on 05-06-2012 08:39 PM
We asked Luis to tell us a bit more about the multiplayer elements of God of War: Ascension which are playable for the first time at E3 2012 on the show floor:
"For us as a studio, we wanted a challenge, something new that we hadn't done before and multiplayer was perfect for this. It also ties in with the title - Ascension - as you take a Spartan, essentially a nobody, and you build him up to be a great warrior. You can pick your allegiance with one of the four gods and they will give you challenges and reward you for moving up the ranks. So you'll be competing against other players around the globe to see who can become the ultimate God of War. This adds a completely fresh aspect to the series where you can pretty much go online and you can tear your friends apart in the pursuit of the ultimate prize. We're really pleased at the reaction it's getting on the show floor as from the start, we knew we wanted to put some multiplayer in there."
on 05-06-2012 08:44 PM
To wrap up, we asked Luis what he was most looking forward to this E3. Here's what he said:
We're finally getting the game into people's hands and letting the fans know that nothing's being sacrificed in God of War: Ascension. We've definitely been getting some great feedback - now people can see the game in action.
on 05-06-2012 08:48 PM
on 05-06-2012 08:52 PM
We have Antony Newman here from The Last of Us developer Naughty Dog. Here's how it's been for him so far:
This is actually my first time first time at the press conference. The crowd reaction blew me away. I was really excited to see Hideo Kojima tweet to say how impressed he was with what we showed.
on 05-06-2012 08:53 PM
Jan Prusalowicz the last of us: is it gonna be stealth? will it have pure survival and horror elements? will this game give to the player choices of action making so the game playable in different game styles: shooter,stealth, diplomacy and so on?
Anthony says: "There's not a lot of diplomacy left in this world unfortunately! Nevertheless, stealth gameplay is important because you are dealing with human opponents who will stop at nothing to survice. You have to use every advantage you can, one of which of course is the element of suprise which can be very powerful indeed. Other types of gameplay including the improvised melee combat - in the demo we showed a pipe can be used as a weapon. Your three main tools for tackling enemies: stealth, melee weapons and shooting, or a combination of all three."
on 05-06-2012 08:55 PM
Cimbrer asked: what types of gameplay elements can we expect from The Last of Us?
Anthony says: The Last of Us is a survival /action game, so you can expect the kind of tension and limited ammo of a survival game, but the action is more fast and fluid like a classic action title. There is a fairly deep melee combat element, as it’s set in a world where mass production has ceased no bullets. Fists and pipes that you can find are the key weapons.
There’s a fairly sizeable stealth element, but it’s up to the player’s play style to leverage that. Its vastly different as you tackle the different encounters you come across.
on 05-06-2012 08:56 PM
For Anthony Newman!
Loved the gameplay of The Last of Us!
I was wondering if we can expect multiplayer or at least co-op?
Can't wait for the release!
Anthony: "We are not revealing details at this time around multiplayer."
on 05-06-2012 08:58 PM
umiHattori asked: Has The Last of Us drawn influence from any particular movies?
A lot of movies we looked for influence. Anything where minimalist presentation acheives a really high level of tension, we like seeing humanity in both antagonists and protagonists, driven by a strong sense of self preservation. We like stories where an older guy is trying to take care of a young charge in a harsh world gone sour - innocence versus experience is a big, big theme for us.
on 05-06-2012 08:59 PM
Last of us - Will this be linear or non linear as will choices affect later in game?
Anthony: "In order to achieve maximum dramatic effect, we are telling a set story. Nevertheless, within that we're offering players a lot of freedom as to how they progress and make their way to the end of that story."
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