14-03-2012 11:15 PM - edited 14-03-2012 11:16 PM
I went ahead and cut all of my assets by half and it still went over 128mb in media memory. The original assets sized for 1080p usually never went over 256mb too much (most of them were DXT compressed), so if you guys are set on the 96mb limit, some texture compression support would help a lot.
Still, I'd prefer a much higher memory limit, more than double 96mb maybe.
on 16-03-2012 02:44 PM
on 16-03-2012 06:23 PM
on 20-04-2012 10:52 AM
on 07-05-2012 02:56 PM
got OutOfMemory Exception when my app only used 4,592,016 bytes (GC.GetTotalMemory)..
0_0 it's not funny...
on 10-05-2012 03:13 PM
on 10-05-2012 04:05 PM
1. yes i released all the res..
2. yes, to collect large allocation of byte array
It's manly on networking .. WebRequest..
i allocated 64K buffer, around +- 15 request i got OutOfMemory..
even when i set stream buffer with only 1024bytes, the simulator still throws OutOfMemory every +- 15 request..
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