05-12-2011 06:52 PM - edited 05-12-2011 06:57 PM
on 05-12-2011 10:15 PM
05-12-2011 11:31 PM - edited 05-12-2011 11:34 PM
Correct it is not C#/Mono, but the Xamarin team have done some work in making PhyreEngine# using C#. See here - http://tirania.org/blog/archive/2009/Jun-08.html
I would love to see PhyreEngine# as part of this SDK.
on 15-12-2011 12:03 PM
Thanks for the suggestion of having PhyreEngine in PlayStation Suite.
How many other people would be interested in having this? Please comment and/or Kudos if you have any thoughts on this
It is really dependant on how many developers would want to work with it.
We'd love to hear your feedback.
Thanks,
James
on 15-12-2011 02:53 PM
on 16-12-2011 01:53 AM
Any tools which minimize or reduce the work necessary to get a game up and running is desired.
on 16-12-2011 03:21 AM
I also agree that having an engine with PhyreEngine's pedigree would be a fantastic bonus.
Of course none of us know exactly how hard/easy it is to work with, but most of us( I think ) are aware what it is capable of and the range of games that can be created with it ( http://en.wikipedia.org/wiki/PhyreEngine ).
So would this be PhyreEngine# or native PhyreEngine, and would this also work on Android devices?
jamesnorman91 wrote:Thanks for the suggestion of having PhyreEngine in PlayStation Suite.
How many other people would be interested in having this? Please comment and/or Kudos if you have any thoughts on this
It is really dependant on how many developers would want to work with it.
We'd love to hear your feedback.
Thanks,
James
on 27-12-2011 07:49 PM
on 30-12-2011 04:11 PM
on 29-05-2012 08:58 AM
PSM Developer Registration (for free) on PSM DevPortal is required to post on the forum.
Please sign out then sign in again to the forum and PSM DevPortal after you have completed the registration.
フォーラムへ投稿をするにはPSM DevPortalへの登録(無料)が必要です。
登録後はフォーラムと
PSM DevPortalを一度ログアウトし、再度ログインしてください。


Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]
%%http://community.eu.playstation.com/t5/Announcements/Beta-Trial-Information/td-p/11386362
best_shooter.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_driver.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_performer.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_footballer.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_fighter.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_creator.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_action_player.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
dev2.png%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/Producer-and-Developer-Ranks/td-p/18407352
trophy.gif%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/The-Community-Awards-FAQ/td-p/18407096
PSlogoSM.png%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/Online-Support-Coordinator-rank/td-p/18414870