the fact that our little team, with the help of benevolent code contributers, are now able to support more platforms than Microsoft.
If you want to follow MonoGame releases and other things related to the project, then look out for me on twitter as SoftSavage.
Here are some ported XNA demos running on MacOS X...
http://www.youtube.com/watch?v=NvPQd-8yf1Q
and the exact same code running on a Galaxy S Android device (not mine)...
http://www.youtube.com/watch?v=MJd9mfvnMDI
or there is this range of samples
http://www.youtube.com/watch?v=rHYRFqthTxQ
and our first steps into 3D...
http://www.youtube.com/watch?v=3HPIe76f-VQ
So far I'm very impressed with all the PSSuite demos/samples and excited by the possibilities.
My only concern is if the device will allow developers to target OpenGL ES 1.1, which is what MonoGame currently targets on mobile devices. ES 2.0 support will be added before the end of the year and full 3D support will be adding in Q1 2012. Content pipeline support is not planned until late in 2012.
on 01-12-2011 01:19 AM
NayusDante wrote:I really like the XNA API, but future platform support doesn't look very promising at the moment, and I'm excited to see how PSS unfolds in comparison.
XNA/XBLIG has been great to work with, but the platform is really not supported at all anymore. I am certainly hoping that Sony does a better job here.
on 01-12-2011 01:55 AM
on 01-12-2011 09:57 PM
Hi all,
I'm a hobbyist too, although an experienced C# developer.
I only started checking out the SDK yesterday, but many of the APIs look very similar to XNA in my opinion (which is a good thing!)
I'd like to develop games/apps to reach the widest audience possible.
One thing i did not fully understand yet is what line of devices will support this platform and what would be the dev cut?
BTW it would be nice if some of you may share in general what sort of projects their working on.
on 02-12-2011 02:44 AM
I'm a hobbyist. I've been juggling a few different projects, but I've been planning on getting into this as a legal studio/business.
For one of my projects I actually had the idea that I would try and port it to Vita, so I was pretty excited when I saw PSS. ![]()
Using C++ and C#, but I also use Game Maker for quite a few projects.
on 02-12-2011 08:06 AM
Hello all,
Professional mobile game developer here. Looking into PSS for my personal projects. And as some of you have mentioned above, I really really hope PSS avoids the same fate as XNA did...
-Charlie
02-12-2011 03:41 PM - edited 02-12-2011 03:42 PM
Hello All.
Although I have only spent over ten years programming,I've programmed for several platforms from the years from the Amiga to the current generation of consoles, I still have a Net Yazore PSone and my old PS2 Linux Console and i did some basic projects on the PSP And PS3. I'm hoping the PSS will allow me to expand my capabilities and for my own projects, mainly in utilities and puzzle based games. I did use XNA in the past but as it's been stated by previous posts it is more or less unsupported.
-Thomas
14-12-2011 12:18 PM - edited 14-12-2011 12:19 PM
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