on 10-06-2011 09:54 AM
PatC_PSN wrote:
Occident wrote:
The chief problem is that every game has one universal mechanic, winning or losing, beating a challange or being defeated by it, so even when a game has no violence there is always an element of competitiveness, you either defeat your AI or human opponent or you're the loser. So even with "relaxing games" such as Afrika, Burnout, Endless Ocean there's always a certain aggression to it.
Good point, well made.
But do you not think that there must be a residual desensitising effect of violence in video games, given enough exposure - even for an otherwise intelligent, well-balanced person? Is that not an inevitable human characteristic?
Oh that's such an expansive question lol but I'll give you a long answer if you can be bothered to read it.
The idea that video games can desensitise you to real world violence is analogous to brainwashing or conditioning. Can it be done to a well-balanced person? Yes, but only under extreme circumstances. So unless your someone who's forced to play extremely violent games against your will all day, day after day then I don't see virtual violence effecting someones view on real world violence.
That aside I will submit to the idea that younger developming minds may be effected by too much violence in video games but that's why retailers should enforce age restrictions and parents should be aware of what games their children are playing so they can decide for themselves if they should ignore the age certification.
No doubt you mean gamers in general though, do we as a group get desensitised to real-world violence by taking part in simulated violence? In my honest opinion the answer is no, we get desensitised to virtual violence. Video games are such a big part of our culture now that its just one of many ways that society indulges in violence and while that sounds distasteful its not new. From kids mercilessly shooting each other in cowboys and indians or adults appluading a boxing match where you can literally kill another human being, there are plenty of ways society indulges in violence in a safe way.
Violence in games, literature, film and art is something we're bombarded with but the barrier between fantasy and reality is huge to any sane person. Witnessing people being killed in Saving Private Ryan does not make me think it would be fun to witness people being shot in real life, reading Macbeth has plotted to kill his king doesn't make me think it would be fun to commit regicide and shooting people in Battlefield in no way makes me think that being violent to another person is anything but horrible.
As someone who's been playin games for 20 + years now I can honestly say if something frustrating happens to me in the real world my usual answer is to role my eyes and say "typical!" The last idea in my mind is that the problem can be solved by shouting at someone and punching them in the face.
on 10-06-2011 03:18 PM
on 10-06-2011 08:43 PM
on 10-06-2011 09:25 PM
Occident wrote:
Oh that's such an expansive question lol but I'll give you a long answer if you can be bothered to read it.
I did indeed read it, and yes, it was expansive.
I'm no psychologist but I'm convinced that there is a desensitising effect from virtual violence - although I'd say that TV is a far more corrosive influence.
I fully accept that violence in any form is not a new concept. You refer to cowboys and indians, but I doubt that would be considered 'enough' by most people today. Isn't the fact that we seem to want far more extreme, graphic violence these days the effect of desensitising? And is it really wanting, or needing, to get the same effect?
You acknowledge that children may well be affected, but isn't turning 18 (or whatever) only a point on a continuum? Do we really all become immune on that day? All of us?
I'm not sure we are able to distinguish fantasy/media from reality to quite the extent that you suggest. Even fine, intelligent specimens of the human race such as ourselves probably don't manage that with the success that we like to believe.
I have no evidence to support these theories. I'm really just trying to rationalise the increased extremity of violence in society over recent decades.
on 11-06-2011 05:16 AM
on 11-06-2011 07:09 AM
on 11-06-2011 07:13 AM
on 11-06-2011 07:18 AM
Is this one of those images made up from lots of words that when you look at it from a distance it looks like a famous person, like Marilyn Monroe etc. ?
Who is it supposed to be ?
on 11-06-2011 07:50 AM
SpEJay wrote:
To say my piece simply... All gaming produces emotional reactions of some sort, in the real world it works just the same but the relation of games & real world is not blurred at all in my perspective. I've been a gamer from the very beginning, seen it all & it does not deflect me into a personality disorder that's for sure.
Perhaps not an obvious personality disorder, but how would you ever know if there had been some kind of gradual, perhaps subtle, change? We may feel perfectly normal, but how could we ever tell if our 'normality' hadn't been in some way redefined? How we would have been in different circumstances?
Of course we all like to believe that we are immune to this. Only someone with the IQ of a lettuce would confuse this stuff with reality, right? How could that possibly be applied to those of us that are highly evolved, intelligent human specimens with perfect powers of distinction?
As a possible analogy, we like to think we're beyond the influence of advertisers too. Yet strangely, the advertisers are convinced otherwise.
on 11-06-2011 07:52 AM
THE_FORCE wrote:Is this one of those images made up from lots of words that when you look at it from a distance it looks like a famous person, like Marilyn Monroe etc. ?
If you stare at it for long enough you can see the white skirt blowing up.
Or perhaps that was just me? ![]()
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