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Everybody's Golf :World Tour, Everything you need to know!

Developed By: Clap Hanz
Published By: Sony Computer Entertainment

Genre: Sports Action

Number of Players: 1-4
Online: Yes (up to 50 player tournaments)

Release Date:
March 18th, 2008

 

Developed by Clap Hanz, in conjunction with Sony Computer Entertainment Worldwide Studios, Santa Monica Studio, Hot Shots Golf: Out Of Bounds takes the multi-million unit-selling Hot Shots Golf franchise and tees off on PS3 for the first time. As the latest entry in this unique golf series, Hot Shots Golf: Out of Bounds maintains its signature over-the-top visuals and realistic golf physics while adding larger and more detailed courses, more extensive multiplayer options including 50 player tournaments, and an advanced shot mechanic that requires players to carefully monitor the swing motion of each character.

 

Available post launch, Hot Shots Golf: Out of Bounds will offer consumers a host of downloadable content, including access to match and stroke play modes.

Additionally, new courses and characters will become available for purchase over the coming months.

 

"Hot Shots Golf: Out of Bounds truly offers a golf experience for everyone, striking a balance between the wacky Hot Shots universe and realistic golfing action that can only be delivered on PS3," said Jeff Reese, director, software marketing, SCEA. "From its intuitive controls, to brilliant graphics, to robust online functionality, Hot Shots Golf: Out of Bounds delivers the most entertaining and quirky golf gaming experience available."

 

In this brand new chapter of the Hot Shots Golf franchise, gamers have the opportunity to compete with others around the world by participating in sprawling multiplayer Real Tournaments boasting up to 50 players per round. Golfers looking for a more intimate match can engage in online New Real Format, where up to eight players can compete for the top spot. Hot Shots Golf: Out of Bounds also offers a brand new online lobby where fellow golfers can create customized avatars with more than 300 different options while chatting with each other before joining a game. Best of all, with the real-time stat tracking system, online golfers can see how they measure up with other Hot Shot golfers around the world.

 

Hot Shots Golf: Out of Bounds delivers new courses that take the virtual greens to beautiful and dramatic locations throughout the world including links along the coast, in the woods, through mountain ranges, and in the African savannah. Each 18 hole configuration showcases pitch-and-putt par threes all the way to challenging par five holes, and the courses are expanded and customized to offer larger playable environments, allowing clever golfers to utilize the entire course and neighboring fairways when strategically placing follow up shots. Additionally, Hot Shots Golf: Out of Bounds unveils an Advanced Shot system that requires players to focus on their character's motions rather than a power meter. The Advanced Shot mechanic provides a more realistic experience, as players must monitor both takeaway and impact zone while taking into account distance, club selection, ball lie, and weather.

 

True to the spirit of the Hot Shots Golf franchise, Hot Shots Golf: Out of Bounds features 15 playable characters and six caddies, each sporting their own distinct look and personality. Each character can be customized in a variety of clothing options while gamers will monitor a range of player attributes including power, control, and accuracy. Also, single-player modes such as Challenge, Stroke, and Training, along with multi-player modes such as Tournament and Match Play, are available to create a more diverse golfing experience each time players hit the links.

 

Characters:


Jasmine
Nickname:
The Free Spirit
Age: 18
Country: England
Height: 5'2"
Weight: 101 lbs.
Favorites: Sweets; Beans
Jasmine's Bio: The star of Hot Shots Golf. Always daddy's girl, as a child she spent weekends with him practicing on the range, which is where she picked up her love of the game. Jasmine is now in the golfing club at school, and practices night and day. Her
goal is to one day beat her Daddy's score.

 

 

Nick
Nickname:
Natural Stylings
Age: 15
Country: USA
Height: 5'4"
Weight: 115 lbs.
Favorites: Collectible toys; Dentists
Nick's Bio: Nick's love for the game started after watching a certain young golf player battling it out on TV. Nick might not be strong but he makes it up in intelligence and a keen ability to read the course. One day he'll have a great professional future… and perhaps play against his childhood hero and inspiration: Pro Golfer Maruyama!

 

Sophie
Nickname:
Classic Beauty
Age: 18
Country: France
Height: 4'9"
Weight: 90 lbs.
Favorites: Style; Big dogs
Sophie's Bio: Sophie is the daughter of a famous family of impeccable pedigree. She became interested in the game at a very young age, thanks to the course that adorned the grounds of her family's estate. Sophie has surprising power and strength for her size. When she's scoring well, she is the perfect lady, but be careful when things stop going her way - her sulks can be titanic!

 

Bjorn
Nickname:
Newb with a Future
Age: 10
Country: Sweden
Height: 4'6"
Weight: 80 lbs.
Favorites: Violin; Curry
Bjorn's Bio: A shy young golfer whose drives are nothing to boast about, but his ball control is second to none. Full of youth and enthusiasm, he never lets his mistakes discourage him. In fact, it makes him even more determined! Even when his game isn't going well, he'll compliment his fellow golfers on their good plays - a rare trait for one so young in the cutthroat world of pro golf!

 

 

 

Sasha
Nickname:
Action Film Star
Age: 23
Country: USA
Height: 5'3"
Weight: 108 lbs.
Favorites: Baths; Dirt
Sasha's Bio: As a famous action film star, Sasha spends most days dodging bullets and leaping from exploding buildings, but on the days she's off the set she's on the links perfecting her game. As a natural athlete (she does all her own stunts!) she's taken to golf quite easily…so much so that she's started to neglect her acting for golfing!

 

 

Fernando
Nickname:
Corporate Warrior
Age: 34
Country: USA
Height: 6'0"
Weight: 172 lbs.
Favorites: Work; Traffic
Fernando's Bio: This high flying global corporate warrior has an unbridled passion for golf. He is proud that most of his business projects have turned to gold - except for his initial business forays working for Mr. Suzuki. Fernando is always on the job 24-7, and his mobile phone never leaves his side. Not to be fooled -- Fernando is also a good family man who always has them uppermost in his mind.

 


 

Sonia
Nickname:
Avid Big-Swinger
Age: Secret
Country: Spain
Height: 5'4"
Weight: 115 lbs.
Favorites: Chili; Loitering
Sonia's Bio: Sonia's passionate expression, lithe and powerful movements have put her at the top of the dancing world. She brings the same athleticism and intensity to her golf game, and can drive the ball with the best of them. Though she usually seems unruffled, her tantrums are legendary and unpredictable. What kind of performance will she put in on the greens today?

 

 

Felipe
Nickname:
Global Jet Setter
Age: 19
Country: USA
Height: 6'1"
Weight: 150 lbs.
Favorites: Travel; Snakes
Felipe's Bio: He's the typical Hollywood son: obscenely wealthy, completely spoiled and eternally fleeting. The only thing constant in Felipe's life is his love for golf; in fact, if you look at all his travels you'll see that every destination has a luscious golf course near it. His constant time on the links have turned him into a formidable player, and sadly also a terrible show-off.

 

Bloom
Nickname:
Downtown Golfer
Age: 26
Country: Brazil
Height: 6'0"
Weight: 165 lbs.
Favorites: Dance; Study
Bloom's Bio: Bloom started off as a street performer, showing off a mix of capoeira moves and Brazilian samba. To make ends meet, he'd work at the local golf course, and oddly enough, the same course Sasha plays at! They met and quickly became great friends: she would teach him about golf and he would teach her fancy moves for her movies! He's now skilled in the art of dancing, fighting and putting!

 


 L.J.
Nickname:
The L.A. Express
Age: 29
Country: USA
Height: 7'1"
Weight: 265 lbs.
Favorites: Fans; Scandal
L.J.'s Bio: A hero to kids all over, this American sports legend plays baseball in the summer and football in the winter and now his new challenge is to become a golf master! Although he still has plenty to learn, his awesome power puts him level with the pros. Sure he might look fierce on the course (and he's got quite a tongue!) but he's yet to turn down an autograph request.

 

Kate
Nickname:
Mysterious Foreigner
Age: 27
Country: Secret
Height: 5'4"
Weight: Secret
Favorites: Quiet; Questions
Kate's Bio: A woman cloaked in mystery and a past as dark as her eyes, very little is known about this smoldering beauty. Every time Kate heads out, the gallery is in awe. Her opponents are unnerved by the friendly praise that belies her icy demeanor, wondering if something dangerous is lurking behind her enigmatic smile...

 


Dino

 

Nickname: Silent Howl
Age: 42
Country: Italy
Height: 6'1"
Weight: 163 lbs.
Favorites: Fashion; Pollution
Dino's Bio: Dino is yet another formidable golfer with a mysterious past. It's said he was once the main star on the pro-tour and he gave all his prize winnings to various environmental causes. Dino is very mild-mannered and quiet and allows his meticulous style do all of the talking: a haute couture hole-in-one.


 

Anya

Nickname: Gorgeous Queen
Age: 29
Country: Russia
Height: 5'5"
Weight: Secret
Favorites: Gems; Veggies
Anya's Bio: What can you say about Anya, except that she is gorgeous? A major financial player and the wife of an oil baron, she enhanced her natural golfing talent with a small army of coaches. She makes a splash on the course with her stunning coordinated outfits, and her regal bearing has earned her the nickname, "gorgeous queen".

 


 

Suzuki

Nickname: Hot Shot Fave
Age: 55
Country: Japan
Height: 5'2"
Weight: 126 lbs.
Favorites: Gags; Quotas
Suzuki's Bio: Suzuki is the chairman of the Hot Shots Golf Association. Originally just a Wall Street peon, Suzuki has somehow risen through the ranks to become the face of the Hot Shots Golf franchise. Suzuki is always ready with a joke or prank, and loves to pick up new gags from TV sitcoms. Old jokes, new jokes - he loves them all, and now he's back, funnier than ever!


 

Shigeki Maruyama

Nickname: Super-Pro Golfer
Age: 37
Country: Japan
Height: 5'5"
Weight: 159 lbs.
Favorites: Cars
S. Maruyama's Bio: The world-famous pro golfer, Shigeki Maruyama. A favorite of the gallery, his easy-going and cheerful demeanor hides a tough competitive streak. Though he may play the joker, when it comes to golf, he is all business. A true gentleman of the sport, Maruyama is ready to join the Hot Shots Golf Challenge and set world records again!
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Re: Everybody's Golf :World Tour, Everything you need to know!

Caddies:

 

Hannah

Age: 18
Country: USA
Height: 5'2"
Weight: 106 lbs.
Favorites: Gym; Coffee
Hannah's Bio: Hannah is an energetic, high- spirited caddy. She's the kind of girl who worries more about others than herself making her fabulous at providing the right support her golfing clients need. If only she had the strength to hoist a golf bag without staggering under the load, she'd be the perfect caddy!

Bonnie

Age: 18
Country: Scotland
Height: 5'2"
Weight: 106 lbs.
Favorites: Drawing; Cities
Bonnie's Bio: A sweet-hearted girl with bright eyes and pigtails, Bonnie is well known for her enthusiastic support and many golfers find their nerves soothed by her melodious voice. Who knows - maybe hiring her as a caddy can improve your handicap?

Trent

Age: 15
Country: England
Height: 5'4"
Weight: 112 lbs.
Favorites: Stamps; Exercise
Trent's Bio: Trent will cross any sea in pursuit of his dream to become a pro golfer; however, for now he's focused on becoming the best Hot Shots caddy. Never much of an athlete, Trent is drawn to the mental side of the game. Even when he's caddying, he sometimes forgets his duties and starts scribbling notes about course strategies.

 

 

 

Rina

Age: 25
Country: Portugal
Height: 5'3"
Weight: 110 lbs.
Favorites: Shops; Worms
Rina's Bio: No reason to hide it, Rina is a favorite Hot Shot caddy. Her cool low-key style is a welcome trait, specifically during tense moments. Unfortunately, Rina really HATES insects: it's all over when a bee comes buzzing around. Bug spasms and all, it's still hard for her to fit you in her busy schedule!

 

Eva

Age: 38
Country: Argentina
Height: 5'10"
Weight: 143 lbs.
Favorites: Cooking
Eva's Bio: A former pro golfer, the striking, 5'10" tall Eva is a reliable,
confidence-inspiring presence on the course. Blunt-spoken but cheerful, she likes to make people feel good about themselves and put them at ease. On the days she's not working, she likes to prepare succulent Argentinean-styled barbecue for the staff.


 


Clark

Age: 54
Country: USA
Height: 5'7"
Weight: 183 lbs.
Favorites: Jokes; Pipes
Clark's Bio: A veteran caddy with 30 years of experience, Clark has worked in tournaments at all levels, even caddying for top tour winners. Though an excellent caddy, he's a bit theatrical, and loves to play the fool. He believes in keeping things fun and light, but when the game is on the line, he can provide the support a serious golfer needs.

 

 

Maru-chan

Age: 37
Country: Japan
Height: 5'5"
Weight: 159 lbs.
Favorites: Cars
Maru-chan's Bio: Maru-Chan has never caddied for another player, but this time he's agreed to give it a go. His sharp insight and golfing experience that's developed over the years on the pro tour will surely come in handy. While his demeanor might seem serious, there's no doubt that Maru-chan will keep it light and breezy!

 

Reviews:

ign.com- 8.9

gamespot.com- 7.5

Gamespy.com- 4/5 stars

 

 

Screenshots:

Hot Shots Golf: Out of Bounds Screenshot

Hot Shots Golf: Out of Bounds Screenshot

Hot Shots Golf: Out of Bounds Screenshot

Hot Shots Golf: Out of Bounds Screenshot

 

Special thanks to:

ign.com

 

Controls:

Menu Controls

L1 and L2- Select Gear

R1 and R2- Select Gear

Direction Pad or L3- Select item

Circle- Cancel/ Return to Previous Screen

X- Enter

Round Controls

L2- Change Drop Point Camera

L1- Choose Club

R2- Swap [Adress View]

Direction Pad Up/Down- Move Camera Up/Down

Direction Pad Left/Right- Change Shot Direction

Triangle/ Circle- Move Camera Back/Forth

Square- Swap Shot Mode

X- Begin Shot

L3- Move Camera

Select- View Score Card

Start- View Full Course Diagram

 

Advanced Shot

  1. Choose Club and Drection- Use L1 and R1 to select your club, then press the left/right direction pad buttons to choose the direction of the shot. Press square to swap between Shot Modes
  2. Begin Swing- Press X to begin your swing. If you are taking a shot, the club will light up at 50% and 100%. If you are taking a putt, you will hear a sound at 25%, 50%, 75%, and 100% and the puttter will light up at 50% and 100%.
  3. Choose Power- The size of your Swing will determine your power. If you press X at the right time, you retain better control of your power.If taking a shot, Choose your power and proceed to impact. When using the "Everyone's Club", This step is skipped automatically. If taking a putt, Choose your power, and putting will occur automatically. You will not control your impact.
  4. Impact- After you've chosen your power, a little circle will appear corresponding to your downswing. If you Press X at the instant when the impact ring is at its smallest on the ball, you'll get a Just Impact. If your impact is too soon, a rabbit icon will appear and you'll slice the ball to the right. If your impact is too late, a turtle icon will appear and you'll hook the ball to the left. If your impact is extremely late, a skull icon will appear and you'll get a "miss" shot.

Hints:

  1. Pressing and holding L1+L2+R1+R2+select+Start will interupt a round in progress and send you to the main menu
  2. Pressing the direction buttons when making impact will change the spin on the ball. Pressing up when making impact will give you Topspin, down will give you Backspin, Left and Right will give you Sidespin.
  3. Topspin- Makes the shot fly lower, and roll more easily, Backspin- Makes the ball fly higher and stop more easily, Sidespin(left)- Ball will go left then spin right, Sidespin(right)- Ball will go right then spin left
  4. Pressing square before a shot will put you in Power Mode, which increases flight range but decreases control. Pressing square twice will put you in Full Power Mode, which can only be used with a 1W Club. This mode increases shot range significantly but the shot will be extremely unpredictable.
  5. If you win the Challenges in Challenge mode, you'll gain new courses and gear to use. If you win at Match Play against COM characters, you'll unlock that character for play
  6. If you lose three times in a row in challenge mode, you can press select while the match is selected to switch to easy mode. During easy mode, your opponents will be a little weaker but the number of items and attachment points you recieve will remain unchanged. 
Walkthrough:

http://www.gamefaqs.com/console/ps3/file/930083/52593 

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Re: Everybody's Golf :World Tour, Everything you need to know!

There are lots of different titles; are they the same game?

 

Yes, the same game has three different names depending on where in the world it was released.

 

These are:

 

Asia: Mina No Golf

America: Hot Shots Golf: Out of Bounds

Europe: Everybody's Golf: World Tour

 



COURSES

What courses do you get?


There are 6 courses that can be unlocked by playing the Challenge. An additional course is available to download/buy.

These are:

Highland Country Club
Difficulty: Easy
Hole Length: Short
Fairways: Wide
Greens: Large and flat

Okinawa
Difficulty: Easy/medium
Hole Length: Short
Fairways: Wide (with some walled gardens to avoid)
Greens: Large with mild slopes

Euro Classic
Difficulty: Medium/easy
Hole Length: Medium
Fairways: Medium
Greens: Medium with some undulation

Great Safari
Difficulty: Medium
Hole Length: Medium
Fairways: Medium (with lots of bunkers)
Greens: Medium/small (lots sloping front to back, so stopping the ball is more difficult)

Silver Peaks
Difficulty: Hard/medium
Hole Length: Long
Fairways: Narrow with steep slopes (lots of Out of Bounds opportunities!)
Greens: Small and quite uneven

Crown Links
Difficulty: Hard
Hole Length: Long
Fairways: Narrow steep slopes and very deep bunkers
Greens: Small and very uneven
 

 

Oceania (Downloadable content)

Difficulty: Hard/Medium

Hole Length: Long/medium

Fairways: Obstacles and plenty of water hazards

Greens: Small and uneven (but not as bad as Crown Links!)

 

What Course Items can be unlocked?

A number of visual items can be unlocked once you have played a course 20 times.

These are:

* Helicopter - Highlands (regular)
* Bear - Highlands (long)
* Lots of Jets - Okinawa (regular)
* Manta - Okinawa (long)
* Walking Zombie Knight - Euro Classic (regular)
* Witch - Euro Classic (long)
* Rhino - Great Safari (regular)
* Lion - Great Safari (long)
* Gnome - Silver Peaks (regular)
* Unicorn - Silver Peaks (long)
* Glider - Crown Links (regular)
* Blue Whale - Crown Links (long)

.

 

.

TAKING SHOTS

What are Power Shots?

Each character is allowed to use a number extra power boosts that make the character able to hit any club 10 yards further than normal. The number of power boosts available is determined by the character used and their Loyalty Level.

 

Extra power shots are available at Loyalty Levels 1, 5 and 8.

Power Shots are activated by pressing the 'Square' button before the shot is taken. To deactivate just press the 'Square' button again.

 

The Driver (1 Wood) has two different power modes available: Fire = 10 yards longer, and Blue flames = 15-20 yards longer, but it is important to get
a good impact!

 

You can still attempt a power shot when you have used all of the allocated number up already, but it makes the impact zone (pink area) incredably small, making it a very risky shot!

 

How do you put spin on the ball?

Basically, hold the keys shown below when setting the impact to achieve the desired spin. The amount of spin achieved is dependent on your character's skills, the type of clubs they are using, which club they are using for that shot, the lie of the ball and the impact you get.

* Backspin: press the 'Down' button when setting the impact.
* Topspin: press the 'Up' button when setting the impact.
* Fade (ball moves left to right): press the 'Left' button when setting the impact.
* Draw (ball moves from right to left): press the 'Right' button when setting the impact.

NB: You do not have to press the directional button at the same time as the impact - you can press and hold it at any point after you started the swing. You just have to ensure that you still have it held when you set the impact (usually the 3rd click on the 'X' button).

How do you use Super Spin?

This is similar to normal spin, but produces much more spin in the desired direction if hit correctly. To achieve any type of super spin you must get a perfect impact otherwise you will hit the ball with normal spin (the direction that you pressed when you set the impact).

Super-backspin: press the 'Up' button when you set the power, then press the 'Down' button when you set the impact.

Super-topspin: press the 'Down' button when you set the power, then press the 'Up' button when you set the impact.

Super-fade (ball moves left to right): press the 'Right' button when you set the power, then press the 'Left' button when you set the impact.

Super-draw (ball moves from right to left): press the 'Left' button when you set the power, then press the 'Right' button when you set the impact.

How do you use Special Shots?

There are a number of special shots that can be used if the character you are using is at a high enough Loyalty Level.

 

Homing Shot

Description: If you hit the pin with the ball whilst using Super-backspin the ball will rebound off the pin and spin back toward the hole (the ball may strike the pin a number of times before it goes in the hole or comes to rest).
Available: Loyalty Level 4 and above.

 

Raising Shot
Description: If you hit the pin with the ball whilst using Super-topspin the ball will spin up the flag pole then back down and, hopefully, into the hole.
Available: Loyalty Level 4 and above.

Spiral Shot
Description: If you hit the pin with the ball whilst using either Super-fade or Super-draw the ball will rebound off the pin and then spiral back toward the hole (and hopefully in!).
Available: Loyalty Level 10 or above.

Backdoor Shot
Description: The greater your character's backdoor percentage, the more likely a putt will drop in if it rolls around the rim of the cup.
Available: All Loyalty Levels, but the backdoor percentage increases at loyalty levels 3, 6, 9 and 12.

How do you use Power Fine Tuning?

Power Fine Tuning can be used when a character's Loyalty Level is 2 or above. This allows you to set the impact with the 'Triangle' and 'Circle' buttons to change the amount of power the shot is hit with.

Reduce power by 1%: press the 'Circle' button when setting the impact (instead of the 'X' button).

Increase power by 1%: press the 'Triangle' button when setting the impact (instead of the 'X' button). NB: You can not increase the power past 100%.


Why doesn't the ball land where the club indicator predicted it would?

 

This is the very reason that makes the game so enjoyable to play, as it is extremely easy to take a shot but there are a number of factors that need to be considered (adjusted for) when wanting the ball to land somewhere specific, such as in the hole! This is where a player can really demonstrate their skill and judgement!

 

Factors you can not adjust for:

 

*The power that you hit the shot with was less than 100% - If you line up with the expectation of hitting it with 100% power and don't the ball will most likely fall short of the target!

 

*You either hooked or sliced the shot (you didn't set the impact within the pink swing zone!) - You may end up either side of your intended target and probably short too!

 

*The character's ability to control the ball: If the character you are using has poor control, this will randomly send the ball offline - usually within the white cone shown in front of a character before they hit the ball.

 

Factors that can be considered before taking a shot:

 

The wind direction and strength: The predicted path of the ball does not take into account the direction or strength of the wind. The wind will push the ball away from the predicted line in the direction of the wind indicator arrow. The stronger the wind the more the ball will be pushed offline. You need to consider how high the club you are about to use hits the ball, as the higher the ball goes the more effect the wind has on it.

The ball lie quality: There is a percentage (or percentage range) shown in the bottom right-hand corner of the screen. This percentage shows the likely strike quality of the ball, which is nothing to do with how much power you select - e.g. if you hit a shot with 100% power, but the strike quality percentage is only 95%, the ball will only travel 95% of its predicted distance. Rain, snow, rough and bunkers have the most dramatic effect on strike quality, although, even the flatness of the ball's lie on a fairway can have a subtle effect too! Hit the ball harder or use a longer club to compensate!

The ball lie direction: This is shown by the image of a ball just above the ball strike quality percentage. The direction of the lie can sometimes have a more dramatic effect on where the ball ends up than the direction and strength of the wind! If the lie is sloping in a particular direction the ball will set off in the slope's direction away from the predicted line in a similar way that the wind pushes a shot off line. An uphill slope will push the ball higher (more susceptible to the effect of the wind!) and will make it land shorter than predicted, whereas, a downhill lie will make the ball travel lower and possibly further (dependant on the terrain!). The greater the slope the more effect there will be!

The carry and roll of the club used: The predicted target shows where the ball would end up not taking any factors into consideration - it does not show you where the ball will land! The longer a club can hit the ball the greater the distance between where it will carry to (land) and where it will end up (roll to). The greater this distance (the carry to end point) the greater the effect of the terrain will have on the ball.

The elevation of the target: Generally, if the target is much lower than your current lie of the ball, it will go further than indicated. If the target is above the current lie of the ball you need to consider the carry of the club, as the terrain may prevent the usual amount of roll - the ball may end up short (or worse!).

 

The inverted pyramid marker, which also shows how far the ball should travel, also indicates evelation of the target lie in respect to your current lie:

 

Red     = the target lie is above your current lie (a club that hits the ball further may be required);

Yellow = the target lie is approximately at the same elevaltion as your current lie;

Blue    = the target lie is below your current lie (a club that hits the ball shorter may be required).

 

The Target Grid shows the slope of the target lie:

 

Red means sloping up hill

Green means flat;

Blue means sloping down hill.


The lie where the ball will land: Be aware of the slope of the terrain where you intend the ball to land, as it will influence the ball from it's carry point to where it ends up. E.g. A shot played to a downhill sloping green (slopping downward away from the player) will make the ball roller further than its predicted distance. Also consider the lie even when you are not approaching the green, as there are some pretty harsh fairways (Crown Links!) that deliberately steer the ball toward hazards, such as bunkers, water or Out-of-Bounds!

 

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Re: Everybody's Golf :World Tour, Everything you need to know!

CHARACTERS

What are the available character abilities?

Each character will have a certain amount of each of the 5 abilities below, which can be enhanced by using different clubs and balls.

Power

The greater the bar the further the character can hit the ball.

 

Control

The greater the bar the less the shot direction may deviate (the light cone in front of your character shows the potential deviation either way).


Impact
The greater the bar the easier it is to hit a perfect/good impact.

 

Spin

The greater the bar the more back and top spin can be achieved.


Sidespin

The greater the bar the greater the amount the character can draw or fade the ball.

What are Character Classes?

All of the available characters belong in one of three available character classes: Novice, Intermediate and Expert. Each character will have its own abilities, but generally:

* Novice: Low power, spin and sidespin, but high impact and control abilities.
* Intermediate: Average for all abilities.
* Expert: High power, but low impact.

What do you get for increasing character's Loyalty Levels?

Each time you fill up a heart that character's Loyalty level increases.

Each new level unlocks a new ability:

1. Increased number of power shots.
2. Power Fine Tuning available.
3. Backdoor putt up 10%, extra costume.
4. Homing and Rising Shots are now legal.
5. Increase number of power shots.
6. Backdoor putt up 10%, extra costume.
7. Intermediate Clubs are now unlocked.
8. Increase number of power shots.
9. Backdoor putt up 10%, extra costume.
10. Spiral Shots are now legal.
11. Advanced Clubs are now unlocked.
12. Impact Precision increased MAX Backdoor putt up 10%, extra costume.

What are each character's strengths and weaknesses?

See BlitzAce1981's thread:

<http://boardsus.playstation.com/playstation/board/message?board.i
d=hotshotsgolf&thread.id=717>

 

 


CLUBS

What do the different types of clubs do?

Different types of club can be unlocked by playing the Single Player Challenge Mode.

There are eight types of club - e.g.. Standard, Big Air, Pin Hole, etc. - each enhances a character's ability.

 

Each type of club has three different levels: Novice (B), Elite (A) and Special (S) - e.g. Big Air Novice (B), Big Air Elite (A), Big Air Special (S).

 

The different types of club are available for each of the three classes of character - e.g. Novice Big Air Elite (A), Intermediate Big Air Elite (A), Expert Big Air Elite (A).

So that is a total of 72 different sets of clubs (but only have to worry about what type you choose (from 8), the character you pick and their Loyalty Level will determine the rest! Characters use the Elite clubs at loyalty level 7, and use Special clubs at loyalty level 11).

How each type of club enhances a character's ability:

Standard clubs

Average clubs with no specific strengths or weaknesses.

Everybody's clubs

Perfect impact every shot / reduced power (3 grades) and control (1 grade).

Beginners clubs

Increased impact (1 grade) / reduced power (1 grade).

Big Air clubs

Increased power (1/2 grade) / reduced impact (1 grade).

Pin Hole clubs
Increased control (1 grade) / reduced power (1/3 grade) and impact (1 grade).

Turbo Spin clubs

Increased spin (1 grade) / reduced power (1/3 grade) and impact (1 grade).

Infinity clubs

Increased control (1/3 grade) and spin (1/2 grade) / reduced impact (1 grade).

Big Magnum clubs

Increased power (1 grade) / reduced control (1 grade) and reduced impact (1 grade).

 

 

BALLS

What do the different types of ball do?

Different types of ball can be unlocked by playing the Single Player Challenge Mode. There are several types of BALL - e.g.. Standard, Big Air, Pin Hole, etc. - each enhances a character's ability. Unlike clubs balls do not have levels and can be used by all classes of character.

How each type of ball enhances a character's ability:

Standard balls

Average clubs with no specific strengths or weaknesses.

Straight balls

Corrects a character's hook or slice.

Beginners' balls

Increased impact (1 grade) / reduced power (1/2 grade).

Big Air balls

Increased power (1/2 grade) / reduced control (1 grade).

Pin Hole balls

Increased control (1 grade) / reduced sidespin (2 grades).

 

Turbo Spin balls

Increased spin (1 grade) / reduced control (1 grade).

Super Sidespin balls
Increased sidespin (1.5 grades) / reduced control (1 grade).

Infinity balls

Increased power (1/2 grade), control (1/2 grade) and spin (1/2 grade) / reduced sidespin (1.75 grades) and bad in rain.

Sand Viper
Increased sidespin (1/3 grade) and increased ability to hit out of bunkers.

 

Grass Cutter balls

Increased spin (1/3 grade) and increased ability to get out of the rough.

 

 


POINTS

 

How do you score points?

 

As you play through Hot Shots Golf, you will receive points for about every action you can do in the game. Points add to your overall round total and may decide the outcome of a game

 

Points for a good hole:

 

Double Eagle.............. 500 Points
Albatross................... 500 Points
Hole in One................ 400 Points
Eagle......................... 300 Points
Birdie......................... 200 Points
Par............................ 100 Points

 

For landing on the green:

 

Land on green for eagle (within 3ft. away)............. 100 Points
Land on green for eagle (3ft-7ft away).................... 90 Points
Land on green for eagle (7ft-10ft away)................... 80 Points
Land on green for eagle (10ft-15ft away)................. 70 Points
Land on green for eagle (more than 15ft away)........ 60 Points
Land on green for birdie (within 3ft. away)............... 50 Points
Land on green for birdie (3ft-7ft away)..................... 40 Points
Land on green for birdie (7ft-10ft away)................... 30 Points
Land on green for birdie (10ft-15ft away).................. 20 Points

Land on green for birdie (more than 15ft away)......... 10 Points

 

Other points awarded:

 

Hitting Fairway from Tee........... 20 Points
Backdoor Putt........................... 20 Points
Water Skipping......................... 10 points per skip

Homing Shot............................. *see below

Chip Shot in the hole................. 50 Points + 1 Point per yd. away

Strike the Pin............................ 30 Points

 

Homing Shot: You get 30 points for hitting the pit and 30 for the homing shot, but every time it hits the pin you get the score again +10 points!!!

 

Can you lose points?

 

Points are deducted for:

 

Land in Bunker.......... -20 Points
Land in Water........... -40 Points
Out of Bounds........... -60 Points

 

How do you achieve a higher rank/level (not online grade)?

 

Ranks 1 to 15 can just be achieved by posting good scores on all of the original courses supplied with the game.

 

Higher ranks require offical online tournament wins:

 

Level 16: 1 win at G1 level.

Level 17: 5 wins at G0 level (and over 120 official online tournaments played).

Level 18: 10 wins at G0 level (and over 160 official online tournaments played).

Level 19: 20 wins at G0 level (and over 200 official online tournaments played).

Level 20: 30 wins at G0 level (and over 240 official online tournaments played).

 

Many thanks to BGunner for this information.

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Re: Everybody's Golf :World Tour, Everything you need to know!

ONLINE

What are the online ranks?

There are four online ranks: G3, G2, G1 and G0. Where G3 is the entry level rank and G0 are the best players of the game!

What are Online Tournaments?

 

You can play in online tournaments by entering any lobby in the online mode - it doesn't matter which lobby or floor you enter.

 

All new players start with a rank of G3. This means that you can only participate in tournaments ranked G3 or GF - you can not enter G0, G1 or G2 tournaments. (GF meaning rank free tournament).

 

You may have to meet additional requirements to enter tournaments, as some tournaments (most) are restricted to a particular character, character class or course, which you must have unlocked in Challenge mode in order to compete.

You can book a place in any tournament from any floor or lobby by accessing the tournament menu (press 'Triangle') and using the 'R2' and 'L2' buttons to scroll between floors (there are ten floors in total). However, you can only "jump into" a tournament that is about to start if you are in a lobby on the same floor as the tournament.  The 'R1' and 'L1' buttons allow you to view different hour slots, but can can only book an hour in advance.

 

How do I get promoted to the next online rank?

 

The only way to increase your rank is to play in official online tournaments. Tournaments are either for a specific rank only (i.e.. G3,G2, G1 or G0) or are GF, which means they are rank free but they do not count towards promotion to a higher rank.

 

There must be at least 10 players in a ranked tournament in order to receive points towards the next rank.

 

You also earn Character loyalty when you play in online tournaments.

 

Points are gained from each time you play a ranked tournament:

* First Place: 4 Points.
* Second Place: 3 Points.
* Top 20% Place: 2 Points.

You need to gain a certain amount of points within a certain number of rounds (the points are reset after a set number of rounds depending on your grade) in order to be promoted:

* G3 to G2 Promotion: 8 Points or above.
* G2 to G1 Promotion: 20 Points or above in 20 Rounds.
* G1 to G0 Promotion: 30 Points or above in 30 Rounds.

E.g.. 20 points in the 1-20 games, or 21-40, or 41-60, etc.

Why was I demoted?

If you do not score enough points within a certain number of games you will be demoted to the previous rank:

* G2 to G3 Demotion: within 20 rounds you have gained 0 points.
* G1 to G2 Demotion: within 30 rounds you have gained only 2 points or less.
* G0 to G1 Demotion: within 40 rounds you have gained only 2 points or less.

 

Why can I not book a place in another tournament for a specific length of time?

 

If you have withdrawn from a tournament - quit or ran out of time - you can not book a place on another tournament until the finishing time of the tournament you withdrew from has past.

 

NB: It will still count as a game/round if you withdraw from a ranked tournament, so it is more beneficial to stick it out and gain the character loyalty than quit, as you can't enter another tournament in this period anyway!

 

You can pull put of a tournament that hasn't started provided you do so before the last 30 seconds before in starts!

 

 

LOBBY

 

How do you make your character sleep?

 

You make the character sleep by pressing and holding the Start button whilst in the lobby.

 

How do I get a cooler outfit for my Lobby Character?

 

Outfits, faces, hairstyles, etc, are won from playing official ranked tournaments - G0 to G3, not GF - and achieving a podium placement. There needs to be more than 10 players in a tournament in order for a prize to be awarded, and prizes are awarded to the top 20% of the players within the tournament - e.g.. for a tournament with 10 players there will only be 2 podium places/prizes.

 

Online/Lobby Controls

 

Movement

 

Move around using the left analog stick. You can jump using circle and double jump by hitting the button twice.

 

Chatting

 

There are three methods of chat in Hot Shots Golf: Out of Bounds. To select from a list of prerecorded messages hit L2, if you would like to type a short message with the PS3 controller press R2. The third method is to use a PS3 compatible keyboard. Each of these methods put a different color icon over your head to signify the type of message you are trying to send. A blue pencil is a prerecorded message, a green pencil means someone is typing with their controller, and a red pencil means they are using a keyboard.

 

Game Modes and Chatting

 

While in the lobby: You can chat at any time with the people in the same lobby as you are. To bring up a chat log of what's being said, simply press square.

Stroke & Match play: In these types of games you can chat most of the time without any problems.

New Real & Tournaments: In this format, you can only chat in between holes through the scoreboard.

 

Emotes

Emotes are done using the right analog stick. Additional ones that can be done by holding L1 while using the right analog stick.

 

Clap:  Right

Wave: Down

Shout: Left

Love: Up

Golf Swing: L1 + Right

Sad: L1 + Down

Shocked: L1 + Left

Angry: L1 + Up

 

Rotating your character

 

You can change the position of your character at any time by holding R1 and using the right analog stick. This can be very helpful if you are trying to position yourself correctly on a piece of furniture.

 

Sending PSN messages

 

While in the lobby awaiting a tournament you are unable to open the in game XMB(Cross Media Bar). If you would like to bring up your friends list at this time to send and read messages, simply hit the select button.

 

Stroke & Match play fun

 

During these two game formats you have the power to annoy your fellow players into playing worse. Please be advised that abusing these tactics can be seen as bad sportsmanship, it is best to use them only occasionally.

 

There are three things you can do when you are in spectator mode waiting for your opponent to shoot. You can taunt your opponent using the D-Pad of your controller. The content of the taunts vary from character to character. Similarly you can praise your opponent using the Square, Triangle, Circle and X buttons. During this time your character also appears on the screen, you can walk around the screen while your opponent is lining up their shot using the left analog stick.

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