on 18-05-2012 05:17 AM
hello i was looking at emulators the other night an i saw that project 64 had a source code page. with further reading saw that it was in C, an im curious if anyone thinks this is a posiblitiy. i dont know anycoding at all other then "hello world" in C++, but im sure someone out there could take this an make a vita version. or point me in the direction of a guide where i could learn how to port it over. I dont know if the c it uses an what the pssStudio uses but im just courious is anyone interested or is the code provided enough to do anything with?
Thanks for reading a nobodys question
the the download page for the source code
on 03-04-2013 08:21 PM
don't know if it still matters - but a while ago I wrote a small client/server app that on one side runs a customized frodo C64 emulator that generates one UDP network packet per frame. On the other side there is a small PS Vita app that just receives UDP data and renders this to a little texture. In parallel, the PS Vita app sends back input data to the emu core.
Worked quite well, but I did not spend too much time making it a nice and neat solution.
If anyone is interested, please let me know.
PS. That kind of solution would of course work for other emulators and apps!
03-04-2013 11:35 PM - edited 03-04-2013 11:36 PM
is it possible to write a client and a cloud server to send data across to be processed on a pc and back to overcome cpu caps?
Company's already do this(i.e onLive). Just remember two things.
1. if the intent is to be an emulator, I'm very doubtful that sony would approve it on the store.
2. This will probably be useless to anything that doesn't have a network connection of ~50ms to the server.
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