on 31-05-2012 05:42 PM - last edited on 07-06-2012 04:22 PM by PadPoet
E3 Live Chat
Next Tuesday (5th June) between 8-10pm we have arranged some special guests to answer some of your burning E3 questions live and right here!
It'll be a very simple Q&A scenario, you post your questions in here and the guests will answer (where they can!) your queries!
Hey guys, Yaster here on the edit.
We finally have the details of who is going to be involved in the chat later on. Please read the following:
PlayStation kicked off E3 week in style on Monday evening in Los Angeles. At the Los Angeles Memorial Sports Arena, Sony Computer Entertainment America president Jack Tretton was joined on stage by a succession of high profile guests including SCEI president Andrew House, renowned game director David Cage and more to introduce the world to Wonderbook: Book of Spells, BEYOND: Two Souls and more.
If you missed it, you can catch up on all the key announcements and games at PlayStation.Blog and at eu.playstation.com/e3. What's more, you can get in on the action by submitting a question for our live chat at 20:00 BST on Tuesday 5 June 2012 with some of the people behind the games and innovations making their mark at this year's show.
Are you fascinated by Wonderbook? Then conjure up questions for Mick Hocking, vice president of SCE Worldwide Studios, and a man who has helped drive forward key innovations on PlayStation 3 including stereoscopic 3D gaming and now Wonderbook.
Want to know more about The Last of Us, the spectacular new title from award-winning game studio Naughty Dog? Then get your questions in now for game designer Anthony Newman.
Plus, we'll be answering questions on BEYOND: Two Souls, PlayStation Vita and more - so don't delay, post your question in this thread now and we'll put a selection of these to our guests live from E3 2012 starting at 20:00 BST on Tuesday 5 June 2012.
So, if you have any questions for and about the above, reply to us in this thread and we'll get a few answers for you!
BEYOND: Two Souls
Heavy Rain was based heavily on narration as will be Beyond. What will make Beyond different to Heavy Rain and will Beyond have Playstation Move functionality?
Ray says: "The key diffrence between Heavy Rain and BEYOND: Two Souls is the scope, in terms of the technology we're using, the scope and the talent. If Heavy Rain is film noire, this is our Michael Bay movie - so think TRANSFORMERS in terms of spectacle. That's not to say we've moved away from mature, well-rounded charatcers - it's just that they are now in a much more action-packed context.
Also, this time around we are more about direct control - you'll still have the on-screen prompts and this is combined with you controlling Jodie's movements directly in real time. On top of that, when you're controlling Aiden, you're in full control."
You've scored some big Hollywood talent in gettign Ellen Page to star in BEYOND. I'm wondering if all of the rest of the voice and motion casting was based around US talent.
I had a feeling that French was the lead voice track in Heavy Rain, which still made for a great experience, putting French language on and English subtitles. But are there any more big names to be annouced do you know?
Ray says: "We've taken on board the feedback from Heavy Rain and really wanted to make sure the acting talent for BEYOND: Two Souls is top notch. We think the acting is really natural and true to life in BEYOND: Two Souls."
We all remember that fabulous tech demo of Kara which left most of us with our jaws on the floor. Has this tech been utilised in creating Beyond? Does Beyond push the PS3s power to its limits?
Kara was a demo of Quantic Dream's new technology which BEYOND: Two Souls uses. It's worth noting that when Kara was released, it was already a year old.
magorich asked via Twitter:
The story - please tell us about the story
The story is about Jodie Holmes, and in the game you play through 15 years of her life.
She’s always been connected to this entity, and although she doesn’t understand it she knows she’s connected. The story is about her connection to the entity and where this takes her.
Thanks to Ray for his time answering questions about BEYOND: Two Souls - so we'll leave the last word to Ray to tell us about what reaction he's had so far from people looking at the game at close quarters: "So far, people have been very positive about it - they're astounded by the visuals and intrigued by the story. During last night's press conference, I heard some genuine gasps at the detail on the characters' faces and the visuals in general. People are very excited to see where we take interactive drama and we'll be revealing much more in the coming months.."
Does BEYOND: Two Souls have several endings depending on your choices in the game? If so, will that be two ending like in InFamous for example, or multiple ending such as in Heavy Rain?
Of course just as with all of our games, choice is intergral. Choices that you make have a real impact. You'll play it again and again to build your relationship with Jodie and see everything the game has to offer.
To give you an idea of the scope of the game, in Heavy Rain, there were 28 cameras. In BEYOND, we've been using 64 cameras. It's very similar to Avatar, using full performance capture. With traditional mo-cap you capture the body in one shot, then get actors in the booth to do voice and face work. Sometimes you get a bit of disconnect that way.
For BEYOND, you can do all of it in one shot. The end result is much more true to the actor's performance because it is the technique they use in Hollywood.
God of War Ascension
We have Santa Monica Studios' Luis Sanchez here to talk about God of War: Ascension. It's been a great recepetion for the game so far...
Luis says: We were able to show to our fans that single player is our heart and soul, the weapons that we have. and our point to point navigation system. The Elephantaur was especially cool to show off.
We asked Luis why he think Kratos has become such an icon on PlayStation.
He said: "He's a bad ass, the game lets people take their agression out . When people play God of War, they get really pumped and that passion is great. It's always high action, we deliver immediate gameplay and it's epic throughout."
Tredic asked via Twitter: How will you top the boss battles from God of War III?
Luis says: I think we’ll still leverage our Titan technology, and you’ll still see epic enemies. But the new stuff we’re bringing to the game is the story, and getting to know Kratos before he was a god. Our Game Director works with our writer and they’re in that world every day, so they’re constantly pushing that story.
LukesterThomas asked via Twitter: Was Kratos fighting The Kraken at the end of the demo of God of War: Ascension?
Luis says: That’s Elephantor – he’s one of our big enemies, he has a club and huge tusks. He’ll use those against you and then go bare-handed. He actually grabs Kratos which is something new – that wouldn’t happen before and he’d never let himself be in danger. You’ll see him struggle a bit more with the enemies.
For the final kill, there’ll be no button props. There’ll still be light and heavy attacks, but you’ll have to dodge out of the way because he will try to grab you. It’s very interactive.
We asked Luis how it felt to be working on the game that came out on top in our Facebook poll for PlayStation games at E3.
He said: We don't feel like there's an internal competition as such. We are based just a couple of blocks from The Last of Us developer Naughty Dog, and it's a huge help having their expertise so close. When it came to adding multiplayer to God of War: Ascension, we were able to pick their brains, so we knew what pitfalls to avoid - after all, they built a great mutliplayer mode for the Uncharted games.
We asked Luis to tell us a bit more about the multiplayer elements of God of War: Ascension which are playable for the first time at E3 2012 on the show floor:
"For us as a studio, we wanted a challenge, something new that we hadn't done before and multiplayer was perfect for this. It also ties in with the title - Ascension - as you take a Spartan, essentially a nobody, and you build him up to be a great warrior. You can pick your allegiance with one of the four gods and they will give you challenges and reward you for moving up the ranks. So you'll be competing against other players around the globe to see who can become the ultimate God of War. This adds a completely fresh aspect to the series where you can pretty much go online and you can tear your friends apart in the pursuit of the ultimate prize. We're really pleased at the reaction it's getting on the show floor as from the start, we knew we wanted to put some multiplayer in there."
To wrap up, we asked Luis what he was most looking forward to this E3. Here's what he said:
We're finally getting the game into people's hands and letting the fans know that nothing's being sacrificed in God of War: Ascension. We've definitely been getting some great feedback - now people can see the game in action.
The Last of Us
We have Antony Newman here from The Last of Us developer Naughty Dog. Here's how it's been for him so far:
This is actually my first time first time at the press conference. The crowd reaction blew me away. I was really excited to see Hideo Kojima tweet to say how impressed he was with what we showed.
Jan Prusalowicz the last of us: is it gonna be stealth? will it have pure survival and horror elements? will this game give to the player choices of action making so the game playable in different game styles: shooter,stealth, diplomacy and so on?
There's not a lot of diplomacy left in this world unfortunately! Nevertheless, stealth gameplay is important because you are dealing with human opponents who will stop at nothing to survice. You have to use every advantage you can, one of which of course is the element of suprise which can be very powerful indeed. Other types of gameplay including the improvised melee combat - in the demo we showed a pipe can be used as a weapon. Your three main tools for tackling enemies: stealth, melee weapons and shooting, or a combination of all three.
what types of gameplay elements can we expect from The Last of Us?
Anthony says: The Last of Us is a survival /action game, so you can expect the kind of tension and limited ammo of a survival game, but the action is more fast and fluid like a classic action title. There is a fairly deep melee combat element, as it’s set in a world where mass production has ceased no bullets. Fists and pipes that you can find are the key weapons.
There’s a fairly sizeable stealth element, but it’s up to the player’s play style to leverage that. Its vastly different as you tackle the different encounters you come across.
For Anthony Newman!
Loved the gameplay of The Last of Us! I was wondering if we can expect multiplayer or at least co-op?
Can't wait for the release!
Anthony: We are not revealing details at this time around multiplayer.
umiHattori asked: Has The Last of Us drawn influence from any particular movies?
A lot of movies we looked for influence. Anything where minimalist presentation acheives a really high level of tension, we like seeing humanity in both antagonists and protagonists, driven by a strong sense of self preservation. We like stories where an older guy is trying to take care of a young charge in a harsh world gone sour - innocence versus experience is a big, big theme for us.
Last of us - Will this be linear or non linear as will choices affect later in game?
Anthony: "In order to achieve maximum dramatic effect, we are telling a set story. Nevertheless, within that we're offering players a lot of freedom as to how they progress and make their way to the end of that story."
Abrar_96 asked via Twitter: What's the relationship between the two main characters?
Anthony says: Joel is an older guy who’s been around since before the plague has hit society. He’s seen the world when civilisation is still around, while Ellie only knows a bit of what the world was like before the pandemic. Joel has been asked by a dying friend to smuggle Ellie out of the military city where Joel was a smuggler and Ellie was raised.
We asked Antony what it was like to make the step away from the Uncharted series with The Last of Us.
If you look at the Uncharted games, we tend to play with an AI companion for much of the game - Chloe, Sully. We get so much mileage out of that. You can experience an fledgling relationship, so it made sense to continue that in a way. Hugely important for us that cut scenes are balanced by gameplay that tells a story.
Ok, so just to wrap up with Anthony, what has struck you most about the audience reaction to the game at E3 2012:
At the press conference, it was so great to actually to be there in the room because there really was a strong electricity and tension that it was exciting to be a part of. Since then, it's super gratifying to see how excited people are on Twitter and other online channels - especially as this was the first time we showed some actual gameplay.
It was a much mulled overdecision to go with the slow burning demo, but it really drew the crowd in. I was really pleased for my boss - he has never normally played a game live like that before. He pulled it off.
Wonderbook & Augmented Reality
Now we have Mick Hocking with us, Vice President Worldwide Studios. Here's how he found the SCEA press conference last night:
We had a really stong conference. We showed off some stunning titles, and really pushed the boundaries in quite a few directions.
We're looking at a much broader demographic with PlayStation now, and our line-up complements the core line up really well. It shows the PS3 has the strongest core line-up as well a fantatstic propostion for the whole family with Wonderbook.
We asked Mick how long the team has been working on Wonderbook and where the inspiration for the product came from:
London Studio has been working with Vision Technologies for nearly 10 years since the start of EyePet. In that time, we've had many innovative ideas to do with augmented reality and games in the living room space.
Wonderbook came up about four or five years ago as a tech demo that we all really liked and they current work really started in earnest about two years ago when we started to really develop the augmented reality book technology. This meant we could properly track every single element of the book - so this is just not a 2D AR marker, the Wonderbook technology allows us to track every surface of the book accurately even when the user turns a page.
For example, you can pick the book up and move it around to see the 3D content, we can have the content change as you turn the page - if you put a dinosaur on the page,as you turn the page backwards and forwards, you can reveal the dinosaur skeleton or go to a fully skinned dinosaur. The other thing to mention is that we found that this tactile and intuitive control is very compelling for our users."
jennytablina ased via Twitter:
Are there any other books coming to Wonderbook, or is Book of Spells the only announced title currently?
Book of Spells is our first title, but as we said at the press conference, Wonderbook is one book with a thousand experiences. We have many more books planned, including Diggs Nightcrawler, which is based around Diggs the detective worm, solving mysteries in a 1940’s style story. It features some amazing augmented reality graphics.
Wonderbook's concept looks really cool and interesting. i would like to ask the developers wether they intend to expan on the genres they will be making available. I mean the harry potter stuff was cool for new users and kids but i wonder about the potential possibilitys if you could use wonder book with adult novels and books or even graphic novels. that would proper get me excited because wonderbook while it looks interesting only has appeal to anyone under 10 when i reckon it could be so much more.
Absolutely, Wonderbook is well suited to a whole range of experiences from interactive story content to games to educational discovery books; for example, imagine a discovery book of the solar system where kids can bring planets off the page that will orbit around them in the living room and will allow them to manipulate celestial objects to see what would happen if they moved the position of the planets closer to the sun. You can even imagine Wonderbook being a companion to a sports game where you can collect the stickers for your favourite players and see them come to life in 3D on the book - so perhaps dad's playing his football game and his son can is collecting the players into the book and bringing them to life in 3D and looking at their stats. We're really excited about Wonderbook: Book of Spells and it's also just the start for this technology - we've got plenty of ideas of how it's going to develop in the coming years.
We asked Mick which came first - the opportunity to work with JK Rowling on a project, or the technology for Wonderbook.
We had this technology and we began building protoypes with different experiences. It was a wonderful coincidence where this technology perfectly fitted the concept of a spellbook, at around the same time as we were speaking with JK Rowling. After all, we are of course all muggles when it comes to magic, and we have the perfect magic wand in the PlayStation Move motion controller.
We asked Mick to explain all the different elements that go into Wonderbook.
You'll need the Wonderbook peripheral itself, the PlayStation Eye camera which we use to track the book and, for Wonderbook: Book of Spells, you'll also need the PlayStation Move motion controller which will turn into your wand. The Wonderbook: Book of Spells game itself will be launched on Blu-ray Disc and available at the usual entertainment outlets.
We've designed the whole Wonderbook experience to be easy and intuitive so that young kids and mums and dads can all enjoy it together. As we are now into the sixth year of the PS3 system's life cycle, Wonderbook is a perfect product to allow us to bring new audiences and new people to the PlayStation platform.
A quick followup to my initial question (back on page 1 of tis topic).
Will Wonderbook offer other types of content or is it "only" Harry Potter related? Some ideas could be Disney Channel or Cartoon Network characters. But I think the main question is will all content be localised to every langauge or is it English only?
We can't talk about what might happen, but as far as localisation goes, yes is the simple answer. JK Rowling has millions of fans around the globe, and we will be translating the game into most if not all European languages so as many people as possible can enjoy this game.
Please note: We will find out the exact number for you, Keldj, and get back to you.
Since we're on the subject of augmented reality, we asked Mick to tell us a bit more about some of the other cool technologies being developed at SCE London Studio by the Vision R&D team.
Mick: "At GDC in March, we did a talk on various different AR technologies with fixed and mobile cameras such as you find in PS Vita for example. For instance, on PS Vita, we have a new marker-less AR technology that can augment just about any surface that you look at - we can even use this technology to look at a building using your PS Vita cameras and augment that building so that we can have a huge monster burst through the side of the building and try and attack you where you stand. The big advantage with marker-less technology of course is that you don't need to carry a marker with you to create the AR experience. From fixed camera AR in your living room with Wonderbook to AR on the go with PS Vita, there are so many great new experiences we are working on."
Regames asked via Twitter: Will it feature any content geared toward older players?
We absolutely intend the Wonderbook platform to appeal to the young audience and also an older tween and teen audience. We have new experiences that we’re working on that I think will appeal to an older demographic too.
We asked Mick what kind of feedback the team has had from early testing of the game.
Wonderbook allows us to deliver story content in a way that has never been possible before. We can allow characters in the story to interact directly with the player. It can also some introduce some really interesting collaborative read alongs with mums and dads. Think about potential moral choices involving the whoel family.
We've found in testing Wonderbook that kids love the freedom that they get from jumping to any part of a story and just playing with the scenes and the characters, while often mums and dads like to sit with the kids and play through, helping them where necessary and just having fun with the story.
We asked Mick about the moment when he saw the potential in the Wonderbook technology.
Two years ago I took over London Studio and having long been a fan of stereoscopic 3D technologies and camera-based technologies, I saw the early prototype work on the Wonderbook platform which showed a range of different experiences you could have on the Wonderbook platform and how we could use the book as a controller, both by turning and rotating the book and by turning the pages to interact with content in ways that hadn't been possible before. For me, the key goal was to learn how to deliver compelling story content using this unique control method. At the same time, we were given the amazing opportunity to work with J.K.Rowling as a result of the Pottermore initiative and immediately we knew that we wanted to do was create a magical spell book experience which in turn became Wonderbook: Book of Spells.
We're wrapping up with Mick now, so he can get around the show to take a closer look at some of the highlights from PlayStation.
Here's what he's looking forward to:
The Last of Us and BEYOND: Two Souls really show how we're pushing the action genre. The level of performance capture in those games is the best I've ever seen, the way actors can be portrayed in-game is very special. Quantic Dream's experitse with performance capture is something I look at and think, "Wow". They are leading the way with delivering those experiences. The Last of Us too is showing how brilliantly a film-like narrative can be delivered through the action genre. Stunning work from both studios, showing a very different way to approach this genre.
So that's it from the SCEE media room here at E3 2012. Thanks very much to Mick and all of our participants, and make sure you check out eu.playstation.com for a round of all the answers.
03-06-2012 08:41 PM - edited 03-06-2012 08:42 PM
It is a little bit difficult to post a question when we don't have any idea who these guests are.
I'll give it a try though.
1. What will Sony do to provide a more competitive PlayStation Network for the next generation?
2. Will Last Of Us feature multiplayer or co-operative mode?
3. Will we hear anything new about Last Guardian this year?
on 05-06-2012 10:16 AM
~ God Ωf War® ~ Assassin'S Creed® ~ Metal Gear Solid® ~ Uncharted® ~
on 05-06-2012 12:10 PM
wil the uk be getting the 12 free ps3 games on ps+ this month as well or is it only the us
it looks like we get little change to it http://www.thesixthaxis.com/2012/06/05/scee-detail
on 05-06-2012 12:35 PM
Hello Envisager / English Forum
I am from Denmark, so normally I post my questions in the Scandinavian part of the forum, but the Scandinavian Community Team Leader told me to post the question here instead.
My question is for Mick Hocking, VP for SCE Worldwide Studios and it is about Wonderbook: Book of Spells:
In Scandinavia (Northern part of Europe) we have been missing out on various "features" from PlayStation - for example we did not get the free-to-play "Treasures of Montezuma Blitz" and we have yet to see the Video Store on the PlayStation 3 (I would assume it has something to do with some legal-stuff). So my question is if we will see Wonderbook: Book of Spells released in Scandinavia and if it willl be fully localised or if it will "only" be localised to the languages currently available at http://www.pottermore.com (German, Fremch, English, Spanish and Italian)?
on 05-06-2012 12:36 PM
the article says to choose from so do we only get to pick 1 or do we get all 10
Sony (SCEE) today announced an exciting update to PlayStation Plus that guarantees subscribers receive at least three full games a month from a selection of the very best titles from the PlayStation Store. The update will provide users with a wide variety of the hottest titles, at no additional cost.
Starting June 6th, there will be an Instant Game Collection of 10 games to choose from ready to download and play as part of the updated PlayStation Plus subscription, with at least three being updated monthly. The amazing launch line-up includes the brand new Virtua Fighter 5: Final Showdown, as well as Oddworld: Stranger’s Wrath HD, Renegade Ops, Chime Super Deluxe, Outland, Darksiders and Warhammer 40,000: Space Marine.
As part of the 10 games available, there will be a PlayStation Plus Game of the Month. This will change every four weeks and represent the very best PlayStation Store has to offer, including brand new download-only games and Digital Blu-rays.
Additionally, as part of their subscription, members will have access to three digital Blu-ray blockbuster titles from SCEE – inFamous 2, MotorStorm: Apocalypse and LittleBigPlanet 2.
PlayStation Plus will also deliver some of the best games in production from smaller, independent developers that every member will have the chance to play. The first game to be included as part of this new offering is Retro/Grade, the arcade shooter with a twist from 24 Caret Games and will be available later this summer for eight weeks, at no cost to subscribers.
On top of all of the exciting new updates, the PlayStation Plus service will continue to offer the same special features, huge discounts and exclusive access that subscribers know and love.
Over the last year PlayStation Plus has delivered incredible value to its members worldwide. Between June 2011 and June 2012, subscribers have received:
Over €150 in games that are brand new to PlayStation Store and included as part of the subscription, like Awesomenauts, Trine 2 and The Simpsons Arcade
Over €450in games from the massive collection of great titles already available on PlayStation Store, like Castle Crashers, Plants vs. Zombies and Far Cry 2
More than €1000 in discounts on brand new games at launch, including digital Blu-ray titles from franchises like Assassin’s Creed, Tom Clancy’s Ghost Recon and Call of Duty, as well as additional money-off PlayStation Store special offers.
Subscribers also received an array of exclusive features and access, including cloud storage for game saves, automatic update and beta access to titles like Uncharted 3: Drake’s Deception, Resistance 3 and StarHawk, as well as a huge collection of exclusive dynamic themes and PlayStation Network avatars.
Last year PlayStation Plus gave members access to content valued at over 30 times the cost of their yearly membership and this will only continue to increase over the coming months.
PlayStation Plus still costs just £39.99/€49.99 for a one-year subscription or £11.99/€14.99 for a 90-day subscription.
05-06-2012 02:43 PM - edited 05-06-2012 03:03 PM
Alright my little folk-a-dees. I have edited the first post of the thread with the details of who is going to be chatting with us later on this evening.
The headline cast will be Mike Hocking, Vice President of World Wide Studios who will be answering your questions on Wonderbook and Naughty Dogs Andrew Newman, game designer on The Last of Us who will be answering your questions on, of course, The Last of Us.
On top of that we will be accepting questions on BEYOND: Two Souls, PlayStation Vita and more so get your questions in.
And of course, it goes without saying, don't be disapointed if your question isn't answered. It's not just me asking for your input, but all the other language communities are also getting involved so there can only be so much time.
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