on 02-05-2011 09:52 PM
I've read that the engine on Fall out New Vegas is outdated, and that made me wonder, what if it had a kickass engine. I have red dead redemption and the map is huge, so...
What would happen if Fallout New Vegas had Red Dead Redemption's engine? ![]()
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on 08-05-2011 07:40 PM
im hoping for a new engine for the next installment
i didnt have the crashing issue with fallout 3 but lots and lots with new vegas, the patch didnt cure it
but i did notice after completeing dead money, and returning to the mojave the crashing stopped untill i started to go and find all the markers on the map, almost like it couldnt load the senery quick enough!!
current file size 9980KB lol thats just new vegas, the higher the file size the more chance of a crash... so i have been told
on 09-05-2011 06:39 PM
Bethesda's heavily modified Gamebryo engine might be old and their implementation of it lacks stability, but I have yet to see another game engine capable of handling so much incidental and interactive detail.
RDR's map is large but most of what's in it is static and can't be interacted with, and this has been the case with pretty much all the other sandbox games I've played.
If they used the RDR engine it might be more stable but you wouldn't be able to have the most impressive collection of cutlery, plates, cups, food, fruit, clothes, tobacco products, ironmongery, books, office stationary, weapons, ammo, armour, body parts, drugs, surgical equipment, teddy bears and pretty much anything else you might reasonably expect to exist within the environment.
For me that level of interactive detail added enormously to the immersion and is one of the reasons I spent over 300 hours playing Fallout 3 alone, the majority of it just exploring because there was always something interesting/useful to find. I've enjoyed RDR and other sandbox games but beyond the available missions there was little point to exploring other than sightseeing and shooting things.
on 14-05-2011 12:07 PM
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