Fan Reviews

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Level 2

Level 2
Anders85
Posts: 2,489
Registered: ‎08-05-2002
Message 11 of 17 (1,797 Views)

Re: COD: Waw Review/ COD4 comparison


NSGS_Shot wrote:

I'm a big Fan of CoD:UO and to me CoD2,3 & 4 were dull and boring and accept for graphics outright boring as hell, now WaW i've found very good and i've enojoyed it more, i think my reasons for that are mainly the size of the maps being bigger. This game to me is a breath of fresh air because of that reason although sorry to say it still is no where as good as UO.

 

Please don't slate me for saying not as good as CoD:UO unless you've played it!


You still play CoD: UO?? I'm on Base Assault now and then, keep an eye out for Sgt. Berk lol

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Level 1

Level 1
shyloc
Posts: 16
Registered: ‎22-04-2008
Message 12 of 17 (1,733 Views)

Re: COD: Waw Review/ COD4 comparison

cod:uo was good and felt more refined than waw does, the new sniper scope, the tanks and jeeps, the new maps, i forget what my favourite was called, but it hand a train track in the middle of it,

 

tbh, when waw was announced, and say treyarch was makin it, i was hoping for an updated version of uo, maybe some maps from uo etc, that game mode where you had to destroy the enimes bukers rocked!

 

on the whole waw i think is cool, i'm in a bit of a gap i think in leveling up, just waiting for the stg and fg42, the fg42 was awsome on ou, hoping its as good on waw,

 

seeyas online


Anders85 wrote:

NSGS_Shot wrote:

I'm a big Fan of CoD:UO and to me CoD2,3 & 4 were dull and boring and accept for graphics outright boring as hell, now WaW i've found very good and i've enojoyed it more, i think my reasons for that are mainly the size of the maps being bigger. This game to me is a breath of fresh air because of that reason although sorry to say it still is no where as good as UO.

 

Please don't slate me for saying not as good as CoD:UO unless you've played it!


You still play CoD: UO?? I'm on Base Assault now and then, keep an eye out for Sgt. Berk lol


 

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Beta Tester
geddesmond2
Posts: 1,144
Registered: ‎17-04-2008
Message 13 of 17 (1,731 Views)

Re: COD: Waw Review/ COD4 comparison

i think the problem here is we got used to modern warfare for people to appreciate the game.i for 1 love it alot more than cod4.you forgot to mention you get 1 extra perk slot so now you have 3 perk slots and a vehicle perk slot which i think is great.the second chance perk were you pull out a pistol after getting shot  has got an upgrade to it.now you can revive and be revived if you have that perk equipt.by going prestige you unlock extra custom class slots which will come in handy if you get stuck for a gun in a certain situation and now you can blow peoples limbs off with grenades and powerful guns.

 

the weapons need a bit more skill to use now which is great but some guns are crap in presicion aim the type 99 for example and they have managed to sort out alot of connection issues this time.i remember having call of duty 4 for 3 weeks not being able to join an online match but i got a game straight away in cod:waw.i can even play with friends on this one.in cod4 i couldnt play with any even months after having the game.the only online issues ive had was waiting 1 minute for a game which rarley happens and after a game getting the server timed out error.but apart from that its all cool.

 

oh and you rank up to level 65 this time and you unlock the flamethrower at that level oh yeah

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Level 3

Level 3
Firedshot
Posts: 669
Registered: ‎21-08-2008
Message 14 of 17 (1,724 Views)

Re: COD: Waw Review/ COD4 comparison

In regards to the Comparison to UO you can't really do it, Uo was made for the Pc and most people know that no matter what console they bring out it will never be as good as a pc and it's going to be a while before they can make a game that can have 60+ players on huge maps. Then again MAG256 will probley make me eat my words.

Saying all this the people i feel sorry for is the people that play Pc game's because there game's are now being down graded to console level accept a few ie Crysis which is ment to be changed to console soon!


Vist our Race community at www.TheRacingElite.com
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Member

Member
philleach
Posts: 1
Registered: ‎27-12-2008
Message 15 of 17 (1,427 Views)

Re: COD: Waw Review/ COD4 comparison

I cant see peoples problems here,cod wow is amazing same as cod4 if people thought the games were gunna be some way different well isnt that abit stupid its like:fifa08/09 different games but very much the same.both of these games are they bast ever on-line unlike:gta,james bond,metal gear solid & gran turismo
If your not part of the problem then YOU ARE IT!!!
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Re: COD: Waw Review/ COD4 comparison

if anyone hasn't got COD WAW then i suggest you get it. From where i stand COD4 was a brilliant game and i thought WAW wouldn't be able to be better or equal to it, even though COD4 was my first COD experience i really enjoyed it. Now then, i recommend this game due to some features on the game which COD4 diddnt have. Such as the Nazi zombies which i personally always go on, this is a great feature to the game and i must say Teryachi did a great job in getting this onto WAW. Another great aspect to the game is the CO-OP online which i think is brilliant as you can either play it for fun or play competitivly against others and if you collect the death cards in the story mode, you can add cheats to the game such as usuing paintballs instead or bullets. And for the 3rd and final reason is the maps. At first i struggled to play it due to it being alot bigger compared to COD4. But as time progressed i eventually got better at.

 

But unfortunatly to every positive to this game gives a negative. Such as online you will always find a glitch maniac. E.G. people will go under the map and kill you and they are invincible because you cannot kill them. But with respect to treyachi they have tried patching things up.

 

overall i would rate COD WAW a respected 9/10.

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Level 1

Level 1
FOWLER_LFC
Posts: 118
Registered: ‎15-12-2008
Message 17 of 17 (1,194 Views)

Re: COD: Waw Review/ COD4 comparison

Call of Duty 4: Modern Warfare was a marvel. One of the best, I think, games of last year and certainly one of the best in the Call of Duty franchise's history. So how do you top that?

Certainly not by having someone else do the next step for Call of Duty and having that step be an about face that returns you to the well-trodden mud, trenches and broken landscape of World War II, right?

Not so fast. While Treyarch might be fighting an uphill battle, trying to match the ingenuity and storytelling prowess of Infinity Ward in a played-out landscape, it's not an unwinnable war. The game does find some new grist in the Pacific and mother Russia and there's that cooperative zombie killing. Seriously. So just how well did Call of Duty: World at War fare? Hit the jump to find out.

 

Loved
High Level of Polish: A lot of care went into the creation of this latest Call of Duty. You see it in the cluttered interiors of the game’s many indoor maps, in the sometimes overwhelming and massive sense of scale in battles and in the carefully crafted character models and animation. This is a World War II shooter worth playing.

 

Pacific, Settings: World War II has become such a familiar stomping ground for shooters that crafting something both accurate and unique must be a challenge. But Treyarch manages to carry it off with few stumbles. In particular the maps set on the Pacific islands are dense, immersive and different. And somehow the developers managed to return gamers to a war torn Europe without making it feel like déjà vu. This is mostly achieved by dropping you in the middle of some of the most historic battles of the tail end of the war, like the capture of the Reichstag in 1945.

 

Captivating Cut Scenes: Certainly the most disturbing element of World at War is its use of historic footage from World War II in cut scenes. These videos show executions, fire fights and war like a gamer rarely sees it, accurately depicted. And while it can be at times grotesque in its presentation, it is never mistreated or used for cheap emotional context. Instead the developers seem to use it in union with actual dates, numbers and graphics to try and lay out for those playing the game not only the significance of the war, but the way in which it changed those who fought it, perhaps forever.

 

Disturbingly Realistic Melee and Deaths: Almost as disturbing as that real world video footage of the events of the war are the incredibly graphic and intense death animations and melee combat in the game. Enemies flail on the ground in pain or crawl to safety when shot. Those unfortunate enough to be hit with a flamethrower scream and thrash until they die from the burns or asphyxiation. Melee combat can be anything from a vicious slash of the knife to a drawn out struggle with a dying enemy, each of you impaled on the other’s blade. The end result is a game that depicts death in a much more jarring and, while I hate to think of it, likely realistic way.

 

The Black Cat Level: There are a number of levels in Call of Duty World at War that are both memorable and well-designed, but about halfway through the game you’re placed in a Black Cat flying boat and asked to run escort duty. Despite feeling totally detached from the rest of the game, the mission turns into one of those keystone moments of World at War where everything comes together to create one of the most intense experiences of an already powerful game.

 

Zombie Nazis: Zombies are about as inappropriate a fit for this game as I can imagine. World at War, up until the credits finish rolling, is a serious and dark look at the world’s worst war. But seconds after the game wraps up you and up to three friends are tasked with plugging a never ending stream of Hitler-following zombies with your WWII-era weapons. The thing is, it’s a total blast to play. In fact, the combination of an increasingly difficult enemy force and the need to patch up the barricaded windows of your safe house makes this one of the most enjoyable co-op modes I’ve played in a shooter in quite some time. Yes, including Gears 2’s horde mode.

 

Hated
Occasionally Bumbling Enemy AI: Despite all of the game’s polish, there are a surprising amount of problems with World at War’s AI. Within minutes of starting the game I witnessed enemy and friendly soldiers standing face-to-face, weapons pointing at or over each other’s shoulders not doing a thing. And that was not a one off. Banzai attacks sometimes lead to Japanese soldiers running right past me and around the field of battle, screaming until they were shot.

 

Too Scripted: The Call of Duty franchise has always been marked with heavily scripted sequences. And World at War is no different; though this time around, that scripting can sometimes lead to bad transitions between objectives or even levels. If, for instance, you don’t realize that you need to press your front line forward, you could seemingly play certain battles of the game forever, patiently plugging away at soldiers who are, like clockwork, replaced by a similar group of men.

 

Watered Down Characters and Story: In Call of Duty: World at War you play as two main characters, one a U.S. soldier fighting in the Pacific and the other a Russian soldier pushing through Germany and into the heart of Berlin. The story unfolds through these two separate narratives, but because the characters are faceless and the transitions so frequent it’s hard to identify with either. The same can be said of the story of these men and their brothers in arms. Their story seems to get lost in all of the jumping around.

 

Powerful Message Gets Lost: It feels that Treyarch was trying to tell us something about the nature of war in this, their latest shooter. They deliver that message through those jarring historic videos and through a number of animated sequences that seem to be trying to highlight, well, something. But what? It could be that they are trying to point out the cruelty of war, or perhaps the nature of humanity. Maybe that power, even the power of a pistol, can corrupt absolutely. But the problem is they never really get around to explaining it for us. The game concludes not with words but a number: 60 million. The number they say were killed in the war. (Others say more than 70 million.) While powerful, I think the message would hit home more powerfully with some sort of narrative that concludes in a way that people not daily affected by the strife and death of a world at war could more easily identify with, or at least understand.

Consoles Owned:
PS1, PS2, PSP, PS3, Wii

PS3 Games Owned:
Assassins Creed, Battlefield, Civilization Revolution, Call Of Duty 4, Call Of Duty 5, Eye of Judgment, Fifa 2009, Flower,Fightnight Round 4, Ghost Busters Ghost Recon 2, Gran Turismo 5, Grand Theft Auto 4, Juiced 2, Kane & Lynch, Lair, Little Big Planet, Midnight club LA, Metal Gear Solid 4, Mirrors Edge, Need for Speed Carbon, Need for Speed Pro Street, Oblivion 4, Oblivion GoTy, PES 2008, PES 2009, Pirates Of The Caribbean Worlds end, Resistance, Resistance 2, Saints Row 2, Sing Star, Stranglehold,Socom, Time Crisis 4, Uncharted, Virtual Tennis 3, WWE SmackDown vs Raw 2008
.

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