on 12-06-2012 02:51 AM
hey everyone, i'm having an issue with kinematic physic body's not waking up dynamic one's.
the kinematic body move's through the dynamic one as if nothing was their, however, if i touch the sleeping body with another dynamic body, it wakes, and throws itself away from the kinematic body.
on 15-06-2012 02:52 AM
Hello,
It seems that this is a bug.
It seems that this problem can be fixed by changing the following source code.
[Broadphase.cs]
// one of objects is sleeping and the other is static object
// if((ob1.sleep == true)&&(ob2.invMass == 0)) return false; comment out
// one of objects is sleeping and the other is static object
//if((ob1.invMass == 0)&&(ob2.sleep == true)) return false; comment out
And kinematic body should be set as "non-sleep" status for each frame while it is moving forcely.
This can fix the bug such that dynamic body continue to sleep even when kinematic body touches the sleeping dynamic body.
Thanks,
on 15-06-2012 09:36 AM
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