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RizenGod
Posts: 1
Registered: ‎18-05-2012
Message 1 of 9 (708 Views)

Project64?

hello i was looking at emulators the other night an i saw that project 64 had a source code page. with further reading saw that it was in C, an im curious if anyone thinks this is a posiblitiy. i dont know anycoding at all other then "hello world" in C++, but im sure someone out there could take this an make a vita version. or point me in the direction of a guide where i could learn how to port it over. I dont know if the c it uses an what the pssStudio uses but im just courious is anyone interested or is the code provided enough to do anything with?

 

Thanks for reading a nobodys question:Stupid:

Rizen

 

P.s.

the the download page for the source code

http://www.pj64-emu.com/downloads/project64/source-code/

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Re: Project64?

PSS does not have enough power because of the restricted cpu usage to run such a resource consuming emulator.

anyway emulators won't be published by SONY
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Re: Project64?

Also, porting something from C or C++ to C# isn't exactly 'easy' either.

Martin Caine
Founder and Lead Programmer of Retroburn Game Studios

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Re: Project64?


MartinCaine wrote:

Also, porting something from C or C++ to C# isn't exactly 'easy' either.


 

just be like:

 

 

;-)

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thedarktwilite
Posts: 2
Registered: ‎17-05-2012
Message 5 of 9 (315 Views)

Re: Project64?

is it possible to write a client and a cloud server to send data across to be processed on a pc and back to overcome cpu caps?

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Re: Project64?

Hi:

 

I agree with @Martin sorry I don't think will be easy but  making a PC remote application is something that many are trying so..what about the legal issues?

 

cheers,

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Re: Project64?

PC remote application should be legal because it's not like we running emulator on Vita :smileyhappy:
and it's useful for many other things

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bang975
Posts: 4
Registered: ‎25-08-2012
Message 8 of 9 (72 Views)

Re: Project64?

Hi,

 

don't know if it still matters - but a while ago I wrote a small client/server app that on one side runs a customized frodo C64 emulator that generates one UDP network packet per frame. On the other side there is a small PS Vita app that just receives UDP data and renders this to a little texture. In parallel, the PS Vita app sends back input data to the emu core.

 

Worked quite well, but I did not spend too much time making it a nice and neat solution.

 

If anyone is interested, please let me know.

 

 

Cheers!

Roland

 

PS. That kind of solution would of course work for other emulators and apps!

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Re: Project64?

[ Edited ]

[quote]

is it possible to write a client and a cloud server to send data across to be processed on a pc and back to overcome cpu caps?

[/quote]

 

Company's already do this(i.e onLive).  Just remember two things.

 

1. if the intent is to be an emulator, I'm very doubtful that sony would approve it on the store.

2. This will probably be useless to anything that doesn't have a network connection of ~50ms to the server.

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