on 21-08-2009 02:25 PM
Slowly, ever so slowly we're beginning to learn about the internal differences between Sony's new PS3 Slim and its chubby ancestry. We already knew that it supported BraviaLink while talk of "faster gaming" was introduced (suspiciously) yesterday; something that remains very much in doubt until we can confirm.
Now we hear that the fatboy gone slim supports Dolby TrueHD and DTS-HD Master Audio bitstream output to your receiver. Hear that audio nerds? Bitstream. See the HDMI chip on previous generations of the PS3 didn't support bitstream output of the new(ish) high def codecs like Dolby TrueHD and DTS-HD MA. As such, the PS3 had to decode it internally before sending it over to your receiver via LPCM.
A process that could garble the lossless audio depending on your setup. Even though the vast majority of people will never notice the difference (or even care), PS3 Slim owners can still kick back in smug satisfaction each time the TrueHD or DTS-HD MA indicators light-up on their receivers.
From: http://www.engadget.com/
21-08-2009 02:51 PM - edited 21-08-2009 02:57 PM
Maybe you should have posted the comments to the article on Engadget where a couple of people rightly point out that decoding lossless audio in the PS3 or in your audio receiver is EXACTLY the same
The only difference is that if you send the bitstream instead of PCM your receiver will light up the DTS-MA or TrueHD leds, the audio played by your speakers will be exactly the same.
How can the decoding of lossless audio be "A process that could garble the lossless audio depending on your setup."?????
As correctly explained in the article comments: if you have a ZIP file, whatever software or computer you use to unzip it the end result (the unzipped file) must be exactly the same!
The "vast majority of users will not be able to hear the difference" for the very simple reason that there will be no difference!
on 22-08-2009 08:24 PM
on 26-08-2009 11:07 PM
on 27-08-2009 12:04 AM
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