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Rogerdodger91
Posts: 235
Registered: ‎02-12-2011
Message 1 of 12 (545 Views)

Anybody want to help with a tile engine that may evolve into a level editor ?

Does anybody want to help me make a community TileEngine library. So far ive modified the Image Sample to the point that i have images being converted into texture2D and then organized into a dictionary. 

 Basically this will just be an easy to use tool that will take a tilesheet where you can either load the entire tilesheet itself, or individual tiles from it with user suplied pixel width and heights. 

My main goal right now is to keep as much under the hood code as possible away from the AppMain file. The sample had way too much of that.

Also eventually I hope to extend this project into being an actual level editor type thing. Perhaps even being able to develop your games on the go as a ps suite app. :smileyhappy:

Let me know if any of you guy are interested.  

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Level 3

Level 3
Rogerdodger91
Posts: 235
Registered: ‎02-12-2011
Message 2 of 12 (544 Views)

Re: Anybody want to help with a tile engine that may evolve into a level editor ?

Also im aware that the dev team is coming out with a simplified sprite class next update. Code optimization will be made accordingly whenever that comes out if it would lead to better stability of the program.
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Re: Anybody want to help with a tile engine that may evolve into a level editor ?

I'd definitely contribute once the final sprite class is released. I actually have a basic tilemap renderer done, but I'd like to switch it over to whatever the standard library uses.

My approach is to load the whole tilesheet as one image, then blit individual tiles to the map on the draw calls. Then again, there's probably a better way of doing it.
-Sean McCafferty, Director, Factory-Eight
Blog and Projects
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Level 3

Level 3
Rogerdodger91
Posts: 235
Registered: ‎02-12-2011
Message 4 of 12 (510 Views)

Re: Anybody want to help with a tile engine that may evolve into a level editor ?

Are you assigning individual vertices per texture? Or are you using a 2D plane and pasting the images as textures?
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Re: Anybody want to help with a tile engine that may evolve into a level editor ?

No idea, I was using one of the sample sprite classes for tile textures.
-Sean McCafferty, Director, Factory-Eight
Blog and Projects
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Level 1

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asdfADRIAN
Posts: 36
Registered: ‎15-05-2012
Message 6 of 12 (443 Views)

Re: Anybody want to help with a tile engine that may evolve into a level editor ?

Sorry for reviving such an old thread, but Im very interested in this. Has there been any progress on this? 

Come join The Freenode IRC at Channel #pss-dev!

I am merely a graphics designer who wants to program, go figure.

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Re: Anybody want to help with a tile engine that may evolve into a level editor ?

I can load and display xTile maps fine using the MonoGame port, but I haven't gotten it to run outside the simulator. It has something to do with the way I'm loading the map from a file. MonoGame doesn't support Content.Pipeline, which is how xTile maps are supposed to be loaded. If I can get past that, then we have a full tile engine and editor to drop in.

-Sean McCafferty, Director, Factory-Eight
Blog and Projects
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Level 1

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asdfADRIAN
Posts: 36
Registered: ‎15-05-2012
Message 8 of 12 (424 Views)

Re: Anybody want to help with a tile engine that may evolve into a level editor ?

Are the games you have on your website using your current method? 

Come join The Freenode IRC at Channel #pss-dev!

I am merely a graphics designer who wants to program, go figure.

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Re: Anybody want to help with a tile engine that may evolve into a level editor ?

you guys know how to convert tiledlib( https://bitbucket.org/nickgravelyn/tiledlib) or similar tmx loader such as http://sourceforge.net/p/tiledforcsharp/home/Home/
for use in pss? I tried to convert it but ran into a problem with the contentmanager call. How would I go about converting that?

Join the IRC Chatroom at:

Server: freenode
room: #psm-dev
Veharlek
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Dan
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Re: Anybody want to help with a tile engine that may evolve into a level editor ?

[ Edited ]

The project on our site is XNA. I'm not even thinking about the PSS port until I can get xTile up and running on real devices.

 

That library you're linking to has the same issue I'm running into - the loader depends on the XNA Content Pipeline, but MonoGame doesn't port the Pipeline. It involves preprocessing the content at build, which I don't think is an option here.

-Sean McCafferty, Director, Factory-Eight
Blog and Projects
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