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Level 2

Level 2
favi85
Posts: 32
Registered: ‎02-05-2012
Message 1 of 1 (266 Views)

We've got a game on the way!

And here we have the first component of my game.  :smileytongue:

 

It may be whack a mole?  lol

 

-------------------------------------------------------------------------------------------

 

using System;
using System.Collections.Generic;

using Sce.Pss.Core;
using Sce.Pss.Core.Environment;

using Sce.Pss.Core.Graphics;
using Sce.Pss.Core.Imaging;
using Sce.Pss.Core.Input;


using Sce.Pss.HighLevel.GameEngine2D;
using Sce.Pss.HighLevel.GameEngine2D.Base;

namespace ss
{
public class AppMain
{
static protected GraphicsContext graphics;
static GamePadData gamePadData;

public static void Main (string[] args)
{
Director.Initialize();

var width = Director.Instance.GL.Context.GetViewport().Width;
var height = Director.Instance.GL.Context.GetViewport().Height;





var scene=new Scene();
scene.Camera.SetViewFromViewport();


var ti=new TextureInfo(
new Texture2D("/Application/rect.png", false));

var sprite=new SpriteUV() {TextureInfo=ti};

sprite.Quad.S=ti.TextureSizef;

sprite.CenterSprite();

sprite.Position = scene.Camera.CalcBounds().Center;



scene.AddChild(sprite);

Director.Instance.RunWithScene(scene,true);

bool gameOver = false;

while(!gameOver)
{
Sce.Pss.HighLevel.GameEngine2D.Director.Instance.Update();

gamePadData = GamePad.GetData(0);


Random rand = new System.Random();




float x;
float y;
int dirX;

int speed = 5;

Sce.Pss.Core.Vector2 v = sprite.Position;






dirX = rand.Next(2) > 0 ? 1 : -1;


if((gamePadData.Buttons & GamePadButtons.Left) != 0)

{
v.X -= speed;
}
if((gamePadData.Buttons & GamePadButtons.Right) != 0)
{
v.X += speed;
}
if((gamePadData.Buttons & GamePadButtons.Up) != 0)
{
v.Y += speed;
}
if((gamePadData.Buttons & GamePadButtons.Down) != 0)
{
v.Y -= speed;
}




sprite.Position = v;
if(Input2.GamePad0.Circle.Press == true)
gameOver = true;

Sce.Pss.HighLevel.GameEngine2D.Director.Instance.Render();
Sce.Pss.HighLevel.GameEngine2D.Director.Instance.GL.Context.SwapBuffers();
Sce.Pss.HighLevel.GameEngine2D.Director.Instance.PostSwap();
}
Director.Terminate();

}
}
}

 

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