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17 Oct 2011
By Symonator

Symonator

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Patch 1.04

[ Edited ]
31 Replies 537 Views edited 17-10-2011
17 Oct 2011
By Symonator

http://darksouls.fromsoftware.jp/online/

[Fix] improved the major cases
- "Shield" magic "magic shield" strong effect, not have become effective by the bug shield
continuous use of magic · magic bug trigger delay
- "Fog Ring "Review of non-locking effect
- "History of gentle peace" review of the effects of the
failure load when switching · Map
• Conditional matching and coordination of
improvement ※ The details of the items will be announced at a later date.

 

Japanese translate

 

But basically they are saying...

 

Fixing the fog ring, so when you get invaded you should be able to lock onto them players.

 

history of gentle peace which i think means "walk of peace" which is a miracle where u can make players really heavy and they can't roll or move, easy for magic guys to spam magic and is overpowered in pvp.

 

Not sure about the magic shield i think they are talking about how u only need to have your sheild out and not actually block for the effect to work, might be bugged dunno.

 

Conditional matching and coordination of
improvement ??

 

I am assuming somesort of network fix for the servers, yeeha!

 



 

 

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Isn't she fostered?

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No, she's of our loins, our little lad is on the residence order....

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OK, sorry - my bad.

 

Some more detailed information regarding the patch, although your guess is as good as mine as to how reliable it is (sounds pretty reliable, but hey - the net is the net)...

 


Some-site-I-forget wrote:

 

Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.


Status Changes:
Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.

Equipment Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Normal upgrade path buffed by ~10%
Lightning path nerfed slightly (~5%)

Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.

Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.

Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.

Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)

Other Changes:
Forest Hunter NPC farming remains unchanged.
Dark Anor Londo NPC farming remains unchanged.

Merchant stock updates:
Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large ***** Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small *****, Large *****, Repair box / upgrade boxes
Inglwood: Sells Transient Curses

Fixes:
Fixed some freeze issues
Lvl up screen displays souls needed properly now
Dragon-head glitch, snuggly, and magic shield glitches fixed.
Fixed a bug where your inputs come out 1 second later.
Fixed a bug where the second solaire event wont progress.
Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
Fixed some specific map areas where you'd get stuck or be unable to progress.
Changed some english subtitles on the overseas port. 




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^ Patch is out...

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I thought today would be a good opportunity to start a New Game. When I finished the game and started New Game + I realised I made a big mistake not picking the Master Key as my Gift.

That was nearly a month ago, the day before I bought Battlefield to be precise.

 

What I've noticed so far.

 

It seems to run smoother, I can't be sure because, as I said, I haven't played in a month almost.

Toggling the lock on between enemies now works like a dream.

I also seem to be getting more pick-ups and souls.

It's nice to get extra pick-ups for defeating bosses.

Some of the wording has been changed. It now says Retrieved instead of Recovered for instance.

 

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I started a new character yesterday, and the skeletons have been nerfed (I think) and they give souls now (50 for a little one, 500 for a big one). In fact, it feels a lot easier (except Havel and the Black Knight in the tower owned me). But I can one hit kill everything (grunt) at the moment and I'm sure I couldn't before.

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I stopped playing Dark Souls when Skyrim was released. I downloaded the patch today and it runs smoother, before the patch the game would lag especially by the Blighttown Swamp. On the plus side I managed to defeat the Chaos Witch :) 

 

For those who have completed the game or are further into the game then me. I'd like some advice? I'm playing as a Knight and I rely on heavy attacks and blocking. Will I survive through the later rounds or not? 

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Sure, as long as you get close enough for melee you'll be fine.

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You better make sure you can tank some heavy damage though, and are shielded against fire and magic as well as raw.

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Just a heads up to Dark Souls fans - the patch seems to fully allow you to co-op with mates now :)

 

A ripe time for a new character and a different build. Bring it, invaders...

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