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19 Jul 2010
By ArsenalMark

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Why all the hate for XIII?

28 Replies 1,121 Views Created 19-07-2010

I've been putting off making a thread like this for awhile... but here goes anyway. I'm not gonna dive into the biggest complaint of all straight away though. I'll start with this:

 

It's too different

Woah... Woah what? You're complaining that a Final Fantasy game is different to it's previous games? That's the great thing about Final Fantasy, rather than having to pay the same game every few years with just a different story, the FF games feel different, games like Call of Duty for example, just feel like they get an expansion pack when a new game comes out. If I comeback to the RPG view, Bioware RPG's- Baldur's Gate, Icewind Dale, Dragon Age; they may be great games, but they all feel very similar with very few changes, which, in the end, get's stale and boring,

 

First half (15-25hrs) of the game is completely linear

I've explained this point over and over again. All Final Fantasy games, except, for maybe XII, are linear for the first half, they just give the illusion of exploration with world maps. If you've been on these forums for awhile, you'll probably have seen that my favourite Final Fantasy is VI, but, even this one is linear, the game will limit where you can and cannot go:

 

Narshe → Figaro Castle → Cave of Figaro → South Figaro → Mt. Kolts → Returner's Hideout → Lete River

 

At this point, the game splits into 3 paths to choose from, even so, these 3 paths are completely linear.

 

Locke's path: South Figaro → Cave of Figaro → Narshe

Terra's path: Lete River → Narshe

Sabin's path: Imperial Camp → Phantom Forest → Phantom Train → Barren Falls → The Veldt → Mobliz → Serpent Trench → Nikeah → Narshe

 

And now we're back together. Still going straight.

 

Narshe → Figaro Castle → Kohlingen → Jidoor → Zozo → Opera House → Albrook → Maranda → Tzen → Vector → Magitek Factory → Magitek Research Facility → Esper World → Zozo

 

At this point you finally have free roam, having done I'd say about 70% of the story. It's the same with the rest, just because they have world maps, doesn't make them non-linear. Also, most games are linear these days, very few games feel non-linear, and the games that do give you roaming, don't do it very well, for example, Dragon Age: Origins, the first time I played this game I had no idea what to do, I got given a world map with a number of places to choose from, and even XII, as a I mentioned earlier, despite giving you more freedom, it still blocks places off from you. Imagine if they had given us a world map to travel between: this world just extend the length of the linearity, making you travel across the map, and probably at some point getting slightly lost.

 

XIII has simply streamlined the formula Squeenix has been using, and it brings out some positives, because it's more streamlined and focused, the game flies by, it did not feel like 20 hours for me, I thought I had managed to do it in about 15 on my first time through, I had actually been going for 25 hours. It also goes hand-in-hand with the story, the entire world hates you, why would you stop to look around and visit random peoples houses? And as a side-note, not to mention these hours of linearity does make the impact of walking onto the Central Expanse for the first time a lot better.

 

Think I'm done with that. Next.

No towns :'(

See above: You're on a run from an evil government, why would you stop to mess about in towns. Also, the main function of towns in previous games, shops, are given to you at savepoints. Shops are better than even in my opinion though, the menus and the unique little animations, sounds and pictures each one has are beatiful.

 

Not enough paradigms

There's more than enough, by mid to end game, you'll have figured out your favourite paradigm setup and stick with it, they work exactly as you'll expect, and the game even explains for you. Bully, for example: Com/Syn/Sab, is explained as “COM, augmented by SYN's enhancements, attacks enemies weakened by SAB.”, and that's exactly how it works. Having a good paradigm deck will allow you too respond to anything that happens in battles, and it doesn't require too much of a brain too build a good deck, here's a template for you:

 

Attacking Paradigm – Use this one to attack when you've built a good combo up.

Combo Paradigm – Use this one to build up your combo and stagger

Buffing Paradigm – Use this one to set up buffs before starting an attack.

Debuffing Paradigm – Use this one to debuff your opponents

Medic Paradigm – Switch to this when low health to heal

Tank Paradigm – Switch to this when a boss/enemy is about to use a powerful attack.

 

Using a setup like that, could probably get you through the entire game, for example, this is my basic setup, using that template:

 

COM/COM/COM

COM/RAV/RAV

SYN/SYN/MED

SAB/SAB/MED

MED/MED/SEN

SEN/SEN/SEN

 

This can get me through most fights on the game, by starting at SAB/SAB/MED, then working my way up the paradigms to COM/COM/COM, switching to Medic and Tank when necessary. With just 6 paradigms, like I said, there's more than enough different combinations. Oh. I almost forgot, to add even more depth to the system, each role gives a boost to certain stats, like Commandos increase attack, Medic's however, lower attack.

 

Battles are too slow

I found battles to actually be fast paced compared to other Final Fantasy games, they start off slow, but eventually speed up and get quite hectic, for example, Gigantaur.

 

Crappy characters

What we're you expecting? You're playing a JRPG, we've all gotten used to the same style of characters being used, time for you too to. As for Hope whinging too much, his mother was killed, and he's been made an enemy of the world, and he's only 14, yeah I'd be pretty upset too.

 

It broke my PS3 :@

No, it didn't, every game which sells millions is accused of breaking consoles, because while playing the game their PS3 breaks, it's called a coincidence. Nothing more, nothing less. I've played the game for over 200 hours, and not had a single problem. Not one.

 

 

This is not too say the game does has it's bad points, Summons for example are fairly weak and are only useful in very specific circumstances, and if you play on a SDTV, you'll get hideous screentear, although playing it on a HDTV makes it one of the most beautiful games made, and not being able to switch characters in battle can be frustrating, but other than those few points, it's a good game.

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Agreed totally... nuf said..

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I dont see why people shouldn't hate certain games if they dont like them. Just because its final fantasy (an established brand) doesn't mean everyone should love it and buy it.

 

This is what i hate about modern society, even if something is rubbish, people seem to buy into it.

 

Obviously if you genuinely like ff13 then thats fine and its ok. You made your own choice, rather than siding with everyone else.

 

I dont see whats wrong with being honest and having an opinion. People shouldn't get lynched if they dont like something. If everyone praised these games, the companies would churn out the same rubbish, standards would slip, and they would have nothing to improve on. Just yearly updates.

 

I give praise where its due. I really enjoyed the witcher for example (on pc).

 

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uguysgiveup wrote:

I dont see why people shouldn't hate certain games if they dont like them. Just because its final fantasy (an established brand) doesn't mean everyone should love it and buy it.

 

This is what i hate about modern society, even if something is rubbish, people seem to buy into it.

 

Obviously if you genuinely like ff13 then thats fine and its ok. You made your own choice, rather than siding with everyone else.

 

I dont see whats wrong with being honest and having an opinion. People shouldn't get lynched if they dont like something. If everyone praised these games, the companies would churn out the same rubbish, standards would slip, and they would have nothing to improve on. Just yearly updates.

 

I give praise where its due. I really enjoyed the witcher for example (on pc).

 


 

Like I said in my last section: XIII isn't free from faults, and does not deserve to be rated 100/100, or like Dengaki gave it 120/100, but it definatly does not deserve the 1/10's and the 2/10s I've seen people give it. If we go with 1 as Horrendous, as bad as ET The Video Game, and 10 as Perfect in every way, I'd give it an 8.

 

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ArsenalMark wrote:

 

Like I said in my last section: XIII isn't free from faults, and does not deserve to be rated 100/100, or like Dengaki gave it 120/100, but it definatly does not deserve the 1/10's and the 2/10s I've seen people give it. If we go with 1 as Horrendous, as bad as ET The Video Game, and 10 as Perfect in every way, I'd give it an 8.

 


 

 

Thats fair enough. I do agree that its better than a 1 or 2/10. However i did think it was really mediocre, and personally would have gave it a 5/10. I dont like it enough to think its a good game. But its not the worst game ever either (i just feel its the worst in the final fantasy series so far).

 

Another thing to think about is this: There have been 2 other rpgs released this gen by square enix that have recieved mediocre reviews-

 

Infinite Undiscovery.

 

Gamespot say-

 

Gameworld is lonely and bland   

Too much repetition

 

http://uk.gamespot.com/xbox360/rpg/infiniteundiscovery/review.html?om_act=convert&om_clk=gssummary&t...

 

Nier Replicant.

 

Gamespot say-

 

Story takes way too long to get interesting   

Combat is easy and boring.

 

http://uk.gamespot.com/ps3/action/nier/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Brea...

 

I honestly think FF13 gets away with decent reviews because of its name. Without "final fantasy" (a game in the main series) it probably would have been given a similar average score.

 

There aren't many jrpgs around anymore, and i would like to see them return to form. We need decent rpgs on ps3. 

 

 

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i'm not fussed about it being linear

i just hate the crappy battle system which is crap

why can't square just stick to the battle system that worked instead of trying to make new ones that suck, is it too much to ask for the turned based combat back?
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Just to touch on a point of yours, there is a difference between the linear aspect of lets say FF6 and FF13. While yes its true both are very linear in the way that the world map is opened to you bit by bit, its completely different from the feeling that you are being forced down a corridor. Any minor freedom I had before to look around and interact with npcs has vanished, what am I left with? Battles & cutscenes rinse and repeat. Just felt like they removed the fun factor of the series for me.

 

@Rox The battle system did seem a little half hearted, like they wanted to try something new but at the last moment backed out and tried to mix old with new, didn't so much work for me personally.

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Roxas598 wrote:
i'm not fussed about it being linear

i just hate the crappy battle system which is crap

why can't square just stick to the battle system that worked instead of trying to make new ones that suck, is it too much to ask for the turned based combat back?

 

 

Yes! Also, I prefer levels to that cryarium crap.

 

I've been playing FF6 recently (bought it ages ago but got bored of it after like 30 mins and then never touched it in like 8 years) and i'm not enjoying it that much. I've heard many people on teh interweb rave on about it saying it's better than FF7 but I really don't think it's anywhere near so far. Just done the part where everyone splits up btw.

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Roxas598 wrote:
i'm not fussed about it being linear

i just hate the crappy battle system which is crap

why can't square just stick to the battle system that worked instead of trying to make new ones that suck, is it too much to ask for the turned based combat back?

Diddymow wrote:

 

Yes! Also, I prefer levels to that cryarium crap.

 

I've been playing FF6 recently (bought it ages ago but got bored of it after like 30 mins and then never touched it in like 8 years) and i'm not enjoying it that much. I've heard many people on teh interweb rave on about it saying it's better than FF7 but I really don't think it's anywhere near so far. Just done the part where everyone splits up btw.


I too would like to see SE make an old-style Final Fantasy game with the old turned based system, personally I think it would be great if they got a deal with the makers of 3D Dot Game Heroes to use the style of graphics that uses aswell. I think it would definatly be a hit, especially with older Final Fantasy fans.

 

But, like I said, if they made the game thats uses the completely the same systems as a previous game I'd be very disappointed, for example, leveling up systems, even if it was one of my favourites (Esper System on VI, Job System on V. Junction System on VIII), the thing that makes the series unique is that it's always different, something I hope they don't change. Take inspiration from them, sure, like VIII's System feels like a much more beefed up version of VI's, but still changed enough to feel different, and XIII's crystarium is similar to X's sphere grid.

 

Talking about Crystarium, I don't like it too much and think it was one of XIII's weaker points, mostly due to the lack of a more advanced version, like on X, you had the regular version and the International Grid(? I Think, can't remember), I'd have loved an International Grid style on XIII, maybe combine all the grids and let us choose where to go ourselves.

 


TheOrion wrote:

Just to touch on a point of yours, there is a difference between the linear aspect of lets say FF6 and FF13. While yes its true both are very linear in the way that the world map is opened to you bit by bit, its completely different from the feeling that you are being forced down a corridor. Any minor freedom I had before to look around and interact with npcs has vanished, what am I left with? Battles & cutscenes rinse and repeat. Just felt like they removed the fun factor of the series for me.

 

@Rox The battle system did seem a little half hearted, like they wanted to try something new but at the last moment backed out and tried to mix old with new, didn't so much work for me personally.


As I mentioned, Final Fantasy has always had that formula, Battle -> Walk -> Battle -> Walk -> Battle -> Walk -> Cutscene -> Boss repeat. And I think the combat system could be better, asI mentioned, switching characters, and an ability to pause the fight to queue up attacks on each character yourself, so for people not as quick on the controller, dont just feel the need to smash Auto-Fight.

uguysgiveup wrote:

 


ArsenalMark wrote:

 

Like I said in my last section: XIII isn't free from faults, and does not deserve to be rated 100/100, or like Dengaki gave it 120/100, but it definatly does not deserve the 1/10's and the 2/10s I've seen people give it. If we go with 1 as Horrendous, as bad as ET The Video Game, and 10 as Perfect in every way, I'd give it an 8.

 


 

 

Thats fair enough. I do agree that its better than a 1 or 2/10. However i did think it was really mediocre, and personally would have gave it a 5/10. I dont like it enough to think its a good game. But its not the worst game ever either (i just feel its the worst in the final fantasy series so far).

 

Another thing to think about is this: There have been 2 other rpgs released this gen by square enix that have recieved mediocre reviews-

 

Infinite Undiscovery:

http://uk.gamespot.com/xbox360/rpg/infiniteundiscovery/review.html?om_act=convert&om_clk=gssummary&t...

 

Nier Replicant: http://uk.gamespot.com/ps3/action/nier/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Brea...

 

I honestly think FF13 gets away with decent reviews because of its name. Without "final fantasy" it probably would have been given a similar score.

 

A fair review would be this: http://www.giantbomb.com/final-fantasy-xiii/61-20664/reviews/

 

There aren't many jrpgs around anymore, and i would like to see them return to form. We need more decent rpgs on ps3. 

 

 


 I read that review up to

 

" The character-development systems are powerful, but too ***** complicated. " and "The same goes for an incredibly arcane system that lets you upgrade your equipment and apply hidden bonus abilities to your characters."

 

I really hope he was being sarcastic, the character development is incredibly simple, and it took me about an hour of messing about at a save point using save and load to figure out the equipment upgrading system, at around Chapter 10, and non of the weapon/accessory abilities are hidden, they're listed in the equip screen. I bet he had hell on earth when he was using the upgrade system on X, if he couldn't figure out XIII's.

 

I also can't comment on the 2 other games Squeenix have made, I don't have them. But I highly doubt they got as much development money as XIII.

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Oh, just remember another thing I dislike about FF13... no "mini game" like chocobo racing or card collecting/battles or blitz ball.
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I was disappointed about that, I must admit :( Although I had hated Blitzball on X, the Triple Triad on VIII was amazing.

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Diddymow wrote:
Oh, just remember another thing I dislike about FF13... no "mini game" like chocobo racing or card collecting/battles or blitz ball.

 

 

True, and thats something i was thinking about earlier. How awesome ff7 was (gold saucer), ff8-9 were with their card games. Plus blitzball of course from ff10.

 

I dont remember there being any proper mini-games in ff12 (the monster hunting doesn't count) and i really really enjoyed FF12 (even though loads of people said that game was poor).

 

So i wouldn't fault FF13 for not having any minigames, although it usually helps with variety. I would have welcomed it.

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kudos on the thread.. ;)

 

But although the game was blamed by many for bricking a few consoles, spare a thought for Heavy Rain... the day Y2010K hit (aka that little system clock debarkle) the entire 'Heavy Rain Brick Brigade' (and many others) blamed the game for the whole fiasco... :Lol: ... all because it was the most recently released popular at the time.. (admitadly one which has always been a little glitchy)

 

Edit: on topic... I didn't really miss liasing with townspeople... Even if they did include it, I think they would have needed recorded dialogue... but the things that stopped the game being better than FFX were a lack of side missions, and a bonus area like the dungeons with high level enemies and an uber bonus boss at the end.

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Ok so i thought i would put my two penneth in to this thread.

 

Final Fantasy XIII - Personally after the amount of time we have waited for the next game in the series to come around and the amount of hype they have given it i dont feel it is definately worth the high score it's recieved. For me and a few mates i've spoken to the game seems really repetetive. Some of the places you are in take way to long to get through with tons of battles which all are basically the same and not needed.

 

The story line for this game i didn't think was the best. Yes i enjoyed the game and still do but i really couldnt get to grips with the story line unlike FF7, IX and X which imo are the best stories out there. In these games i could really adapt to the charachters and they way they react to certain events. FFXIII charachters felt really "stale".

 

The battle system in this game has been the worst so far for me. It feels like all i have to do is keep tapping X. In some of the harder battles towards the end of the game there is more strategy involved but this should be from the off. Why they don't go back to the FF7 type battle system i dont know why.

 

Ill pick up on a few others points at a later time.

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kiwiatlarge wrote:

kudos on the thread.. ;)

 

But although the game was blamed by many for bricking a few consoles, spare a thought for Heavy Rain... the day Y2010K hit (aka that little system clock debarkle) the entire 'Heavy Rain Brick Brigade' (and many others) blamed the game for the whole fiasco... :Lol: ... all because it was the most recently released popular at the time.. (admitadly one which has always been a little glitchy)

 

Edit: on topic... I didn't really miss liasing with townspeople... Even if they did include it, I think they would have needed recorded dialogue... but the things that stopped the game being better than FFX were a lack of side missions, and a bonus area like the dungeons with high level enemies and an uber bonus boss at the end.


 Personally I fount Ultima and Omega weapon pretty easy :p Those Dark Aeons and Monster Arena creations however ;)...

 

 


NEO-BAHAMUT- wrote:

Ok so i thought i would put my two penneth in to this thread.

 

Final Fantasy XIII - Personally after the amount of time we have waited for the next game in the series to come around and the amount of hype they have given it i dont feel it is definately worth the high score it's recieved. For me and a few mates i've spoken to the game seems really repetetive. Some of the places you are in take way to long to get through with tons of battles which all are basically the same and not needed.

 

The story line for this game i didn't think was the best. Yes i enjoyed the game and still do but i really couldnt get to grips with the story line unlike FF7, IX and X which imo are the best stories out there. In these games i could really adapt to the charachters and they way they react to certain events. FFXIII charachters felt really "stale".

 

The battle system in this game has been the worst so far for me. It feels like all i have to do is keep tapping X. In some of the harder battles towards the end of the game there is more strategy involved but this should be from the off. Why they don't go back to the FF7 type battle system i dont know why.

 

Ill pick up on a few others points at a later time.


 

 

I never judge a game by it's very development time, it's very unfair, that means games like Gran Turismo 5, that have been in development more than 6 years and Duke Nukem Forever which was been in development since 1997, will have to be complete and utter perfection, to get a score of 5, and more amazing than seeing a Unicorn for 10.. As for why it was quite long, probably because of the graphics, and the way they've seemed to change the battle system a few times. Battling the same monsters over and over is standard in Final Fantasy.

 

I personally loved the story, it's was pretty good compared to most console games and RPGs, (see Dragon age: Origins *Spoilers* -> Monsters attack, Army fights back, Monsters kill Army, You rebuild Army, You kill monsters, is pretty much the whole of Dragon Age Origins main storyplot), and although it was predictable at times, there were enough twists I didn't predict too keep me interested.

 

As I mentioned, I'd be very disappointed if SE ever decide just to use a previous battle system and not improve it or change it at all, it's one thing thats been keeping the series interesting

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Diddymow wrote:

 


Roxas598 wrote:
i'm not fussed about it being linear

i just hate the crappy battle system which is crap

why can't square just stick to the battle system that worked instead of trying to make new ones that suck, is it too much to ask for the turned based combat back?

 

 

Yes! Also, I prefer levels to that cryarium crap.

 

I've been playing FF6 recently (bought it ages ago but got bored of it after like 30 mins and then never touched it in like 8 years) and i'm not enjoying it that much. I've heard many people on teh interweb rave on about it saying it's better than FF7 but I really don't think it's anywhere near so far. Just done the part where everyone splits up btw.


 

 

you could play FFXIII with one of those nodding bird things with the water at one side xD

 

so it hits auto battle every time

 

EDIT: i also didn't see why FFVI is so popular either

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I´ll see if I can´t mention my opinions on the points mentioned by ArsenalMark, though replying to the OP is probably gonna be a lengthy post but whatever, if you don´t wanna read then don´t.

ArsenalMark wrote:

 

It's too different

Woah... Woah what? You're complaining that a Final Fantasy game is different to it's previous games? That's the great thing about Final Fantasy, rather than having to pay the same game every few years with just a different story, the FF games feel different, games like Call of Duty for example, just feel like they get an expansion pack when a new game comes out. If I comeback to the RPG view, Bioware RPG's- Baldur's Gate, Icewind Dale, Dragon Age; they may be great games, but they all feel very similar with very few changes, which, in the end, get's stale and boring,

 

TBH I have no problem with the game being `different`. A game can change however much the developers want it to, if Activision made the next CoD game a hack n slash, I wouldn´t care if it was at least halfway decent. Ninja Gaiden is a great example of this, the original 2D platformers are nothing like the current Ninja Gaiden games, but I like both anyway.

I definitely have to agree with the ever becoming more present `bioware formula` for creating rpgs. All their rpgs feel just way too similar, I´d say thats even worse than changing the formula completely

 

First half (15-25hrs) of the game is completely linear

I've explained this point over and over again. All Final Fantasy games, except, for maybe XII, are linear for the first half, they just give the illusion of exploration with world maps. If you've been on these forums for awhile, you'll probably have seen that my favourite Final Fantasy is VI, but, even this one is linear, the game will limit where you can and cannot go:


Again, no problems with a game being linear per se, however (and this is just my opinion) to call FF13 linear feels like a bit of an understatement to me. I mean its not just linear, you´re practically running down tubes where you can barely turn left and right. Now yes, technically all FF games have been linear in the past, but I think having that `illusion of freedom` is better than not having the illusion at all. If I want to drive back to the previous town to play cards and get some weapon upgrades, in FF8 I can, not in 13.


No towns :'(

See above: You're on a run from an evil government, why would you stop to mess about in towns. Also, the main function of towns in previous games, shops, are given to you at savepoints. Shops are better than even in my opinion though, the menus and the unique little animations, sounds and pictures each one has are beatiful.

 

This to me sounds more like a design concept flaw that wasn´t too well thought out. I always get alot of hate for saying this, but I dislike Fallout 3. Why? Mainly because just the concept of creating an open-world free-roam game in a cruddy, barren wasteland is like trying to mix ice cream and mustard. Why would I want the freedom to go where I please and do what I want if every building, every character, every piece of gear or weapon looks like crap? Every step taken in any direction feels exactly like the area I was just in, every town looks and feels the same, enemies look like garbage etc etc I could go on for days.


I like to apply the same way of thinking with FF13, why create an rpg in a beautiful vibrant world and then not give me the oppurtunity to admire it? It just doesn´t sound like a good enough excuse especially considering how I didn´t really find the story all that interesting to begin with


Battles are too slow

I found battles to actually be fast paced compared to other Final Fantasy games, they start off slow, but eventually speed up and get quite hectic, for example, Gigantaur.


This to me is one of the biggest problems with the game. Battles are so long for what to me seems like no apparent reason. I mean you fight these turtle monsters for 3 minutes and bosses for 15, which would be fine if something interesting happened every now and then, but the battles are just the same thing for the whole duration of the fight. When I attack an enemy, it sucks to feel like there´s literally no power behind my attacks at all. And every single enemy you fight its the same strategy, hit it til it gets staggered.


Enemies have weaknesses to spells which really seem incredibly minor, if an enemy is weak to fire, fire will do 150 damage while blizzard does 140. Eidolons are pretty much a total waste of time, they´re incredibly weak, and I don´t want to see Lightning riding Odins steed of doom, I want to see the Odin I know and love from FF8 and 9 dishing out brutal punishment. I dont want my GF to turn into a car, ***** is that about?


Overall my biggest gripe with the game is the combat system and its inability to wow me. You´re never really doing anything `cool`. I think the addition of something incredibly simple like Limit Breaks would have spiced up the combat loads. Remember Duel and Lionheart from FF8? Those attacks were so fun to do, looked so awesome, and you actually felt powerful using them. That´s what I want in my FF combat system.

 

Crappy characters

What we're you expecting? You're playing a JRPG, we've all gotten used to the same style of characters being used, time for you too to. As for Hope whinging too much, his mother was killed, and he's been made an enemy of the world, and he's only 14, yeah I'd be pretty upset too.

 

I want to sort of restate my linearity argument, saying that Hope is a whiny baby is sort of an understatement, in fact, after playing this game up to chapter 9 or 10 (can´t remember, wherever you fight Bartenderus) he officially earned my spot for least favorite video game character of all time. Never before in a game have I constantly had someone in my party who I just plain want to die miserably every 5 seconds. I mean not just a character I don´t really care about, a character I just want to choke to death and feed to rabid dogs, and thats usually how you should feel about the antagonist, not the protagonist.


Hope isn´t the only problem here. Lightning whines a bunch too and it seems like Snow is the only character in the game who is ever willing to do something. I have this thing with my brother where we act out a made up scene from ff13 and it goes something like this.


Snow: Hey everybody, lets go try to do something useful!


Lightning: Screw you Snow

Hope: Yeah Snow, you suck

Sazh: doodidoop doo doo day dreamin ftw

Vanille: a skoopah ba doda doo skipping and hopping around look at me I´m useless


Snow: cmon dudes, lets totally like advance the plot somewhere


All in unison: Geez snow, why cant you be overly pessimistic like the rest of us?


I dont care what purpose the characters serve to the story, because I think the story is garbage anyway, but to me, one of the most important things in an rpg is giving me characters I actually care about, so that I may adopt their roles and play as I see fit. How can I possibly continue to play a game where every line uttered by every single one of the characters I play with is always irritating, every time someone opens their mouth, I get a headache.


Bottom line, these characters are just plain lame. Now look at someone like Squall from FF8, does he whine? Yeah, and sometimes he can even be a bit of a drama queen, but at least when its *****-kickin time the dude picks up his gunblade (which by the way is 10000x cooler than Lightning´s gunblade). He has sweet, powerful attacks, when its crunch time he knows how to lead his posse etc. At times he´s a *****, but I like the guy because he still slays mofos left and right.


 

 

I hope that could provide some insight into my opinions on why I hate FF13. Its not a 2/10, though I would honestly rate it about a 4. There´s just nothing in the game that truly appeals to me. You didn´t even mention almost the complete lack of real rpg elements, but I could write a whole 20 page essay on why thats a problem to me. Kinda wrote the latter half of this in rush anyway.

 

Just remember that this is all my opinion.

Re: Why all the hate for XIII?

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ArsenalMark

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I mean you fight these turtle monsters for 3 minutes and bosses for 15, which would be fine if something interesting happened every now and then



I bet you would've hated Yiazmat on XII... That guy takes 8 hours and only changes his attack pattern a few times in that time. And most the bosses do change their attack patterns at certain damage taken, just like in the rest of the FF Series.



And every single enemy you fight its the same strategy, hit it til it gets staggered.



Compared to previous FF's? Hit it till it's dead? And later on when you come to the more powerful regular enemies, hitting it till it's staggere will probably end up with you being dead.



Enemies have weaknesses to spells which really seem incredibly minor, if an enemy is weak to fire, fire will do 150 damage while blizzard does 140.



Not entirely sure where you've got those numbers from: Weakness does 1.5x damage. As a side note; buffs and debuffs seem to be more effective than ever this time round.



Eidolons are pretty much a total waste of time, they´re incredibly weak,



Agree with this, only useable in specific circumstances or early game.



I think the addition of something incredibly simple like Limit Breaks would have spiced up the combat loads.



It has something similar to limit breaks, they're unique attacks but aren't overly powerful, but are very useful.



Remember Duel and Lionheart from FF8? Those attacks were so fun to do, looked so awesome, and you actually felt powerful using them. That´s what I want in my FF combat system.



I do indeed remember Lion Heart, because it was one of the most ridiculously overpowered attacks I've ever seen. Especially when it almost single handedly got me through one of the later bosses in the game.



Crappy characters



I want to sort of restate my linearity argument, saying that Hope is a whiny baby is sort of an understatement



Hope is one of my more favourite characters in a video game, tbh. He's one of the very few characters in a game that has realisitic reactions to whats happening around him, and eventually he comes to terms with it and over the last few chapters becomes one of the best characters.



Snow is the only character in the game who is ever willing to do something.



Er did you pay attention to the story?



gunblade (which by the way is 10000x cooler than Lightning´s gunblade).



Nice opinion there, I prefer many of Lightnings gunblades over my favourite out of Squalls collection. One of my favourites here:





Couldn't find my a picture of my favourite :( But atleast some thought went into the design of these, rather than gunblade eh? Let's selotape a gun to a blade, that'll do (or for Lionheart: Let's selotape a gun to a lightsaber!)

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Personally I really like Final Fantasy XIII. I like the linearity as it gives me the feeling of actually getting somewhere. I like the setting, and most of the characters (except Sazh). The battle system is only easy if you just auto battle your way through most of the game. If you want the challenge then don't use it, do everything manually. People complain that the battle system is too easy yet it seems people are just making it easy for themselves by using the easy win button. Oh and it looks fantastic!

 

It's not perfect (what game is?) but I enjoyed it alot. It's my current favourite out of the few I've played (VII, VIII, X, X-2, XII, XIII)

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BasketSnake wrote:








I lol'd xD

 

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