on 23-04-2012 04:51 PM
Posted this in the retro corner thread but as we're having a bit of Speccy chat here too I thought I'd put it in here as well.
on 23-04-2012 04:57 PM
I remember getting a 16k spectrum by mistake by the shop.Nothing would load.
Took it back - And they were all stumped as to why this was.Then some clever soul came and typed something into the spectrum ....He told my mom & dad we'd been given the wrong machine by mistake!
Does anyone know what this fella would have typed to tell the difference between 16k & 48K?
on 23-04-2012 05:02 PM
xx_Tooms109_xx wrote:
Does anyone know what this fella would have typed to tell the difference between 16k & 48K?
POKE 16384,255...?
23-04-2012 05:12 PM - edited 23-04-2012 05:18 PM
InfiniteStates wrote:
xx_Tooms109_xx wrote:
Does anyone know what this fella would have typed to tell the difference between 16k & 48K?
POKE 16384,255...?
Just tried it in spectaculator. (48k mode)
This came back back - 0 OK , 0:1
I'm still non the wiser ...lol.
on 23-04-2012 09:53 PM
Frankie says relax!
on 23-04-2012 10:47 PM
on 23-04-2012 10:50 PM
You can still pick them up here and there and there are tonnes of games to be found for mere pennies.
I have a broken one back home somewhere *sob*
on 23-04-2012 11:02 PM
24-04-2012 11:00 AM - edited 24-04-2012 11:01 AM
xx_Tooms109_xx wrote:
InfiniteStates wrote:
xx_Tooms109_xx wrote:
Does anyone know what this fella would have typed to tell the difference between 16k & 48K?
POKE 16384,255...?
Just tried it in spectaculator. (48k mode)
This came back back - 0 OK , 0:1
I'm still non the wiser ...lol.
Try it in 16k mode as well - it should....fail.
16384 is the first byte beyond 16k.
In 48k mode all you did was set a byte 1/4 of the way through memory to 255.
Or maybe try POKE 49152, 255 in 48k mode...
I still use peek and poke to this day as variable names thanks to my good old Speccy ![]()
24-04-2012 02:14 PM - edited 24-04-2012 02:16 PM
InfiniteStates wrote:
xx_Tooms109_xx wrote:
InfiniteStates wrote:
xx_Tooms109_xx wrote:
Does anyone know what this fella would have typed to tell the difference between 16k & 48K?
POKE 16384,255...?
Just tried it in spectaculator. (48k mode)
This came back back - 0 OK , 0:1
I'm still non the wiser ...lol.
Try it in 16k mode as well - it should....fail.16384 is the first byte beyond 16k.
In 48k mode all you did was set a byte 1/4 of the way through memory to 255.
Or maybe try POKE 49152, 255 in 48k mode...
I still use peek and poke to this day as variable names thanks to my good old Speccy
you can't beat a good poke I always say ![]()
you seem like my kind of guy do you have wide shoulders and deep eyes?
I like the zip on google today but I was hoping for something a little better behind it
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