on 25-06-2012 05:33 PM
Hi Everyone,
This is a good article on performance measurement for your games and something that everyone should have a look at.
Please let us know if you have any questions or comments.
http://www.altdevblogaday.com/2011/02/28/fpstress/
on 26-06-2012 01:26 PM
Hi:
Nice!!! I'm started to read it. Thanks a lot this always help us =).
Cheers,
on 26-06-2012 02:10 PM
on 26-06-2012 03:58 PM
XD.
16-07-2012 04:33 PM - edited 16-07-2012 04:59 PM
Thanks for the reading(you posted it in my topic) ![]()
I know that a fps counter has problems, but i like its scale, it goes from 0 to infinity, my game started at 300 or 400 fps, arriving at 135fps before the 0.99 sdk, i was able to see the even the smallest difference that a single instruction can do, the time scale goes from 0 to 16ms(if >= than 60fps), maybe i'm doing it wrong, but if i use ticks for greater precision they only add zeros(4ms -> 40000ticks), i'm using
rendertime= System.DateTime.Now.Ticks;
to get the ticks at the beginning of the render, and
writeline("render time: "+(System.DateTime.Now.Ticks-rendertime));
to see the time, but i always get values like 40000, 50000 etc, i would like something more precise, can you help me?
on 24-07-2012 08:38 AM
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