Rinoa should already be in Dissidia wether it's Duodecim or "Triodecim"? or however ^^ Dissidia need more girls. So here i present a movelist and abilites and mostly everything needed to get her with please spread the word to both Japanese developer and fans ^^ --------------------------------------------------
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----------------------------- Rinoa in Dissidia by: Mynt Aka known as Ultimecias' Knight (Ultimecia(s)Knight)... On DA as Ichnieveris. Written 08 June - July 05 2011 Will keep on writing and correct things. Need to show this though and get feedback and spread the message. Spread Rinoas wings. Rinoa for Dissidia! With these posh moves she will be really cool and cute!

Possible Titles and Description: "Rebellious Sorceress" Chosen by powers beyond time she accepts her fate and responsibilities in order to stop the cycle. "Combat Fusileer Sorceress" Keeps spinning projectiles in orbit. "Determined Princess" Set on her goal she asks a elite warrior out for a dance. "Love Angel" Has two wings on her back and an arrow holder. Angel Chakram (final weapon) as melee and Valkyrie as ranged love arrow. Though love hurts bravery and maybe HP. "Sorceress Born" Struggles to keep her mind to herselves yet burdened with responsible giving powers. Abilities: Offensive Abilities - O Bravery Attacks Land Abilities Spin Chakram (Close) Slash enemy with chakram around your hand instead of shooting it away. Additional Effect: absorb, Wall Rush, Chase Dance: Grab partner and start to dance. Regenerates bravery for both dancing and HP to you if broken. Additional Effects: block Air Abilities Spin Dive (Mid-Long) Dive with spinning chakram diagonally. Can extend range. Additional Effects: Wall Rush Space Dance: Extend your wings. Grab partner and dance soaring to regen bravery for both hp to you if broken. Can move. Additional Effects: --------------------------------------------------
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-- Square HP Attacks - Land Abilities Signature Attack (Mid) Stand your ground. Charge. Shoot and wait for it to return hopefully with a catch. Additional Effects: Block. Bravery Damage. Signature Attack notes: (Very alike Scintilla in practical gameplay) As she lifts up the disc thrower she will block then after 1-2 seconds she will stand vulnerably and aim then shoot the disc that will go from the right to the left in a loop and back to her. As soon as it's back at her location she can dodge if necessary if not she will stand there and properly finish the offensive ability by putting back the weapon in the thrower. Divine Divide (Ground) (Sorceress Angel Arrow?) (Very Long) Shoot Arrow straight at enemy with extreme force. Additional Effects: Wall Rush Air Abilities Divine Divide (Air) (Very Long) Shoot arrow straight at enemy with sorceress force. Additional effects: Wall Rush Divine Divide notes: Like Squalls Rough Divide but without flying forward yourself instead standing still and shoot-throwing arrow. Angelic feathers surround the arrow. ............ ............. .............. Rinoa Unique Basic Abilites: Actions: Wing Soar (Angel Wing, Angel Levitate?) Extra: Sorceress Ex-Mode (Master 0 AP) Support: Rinoa Unique Basic Abilites notes: Wing Soar: Unfold her wings when you hold X she will Soar and stay in the air a long time and if you use direction pad while holding X you will Glide but descend much quicker. ........... ......... ........... Ex Mode: Final Weapon - attacks are faster thus harder to react too and less stagger time. She get wings to jump higher and glide. Glide can be adjustable with abilities. Glide Boost make her glide straight and without glide boost she can glide fast but in small bursts jump up by moving her wings. Ex-Burst "Ex-Dance" - Special branching from bravery offensive "Dance": Grab other and start to dance. In this dance an array of combos will appear to either dance with the partner or to dance around and spin her weapon slashing the enemy while spin dancing around enemy / mistreated partner. Ex-Burst "Angel Wings": Limit Break. Scan enemy and see elemental weaknesses and resistance. Junction the right element to use the most effective and make the most damage. When scan is over time is up. Then watch as she barrages enemy with spells or melee attacks until she loses her Angel Wing invisibility. Ex Mode ver. 2 / Ex Revenge She is controlled by Ultimecia. Black wings during soar etc. Move slowly, half as fast. Valkyrie as weapon. If she jump and touch down the ground will tremble and make a Timequake in a ring around her with a radius double of her own size. If enemy is hit they will go back 2 seconds in time. (which probably means going backwards and seemingly get knocked back by the blast but it is just time taking them backwards doing the same things they were but in reverse) Ex-Burst: "Self-Provoked Retaliation" Make several arrow shots with the Valkyrie while stopping time to pick it up in the air on the other side of the foe and shoot again. Shoot with SQUARE then stop time with CIRCLE after the arrow has pierced through the enemy stopping time and teleporting to the other side of the foe to pick up the arrow and repeat. Keep timing it right so the arrow don't fly too far away or stays inside foe. - 6 hit - Perfect Finisher: Repressed Memories: - 5 hit or less Finisher: Sorceress Transfer: Zombie walk to enemy and unleash shockwave next to them in an attempt to transfer your burdening Sorceress power. Shockwave damages bravery. Transfer fails everytime but passes on horrible memories = HP damage! Ultimecia Possessed Rinoa notes: She walks slower but gains quick teleportation movements in her offensive abilities. As she performs attacks you can clearly hear Rinoa and Ultimecia at the same time making it sound both cute and Self-Secure. Sometimes Rinoas body will flicker for a second and conjure a transparent image of Ultimecia. Self-Provoked Retaliation note: In Rinoas struggle against herself and Ultimecia inhabiting her she does not realize that she is the one shooting arrows then stopping time to pick it up again so each time she stands before her time stopped and floating arrow she believes that the one in front of her is shooting at her and that she stopped time in order to save herself while it actually was she who shot the arrow to then stop time and pick it up again to shoot. Offensive abilities affected while Ultimecia Possessed: Spin Dive = Time Dive: Dive straight downwards and after 2 seconds timeport / teleport down to where you're headed. If someone is hit during that 2 second period and goes with you down they will be left in the air with a temporary past Rinoa performing Spin Dive without timeport. When the past Rinoa lands she disappears in a shockwave throwing the enemy far away in a random direction. Additional Effects: Evade. Wall Rush Signature Attack = Half Past 6: Don't rely on the disc thrower but just take the boomerang chakram and throw it. The first seconds when you take up the chakram you are vulnerable but as you are about to throw it you will make a shockwave from your hand which blocks and throw at the same time. When it's thrown it will go around in a half circle instead of a whole to return. You can move around freely for 2 seconds which is the time it will take for the chakram to fly to the turning point where it in it's Signature Attack form would return and you would stand still but now you will get teleported to the place where it stops. If a enemy is hit by the attack and caught up in the combo they will get frozen in time for a moment at the place where the weapon stops. At the same time as the weapon stops you will get teleported there behind the enemy. Thus the name Half Past Six since the weapon just takes a half circle tour from the Signature Attack and you will turn up behind the enemy if enemy is hit and directed in the combo. Divine Divide = Shockwave Attractor: Chakram instead of arrow. Starts super fast but slows down the further it goes. Released from all sides of the spinning Chakram is Levitating Arrows. There will be a trail of floating arrows on the path the Shockwave Attractor just soared through. If the enemy is hit then the knight arrows that are being spunned out will hit enemy in a flurry until Chakram have attracted too many arrows and creates a shockwave dealing HP damage. Tip: If you want to shoot the Shockwave attractor at another direction than where the enemy is you can de-target and do it where you want to set up a parameter of Broken Knight Arrows. (Breaking and broken Arrows means that the tip of the arrows are breaking and are getting broken and they deal very little damage and are mainly useful for staggering and security) Additional effects: Bravery Damage. Wall Rush ............... . .. . .. .. .. ............., , Rinoa as Assist: Ground HP assist: she will aim for 1.5 second then shoot a slow but unblockable shot which will home in if in the radius like that of a Shantotto throw. Air HP assist: She will use Divine Divide Ground Bravery assist: Rinoa will be summoned to stand far away and take 2 seconds to command Angelo to rush and chase enemy to play. Enemy need to hit Rinoa for assist lock. Air Bravery assist: Dive Down and take foe to the ground, damaging bravery on the way so the higher altitude the more damage. Pervert idea: When Squall summons Rinoa as Assist he says "Ummm that's some nice ASSist" When Rinoa assist summons Squall she says "I've been waiting for your ASSist" Chase: Bravery attack - forth thrust with the weapon. Bravery downwards - swing it from upwards like an axe. Bravery upwards - take both hands, blunt side of weapon, and lift. HP attack - aim the chakram / arrowthrower and shoot. Notes: Aim scream and fire. Will look similiar too the forward bravery attack but arm is not stretched out as much. When she charges HP attack two red curly lines form around the thrower and everything turns darker (as for everyone) Combat notes: Her Offensive Ability - Bravery "Spin Dive" and her Basic Ability - Actions "Wing Soar" is a good combination to move around vigorously. Good at a high altitude Ex-Burst: "Angel Wings" junction note: Weaknesses and resistances will be different each time. More or less works like choosing the effective attacks before the scan time is up. Though she will choose what attacks to use and the effectiveness of them will depend on how you junctioned. Then just watch the show you built up. Depending on weaknesses that scan shows and on your Junctioning the damage and effectiveness will be different. So you're indirectly choosing what spells to use. If you junction poison enemy will keep the poison a little bit after Ex-Burst (If they survive the angelic flurry) and get bravery hurt. Always in the background is the scan screen showing weaknesses of elements and melee and resistance against sleep or poison. First a screen of junctioning "Attack" or "Magic" will come up so choose the weakness that is displayed in the background scan. When you've chosen that a screen with elements, Fire, Water, Stone, Air & effects: Poison, Sleep comes up and you can choose it in such a order that the scan tells you. The inspiration for this Angel Wings Ex-Burst was when i met a Marlboro and she got Limit Break and i choose Angel Wings, which i had never used before, so i tried it out. All of a sudden i couldn't control her and she just went berserk... I thought but it seemed that she used just the right spells to win. Also the Marlboro never even attempted to hit Rinoa from what i remember... At least she didn't take any damage while in this Lifeless Angel form. Based from that i thought that since she is invisible she makes the most out of it and goes into the Junction menu in the midst of battle while also scanning at the same time to make her flurry of attacks super effective. Thank you for reading this far and spread the message: Rinoa in Dissidia! Read on if you wish. Personal Notes: This is maybe not complete but i'm sure the Japanese developers will perfect it. Or maybe you/they will hire me

This thing actually took time to write so to get hired wouldn't be too bad

But the main reason i do this is to have Rinoa with in the battling!

Dissidia need more girls on the Cosmos side! I actually think the reason Rinoa is not with yet is cause Cosmos is scared that Rinoa looks better than her... Or maybe Squall told her not to involve herself in SeeD business xD If new ideas like assist and other things are gonna join the battle, Dissidia can't be restrained by the controls of Psp. Psp 2 will have another direction pad but what is needed to really make controls better are R 1 2 L 1 2 good to have for soaring and gliding without using the jump button. Also the paradigm shift for Lightning can be annoying when you also happen to detarget. A Dissidia appearance for PS3 or Wii is desired and most welcome

I can just imagine the wonderful graphics with Rinoa soaring in the Order Sanctuary, Temple of Cosmos with, air rays and water

Will probably be a beautiful world rather than a fighting game

Perfect!

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If Rinoa were in Dissidia idea sketch notes as written June 08: you could jump higher with her wings maybe soar a a little fire away her valkyrie thing like Shantotto but not upwards or downwards as much and more straight and far. Can be blocked like a melee attack. Not as far as Firions Axe. Be obsessed by Ultimecia one second and wall rush melee attacks. Like at the space station when she is controlled and walks like a zombie. Gab, Hatred. Jecht Block? But instead of having sphere around she starts walking like a Zombie. If used in air she soars like in space. or just like Gabranth but with another animation Melee attack she can spin around like Link but not with a sword, with her arrow/boomerang thing. Ex mode she equip the angel wing formed weapon, just like Squall equip Lionheart. She develops wings? Rinoa is like The Grudge when controlled by Ultimecia

Bravery Attacks: Spin Dive: weapon first feet upwards. Dives diagonally, 45 or 30 angle, if she hits enemy she will bring them down (like Jecht grip and Seph hellgate) and when she lands there is not touch down time so she can do anything (attack, run away, block etc) instantly. Tip: if she has successfully dragged enemy down from the air to the ground then attack! Can be blocked. Hold down button to dive all the way. Let go of button to stop in the air with no stagger time. This attack works more like a glide downwards but if someone is in her way it hurts. Spin Dive Branches: When you hit the ground and you have someone with you can branch additional bravery attack: Dazzling Dance: take advantage of the confusion and start to dance while evolving the dance into a spin which launches away the partner. Additional Effects: Spin Dive Notes: Takes one second to charge. Has no recovery time when you stop dive in the air. If you have enemy in your dive and you stop midair you will slam them down into the direction your heading. Tip: Hold in X to use Wing Soar and stay up yourself with your wings. Same wether you have someone in your dive or not, if you stop in midair you will have no recovery time and you will fall down instantly. Tip: If Basic Ability "Wing Soar" is activated use it to keep you floating. (Extra tip: No use to stop dive if you got someone in your grasp unless you are headed for abyss. Taking your enemy to the ground allows for serious branching attacks.) If you hit the ground you will switch side of the foe so you land with feet first and grabs foe for a dazzling dance? "Spin Chakram" close range: spin the chakram around your hand and on the enemy then push down to slam enemy to the ground (like Tira, SC). Nothing to push enemy away with both hands, flies shortly. Up to chase in the air. Additional effects: Magic Block. Wall Rush. Chase. Dance ground: Space Dance air: start to dance Bravery goes up for both during the dance in the air. Space Dance branches: Meteor Dance: start to fall down then start to chase Downwards. (instead of original idea of just throwing down for HP damage cause with chase you can choose yourself. While also giving the opponent a joy for the Dance cause you both regenerate bravery with the only disadvantage being that Rinoa get first chase strike, if youre broken HP) Additional effects: Chase. All of her different dance "attacks" regenerate both fighters bravery and Rinoas, not opponents, HP if broken. / Hp will be regenerated to the initiative taker of the dance (in case there are two Rinoas) if she is suffering from break. HP Attacks: Ground & Air: Arrow Charge the disc thrower and shoot with all force like a arrow. Then using time reverse to get projectile back... Additional effects: Wall Rush Ground: Throw it just like in original. Take point. Charge. Shoot and wait. If she is attacked melee at the same time as she takes up the weapon (also when the button is pushed like Scintilla, Wrath Shield... etc.) she will block, start spinning it in the machine and guaranteed HP attack hit. Wether she blocks, hits the enemy or whatever happens she does the same thing throughout the attack. Animation does not change for Rinoa but obviously changes for enemy. Additional effects: Block. Bravery Damage. Wing Notes: Not flying wings more of helping wings that appear sometimes and helps her jump and glide sometimes a little. Sorceress / Angel wings meant to keep her safe from harm. Skeptic Notes: Rinoa is a very staggering and slow girl in the original... Example she always stands and watch her boomerang thingy after she has throw-shot it. But maybe she has practiced? Not to mention that her HP attack still is slow charge so maybe it is just that thing that makes her slow but she is actually fast. At least she is not clumsy like Colette... But not as lucky either being born a sorceress and all. Though she had luck at the assault on Travia garden when being catched by Squall

-.-.-.-.--.,.--.,- Thanks. Spread the word. Rinoa for Dissidia! - Mynt KoU