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Tutorial: Handling updates in GameEngine2D

THis tutorial handles the various ways to handle updates in your code.  Covered topics include using Schedule, deriving from Node and overriding Update ( and the Scheduler singleton ) as well as creating an Action for use with the ActionManager singleton.

 

Finally, the Label is introduced... just cause.

 

 

End result:

 

Once again, a downloadable project is included at the end.  Oh, and I remembered to test on my Vita this time. :smileyhappy:

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Re: Tutorial: Handling updates in GameEngine2D

Interesting... but did you forget the link?

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Re: Tutorial: Handling updates in GameEngine2D

[ Edited ]

DOH!
http://www.gamefromscratch.com/post/2012/05/11/Handling-updates-in-GameEngine2D.aspx
Wish I could edit posts... thanks for the heads up...

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