on 19-04-2012 02:22 PM
After you push the code to the public github account, ill have a look through what youve done and figure out whats missing. Im very interested in getting at least the 2D subset of xna running in PSS, as my business plan calls for it! Im more than happy to do that work if your unable to finish it now.
on 19-04-2012 10:10 PM
on 19-04-2012 10:14 PM
cubed2d wrote:After you push the code to the public github account, ill have a look through what youve done and figure out whats missing. Im very interested in getting at least the 2D subset of xna running in PSS, as my business plan calls for it! Im more than happy to do that work if your unable to finish it now.
Hi Cubed2d,
I had some time this afternoon so have moved what I had. If you fork my public repo https://github.com/CartBlanche/MonoGame and switch to the develop3d branch - https://github.com/CartBlanche/MonoGame/tree/devel
D.
on 19-04-2012 10:46 PM
Fantastic. Ill pull it over the weekend. once i have a rough idea of the ammount of work involved ill see if i can commit to getting this done ![]()
on 20-04-2012 07:32 AM
on 20-04-2012 11:15 PM
I'm doing a bit of work on it today in my fork:
https://github.com/danzel/MonoGame/tree/develop3d
Still doesn't build (closer though I think!)
GamePad and Accelerometer should be implemented, but since it still doesn't build I can't test :-)
I know totally nothing about shaders etc, so there are plenty of errors around that stuff still.
on 21-04-2012 10:24 PM
on 22-04-2012 02:28 AM
Im working on getting it to build right now. Ive fixed all the using related build errors, and now im in to missing type errors. Ill push what ive got done to my github account tomorrow.
on 26-04-2012 08:00 PM
cubed2d wrote:Im working on getting it to build right now. Ive fixed all the using related build errors, and now im in to missing type errors. Ill push what ive got done to my github account tomorrow.
Sorry gents, I've been a little snowed under. I pulled in Danzel's pull request, so cubed2d, you may have to fetch upstream to make sure you have his changes before you send your pull request, or they will be conflicts.
How is your progress going cubed2d?
on 26-04-2012 08:03 PM
liortal wrote:
What do i need to do in order to jump in and help?
Hi liortal,
You essentially need a github account, then fork my repo, as mentioned a few posts up and then liase between us.
I'm SoftSavage on twitter, or if anyone jumps onto the MonoGame IRC channel ( where most of the MonoGame devs exchange ideas and ask questions ) found on irc.gnome.org or irc.gimp.net, I'm dlouis on there.
I hope the above helps.
D.
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