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stevewhu
Posts: 8,735
Registered: 28-06-2007
Message 1 of 20 (968 Views)

F1 Game preview.

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wiipass
Posts: 1,930
Registered: 12-03-2008
Message 2 of 20 (962 Views)

Re: F1 Game preview.

i doubt it will be as good the one made by Sony.

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Re: F1 Game preview.

Looks great, but F1 games are always much too "arcadey" even on their most realistic settings. Also the car tuning and R&D aspects of the season are either not simulated or are very simplified.
PSN: DrTrouserPlank
XBL: AgentKillmore
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Re: F1 Game preview.

Ooh wow looks awesome. They are going for authentic so hopefully it wont be as crap as every other F1 game Iv played....

E.G Winning every race within 6 laps. I need an F1 game that takes me 20 laps to hit pole from back of pack. At least.
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Re: F1 Game preview.

[ Edited ]

Heres a preview from Eurogamer -

http://www.eurogamer.net/articles/f1-2010-hands-on

**quote**

Whichever camera you use - they're all good, but I favoured the third-person cockpit view, TV coverage style, showing my driver's helmet bobbing and twisting under G-forces -

the visible and highly realistic changes to your tyres as they wear down or pick up dirt immediately put you closer to the tarmac than any previous F1 game has managed, as well as offering some useful visual feedback on grip.

 

Rainy conditions are astonishingly immersive, fountains of spray rising from the cars and spattering the camera while the cars's full wet tyres leave carve lines of dry asphalt through the standing water.


The game will feature GRID's rewind system, allowing you to unspool errors, but not unlimited as in Forza 3.

The handling is unsurprisingly twitchy and takes a little getting used to after months of the hefty-yet-supple Forza 3; you need to brake very early and be gentle with the wheel and throttle, as the Red Bull needs almost no provocation to spin out. It's not impossible to get things under control in five minutes with all the assists turned off, although a decent lap time is still a distant dream.

The team is keen to avoid talk of either "arcade" or "simulation" handling, preferring to use words like "authentic", "predictable" and "consistent". That could be because DiRT and GRID's lighter handling styles have disappointed sim fans, and Racing Studio is keen to extract itself from a debate you can't win.

 

But it's also fair; making something as incomprehensibly fast, agile and volatile as an F1 both driveable and involving is no mean feat, and based on a short play-test this handling scheme seems well up to the task.

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Certinfy
Posts: 13,805
Registered: 09-12-2007
Message 6 of 20 (806 Views)

Re: F1 Game preview.

Rewind system? Ewwww...
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ProjectVRD
Posts: 11,678
Registered: 07-10-2009
Message 7 of 20 (792 Views)

Re: F1 Game preview.

[ Edited ]

 


Certinfy wrote:
Rewind system? Ewwww...

 

Rewind... making **** players look great since the year 200c0demasters!

 

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Re: F1 Game preview.

Play it on the hardest difficulty then, where you can't rewind.

I'm looking forward to this a lot. I doubt it'll be as realistic as I want, but Codemasters make brilliant driving games, so no doubt I'll still have fun.
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Re: F1 Game preview.

As long as rewind fnction is disabled for hardest difficulty then Im ok then... Was abit annoyed for a while at that lol
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Re: F1 Game preview.


AidyD wrote:
As long as rewind fnction is disabled for hardest difficulty then Im ok then... Was abit annoyed for a while at that lol
why? you dont need to use it if you dont want to
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