on 28-01-2011 11:27 AM
Loved VII. VIII was good too although didn't enjoy it as much as VII. I've almost finished the game, at Proudclad second encounter.
But XIII? Yeah looks nice, great attention to detail, but what's the point, once you go past that section you'll never see it again. And linear, to the point of monotoney. And when it opens up to the plains what do you do? Just a bit of exploration and icie statue missions, and that's it! I thought once you up open the world go into towns, talk to people, do sub quests. Nah!
Not impressed Square. Oblivion and Fall Out 3 it isn't. I hope the hope FF releases aren't linear as I won't be buying them.
Solved! Go to Solution.
on 28-01-2011 11:58 AM
on 28-01-2011 12:16 PM
I don't mean the engine, just the principle behind it (open) I remember playing Ultima VII, a brilliant game. Never liked Diablo that was linear and boring.
on 28-01-2011 01:29 PM
on 28-01-2011 04:49 PM
on 28-01-2011 08:40 PM
yeah coming from 7/8 expected 100 hour play time, massive world to explore.
on 28-01-2011 10:04 PM
on 28-01-2011 11:46 PM
on 29-01-2011 11:14 AM
on 29-01-2011 11:47 AM
Semaphia wrote:
MAG takes hundreds of hours to platinum, doesn't mean it isn't incredibly dull & linear as hell.
VII was truly groundbreaking. Plus this is the OPC community and alot of peoples first exposure to FF (With people 18-25~) would've been VII. Its a great game! Whilst I personally prefer VI too, it doesn't matter which one it gets compared to to be honest.
Even now, with FFXIII @ £20, I wouldn't buy it. For that price you can get VII, VIII & IX from the PS store. Or you could track down FF Anthology (IV & V) and FF VI on the PS1.
He didn't say whether or not it was boring to do, it still counts towards playtime
And can someone please tell me what was so ground breaking about VII? It still perplexes me to this day.
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