on 05-06-2012 08:18 PM
d1capo asks: Does BEYOND: Two Souls have several endings depending on your choices in the game? If so, will that be two ending like in InFamous for example, or multiple ending such as in Heavy Rain?
Ray says: Of course just as with all of our games, choice is intergral. Choices that you make have a real impact. You'll play it again and again to build your relationship with Jodie and see everything the game has to offer.
To give you an idea of the scope of the game, in Heavy Rain, there were 28 cameras. In BEYOND, we've been using 64 cameras. It's very similar to Avatar, using full performance capture. With traditional mo-cap you capture the body in one shot, then get actors in the booth to do voice and face work. Sometimes you get a bit of disconnect that way.
For BEYOND, you can do all of it in one shot. The end result is much more true to the actor's performance because it is the technique they use in Hollywood.
on 05-06-2012 08:24 PM
Hi everyone
we're just having a short break and then will pick up with The Last of Us and God of War: Ascension shortly
Thanks for your patience
on 05-06-2012 08:25 PM
on 05-06-2012 08:30 PM
We have Santa Monica Studios' Luis Sanchez here to talk about God of War: Ascension. It's been a great recepetion for the game so far...
Lewis says: We were able to show to our fans that single player is our heart and soul, the weapons that we have. and our point to point navigation system. The Elephantaur was especially cool to show off.
on 05-06-2012 08:32 PM
We asked Luis why he think Kratos has become such an icon on PlayStation. He said: "He's a bad ass, the game lets people take their agression out . When people play God of War, they get really pumped and that passion is great. It's always high action, we deliver immediate gameplay and it's epic throughout."
on 05-06-2012 08:32 PM
on 05-06-2012 08:33 PM
on 05-06-2012 08:35 PM
Tredic asked via Twitter: How will you top the boss battles from God of War III?
Luis says: I think we’ll still leverage our Titan technology, and you’ll still see epic enemies. But the new stuff we’re bringing to the game is the story, and getting to know Kratos before he was a god. Our Game Director works with our writer and they’re in that world every day, so they’re constantly pushing that story.
on 05-06-2012 08:38 PM
LukesterThomas asked via Twitter: Was Kratos fighting The Kraken at the end of the demo of God of War: Ascension?
Luis says: That’s Elephantor – he’s one of our big enemies, he has a club and huge tusks. He’ll use those against you and then go bare-handed. He actually grabs Kratos which is something new – that wouldn’t happen before and he’d never let himself be in danger. You’ll see him struggle a bit more with the enemies.
For the final kill, there’ll be no button props. There’ll still be light and heavy attacks, but you’ll have to dodge out of the way because he will try to grab you. It’s very interactive.
on 05-06-2012 08:39 PM
We asked Luis how it felt to be working on the game that came out on top in our Facebook poll for PlayStation games at E3. H
He said: We don't feel like there's an internal competition as such. We are based just a couple of blocks from The Last of Us developer Naughty Dog, and it's a huge help having their expertise so close. When it came to adding multiplayer to God of War: Ascension, we were able to pick their brains, so we knew what pitfalls to avoid - after all, they built a great mutliplayer mode for the Uncharted games.
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