I've submitted a PR to the main repo of yours and my recent checkins. Assuming one of the main devs on the develop3d branch pulls it in, you can fork from there and submit PRs directly to them from then on, thereby avoiding going through me. This should be less hassle for all concerned.
How big a job do you think the shader support is?
My branch is now 'most' of the way there:
Only rendering left to do. Pretty confident I can do it next weekend, not sure what I'm going to do about MojoShader as we can't compile c code for PSS :-(
Thanks to some awesome work by Danzel, we now have an initial checkin of a MonoGame port to PSSuite SDK in our develop3d branch on the main repo. Just to be clear it is not fully functional yet, but it means we are well under way.
Thanks again Danzel!
Also PR 434 has now also been merged into the main repo.
Anyone interested in helping out on this port should chat with Danzel to co-ordinate your efforts.
And going forward everyone should fork from the main repo @ https://github.com/mono/MonoGame and NOT my fork as previous stated.
I really urge anyone who want to follow this and any MonoGame progress, to jump onto IRC and head over to #MonoGame on irc.gnome.org.
I see that you've made good progress with the pss port of MonoGame. Can I ask, is it possible to use only the sound library as an abstract from MonoGame( which I assume is the port of xact from XNA) without using the core framework of MonoGame? all credits will obviously go to MonoGame if this is possible though. The main reason for this is that XACT from XNA uses cue and other great features that I want to implement for my game and since I am already half way into coding my game using a different foundation than MonoGame, it would speed up the development time.
P.S. Great work guys! I'm really looking forward to this project.