General

Reply

Re: Is the PS suite SDK has a MacOS official version?

@antibolo

 Agree.

 

@James

 There are too many iOS game developers, bootcamp or VM maybe good for normal user but not good to be development environment.

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?


holejiilake wrote:

 There are too many iOS game developers, bootcamp or VM maybe good for normal user but not good to be development environment.



Running Windows in Bootcamp is about as close as you can get to running Windows fully natively. I use bootcamp running Windows 7 on my iMac and MBP for development on a variety of platforms and only ever boot back in to OSX for iOS stuff. Never had any problems with it, infact my Wife's PC has more problems with Windows than my iMac does!

Martin Caine
Founder and Lead Programmer of Retroburn Game Studios

Twitter | LinkedIn | Facebook
Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

I honestly can't say which one is better as I use both OS's and don't limit my knowledge to one. But I will say this, what ever programing language is used the result is the same. (E.g. Cut an Apple with a saw, or a knife, a butter knife, pocket knife, Swiss army knife or a sword. The end result is still the same, the Apple is cut, plain and simple.)

C# is a popular programming language around the indie dev. scene so I can see why Sony picked it.
Its also very versatile, look at other tools using it like Unity etc.

I doubt the PSSuite SDK will have an Apple OS version. But if it does, as the saying goes; the more the merrier.
Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?


MartinCaine wrote:

holejiilake wrote:

 There are too many iOS game developers, bootcamp or VM maybe good for normal user but not good to be development environment.



Running Windows in Bootcamp is about as close as you can get to running Windows fully natively. I use bootcamp running Windows 7 on my iMac and MBP for development on a variety of platforms and only ever boot back in to OSX for iOS stuff. Never had any problems with it, infact my Wife's PC has more problems with Windows than my iMac does!



Well, it is my problem, I can't switch my hands between sets of keybinding smoothly.

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

[ Edited ]

 


Galloman wrote:

C# isn't a horrible language, anyway the Mac OSX is a must if they want that the indie iOS developers give it a try, i 'm a mac user but i will try it anyway.

If you expected C++ it means that you doesn't read anything about the PSSuite SDK when it was announced. It uses C# cause they can't give you the "control" you have with C++ over the device, using a C# VM (i assume is mono) they can put some limitations on what you are running in the ps vita and prevents that you create some hack for running pirated games for example.


 

 

 

This does make sense, but is still quite annoying. Hell, if only they could get Objective-C in there. That would make me soo happy (but it's not going to happen... period). 

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

[ Edited ]

jamesnorman91 wrote:
Hi all,

We are aware that many users would like to use the tools on other platforms such as Linux and Mac OSX, however we have no plan for this at the moment, but we will keep you posted if we do in the future :smileyhappy:

Thanks
James

 

 

 

 

 

Well, this is quite a depressing statement. Lynux and Mac OSX users are quite familiar with portable development. I'd say more so than regular Windows C# programmers. Not a good idea...

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

This SDK is as far as I can tell is a modified MonoDevelop base. With a few libuaries thrown in. C++ does give you more control over the hardware alright. But at the same time C# is a very quick lauguage to develop in.

Lads if your any good at programming at all ye could easily run the SDK under WINE for OS X or MonoDevelop. Install MonoDevelop for OS X and then just include all the libuaries from the windows exutable. Maybe extract it using 7zip or something...

 

I suppose interportability would come into play though.

 

This is only the beta after all. So I'd give them a bit of time to iron out all the bits and pieces.

 

If your interested in giving MonoDevelop a try here's the address:

http://monodevelop.com/Download

 

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

>C# is a popular programming language around the indie dev. scene so I can see why Sony picked it.
Its also very versatile, look at other tools using it like Unity etc.

 

How come? 90% of iOS indie games are written in C++/ObjC. Windows Phone development is in C#. Are there many apps for it? How does that compare to iOS/Android?

Google originally wanted people to develop for Androin in Java, but then realised their mistake and added support for C++.

 

I think not supporting C++ and not having IDE on other platforms (Mac OS X, Linux) is a huge mistake.

 

You CAN limit what developers can do with hardware in C++ also. Just take a look at Google Native Client. This is how this should have been done.

 

To me, PS Suite looks like a failure in its current state.

Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

@antibolo Sony is totally out of touch with reality.
They are aiming with PS Suite for XNA developers. Basically, trying to do what Microsoft did six years ago. Thus Sony is 6 years behind on this, oh well...
Please use plain text.

Re: Is the PS suite SDK has a MacOS official version?

[ Edited ]

Exactly. The purpose of PSS was an alternative/competitor to XNA and not getting behind the "indie dev" scene. When it comes to supporting OS X/Linux you have to keep in mind, that the SONY toolchain is using the SNC compiler, which is just not available for other platforms than Windows. Also it is used for the different PlayStation Targets (PS3, PS2, PSP).

There are not that many (AAA) studios out there, using Linux/OS X for game development, so support for Linux/OS X is just no majority and gets dropped/will be dropped or not even started.

The main reason why indie games are written in C++/ObjC ist just the fact that major SDKs are C++ (like Marmalade) and even the whole iOS SDK/Framework is ObjC. C# is a great language for fast prototyping and such, but lifting the need of doing memory management yourself won't help you develop your development skills and understanding of the inner workings as much as when coding in C++ or ObjC without the new iOS 5 GC functionality.

When it comes to native coding on the PSP/Vita/PS3 or fully leveraging the power the system is offering, there is no way of getting around C++/ObjC.

C# or any other VM based language is introducing just another layer of complexity. F.ex. Unreal Script. It's great to develop in, but if you need fast code, you are implementing it in C++.

Never the less, PSS was never designed for implementing AAA games or sophisticates stuff, but for giving the "average developer" a tool for being creative on the Vita.

Please use plain text.
Announcements

Welcome to the PlayStation Mobile Developer Forums


This is a community for the discussion of technical topics with other developers and SCE engineers. Posting ideas/requests are also appreciated. Join the discussion!

PlayStation®Mobile開発者フォーラムでは世界中の開発者の皆様と一緒に、議論や情報交換が可能です。SCEも議論に参加し、皆様の開発をサポートします。アイデアやリクエストも大歓迎です。ぜひご参加ください。

PSM Developer Registration (for free) on PSM DevPortal is required to post on the forum.
Please sign out then sign in again to the forum and PSM DevPortal after you have completed the registration.

フォーラムへ投稿をするにはPSM DevPortalへの登録(無料)が必要です。
登録後はフォーラムと PSM DevPortalを一度ログアウトし、再度ログインしてください。