on 20-04-2012 12:38 PM
Here's the source of my xTile port: http://dl.dropbox.com/u/23693330/PSxTile.zip
It runs perfectly fine in the simulator after fixing the file paths to account for the 0.98 version changes, but my Vita freezes when I try running it. Any ideas?
on 20-04-2012 12:49 PM
Have you checked that you can deploy and run a simpler project on your Vita or one of the bundled samples?
on 20-04-2012 12:55 PM
on 20-04-2012 12:57 PM
Try adding a breakpoint in your game loop while the screen is black, or add some debug output to some of your code so you can see if things are still executing but for some reason just not rendering?
I have noticed that with the debugger attached load time seems to be very slow (and performance in general is actually massively affected with the debugger attached). My game currently just shows a black sreen for a good 5 seconds on load whereas on Xperia Play and Tablet S it appears instantly. Even with debugger not attached it's there for a few seconds too.
on 20-04-2012 02:20 PM
on 20-04-2012 02:23 PM
Strange. I don't have the SDK installed on this PC but can check out your project later today. Someone else might be able to help in the mean-time.
on 30-04-2012 11:57 AM
on 30-04-2012 02:50 PM
on 30-04-2012 08:07 PM
on 01-05-2012 06:21 PM
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