28-04-2012 03:04 AM - edited 28-04-2012 03:08 AM
96Mb is the maximum amount of memory an app/game created with the suite can use, is it me or does that seem a little bit ... small? When the devices that can run these apps have 512MB ram minimum?
How much memory does the Mono VM and its related API's use?
It would be a shame if we can't take full advantage of the hardware, especially for the more powerful devices that will no doubt come later this year and the next.
Will we see this increase? At least for Vita? It has 512MB ram and 128MB VRAM!
28-04-2012 04:14 AM - edited 28-04-2012 04:15 AM
yeah , the memory limitation sucks. but i guess that this limit is just for beta. anyway , the pss is still in beta test.
on 28-04-2012 04:48 AM
I can imagine the memory limit is set low to accomodate devices like the Xperia Play. You also have to be aware however that other apps will still be using memory while your own game is executing so you can't always access the full 512MB even if you were running a game written using the full SDK+devkit.
on 28-04-2012 07:00 AM
on 28-04-2012 01:44 PM
I used to play some great Amiga games with 1 MB of memory ![]()
28-04-2012 10:05 PM - edited 28-04-2012 10:05 PM
I also think that the memory limitation isn't a dealbreaker here...
In fact it drives people to make the most of the available resources... and when resources are limited... it's actually beneficial to the quality of the code...
The reason why we struggle now-a-days browsing the Internet on 1GB RAM devices is because we aren't used to coding RAM / CPU efficiently anymore... we think "oh we got more than enough resources anyway, no need to optimize the code" - and look what happened...
You sure remember the Windows Vista start...? Or how people moaned about early Firefox versions?
The sad fact is, older machines with older operating systems do a better job than new RAM-filled systems because they are simply more efficiently coded, to fit the "harsh environment".
That's why I feel like kicking my computer when I boot Windows 7 (compared to Ubuntu Linux).
on 28-04-2012 11:20 PM
on 01-05-2012 11:51 AM
Is there anyway to see current memory usage?
Is this limit just for textures and sfx or does music eat into this as well?
on 01-05-2012 01:51 PM
uhm, 96mb is too low, i'm developing a game for VITA and i need at least 200mb.
it' impossible to develop a game different from Angry Birds with this memory...
@Xenostar -> Try System.GC.
on 01-05-2012 03:48 PM
I have to say, this seems like a pretty contrived limitation. I had the predecessor to the worst PlayStation certified device ( the Xperia X10i ) and it had 384MB I believe. I can understand a limit, but 96MB feels far too low, like a way to artifically throttle what PS Suite is capable of. I really hope this isn't the case in the end.
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