on 18-05-2012 05:17 AM
hello i was looking at emulators the other night an i saw that project 64 had a source code page. with further reading saw that it was in C, an im curious if anyone thinks this is a posiblitiy. i dont know anycoding at all other then "hello world" in C++, but im sure someone out there could take this an make a vita version. or point me in the direction of a guide where i could learn how to port it over. I dont know if the c it uses an what the pssStudio uses but im just courious is anyone interested or is the code provided enough to do anything with?
Thanks for reading a nobodys question![]()
Rizen
P.s.
the the download page for the source code
on 18-05-2012 12:00 PM
on 19-05-2012 03:39 PM
Also, porting something from C or C++ to C# isn't exactly 'easy' either.
on 23-05-2012 05:19 PM
MartinCaine wrote:Also, porting something from C or C++ to C# isn't exactly 'easy' either.
just be like:

;-)
on 04-08-2012 02:36 AM
is it possible to write a client and a cloud server to send data across to be processed on a pc and back to overcome cpu caps?
on 04-08-2012 04:04 AM
Hi:
I agree with @Martin sorry I don't think will be easy but making a PC remote application is something that many are trying so..what about the legal issues?
cheers,
on 04-08-2012 09:49 AM
PC remote application should be legal because it's not like we running emulator on Vita ![]()
and it's useful for many other things
on 03-04-2013 08:21 PM
Hi,
don't know if it still matters - but a while ago I wrote a small client/server app that on one side runs a customized frodo C64 emulator that generates one UDP network packet per frame. On the other side there is a small PS Vita app that just receives UDP data and renders this to a little texture. In parallel, the PS Vita app sends back input data to the emu core.
Worked quite well, but I did not spend too much time making it a nice and neat solution.
If anyone is interested, please let me know.
Cheers!
Roland
PS. That kind of solution would of course work for other emulators and apps!
03-04-2013 11:35 PM - edited 03-04-2013 11:36 PM
[quote]
is it possible to write a client and a cloud server to send data across to be processed on a pc and back to overcome cpu caps?
[/quote]
Company's already do this(i.e onLive). Just remember two things.
1. if the intent is to be an emulator, I'm very doubtful that sony would approve it on the store.
2. This will probably be useless to anything that doesn't have a network connection of ~50ms to the server.
PSM Developer Registration (for free) on PSM DevPortal is required to post on the forum.
Please sign out then sign in again to the forum and PSM DevPortal after you have completed the registration.
フォーラムへ投稿をするにはPSM DevPortalへの登録(無料)が必要です。
登録後はフォーラムと
PSM DevPortalを一度ログアウトし、再度ログインしてください。


Website ©2013 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]
%%http://community.eu.playstation.com/t5/Announcements/Beta-Trial-Information/td-p/11386362
best_shooter.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_driver.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_performer.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_footballer.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_fighter.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_creator.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
best_action_player.png%%http://community.eu.playstation.com/t5/Announcements/Introducing-Best-of-PlayStation/td-p/13741979
dev2.png%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/Producer-and-Developer-Ranks/td-p/18407352
trophy.gif%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/The-Community-Awards-FAQ/td-p/18407096
PSlogoSM.png%%http://community.eu.playstation.com/t5/Website-and-Forum-Help-Feedback/Online-Support-Coordinator-rank/td-p/18414870