God of War

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Kilrathi
Posts: 1
Registered: ‎30-05-2012
Message 1 of 1 (216 Views)

Seriously, guys, this game is funny...

This morning I have finally completed the game and I figured I might try the challenges. First one - piece of cake. But the second one (Bare Hands) - well, that is just completely different story...

 

Yes, I have completed it after about an hour struggle - but what epic struggle that was!

 

Now I have some questions for the Santa Monica studio employees - programmers, testers and managers:

 

 - did you test this?

 - did you really?

 - are you sure?

 - 100%?

 - are you absolutely positive that the challenges should be driven by randomness? I mean: instead of playing the challenge, I could simply keep tossing coin until I get seven heads in a row - would be equally entertaining...

 - so, about the testing, honestly, did you do any?

 - I suppose this is exactly how you designed it - instead of fighting the enemies, I have to fight with the controls and seriously retarded algorithms responsible for interpretation of the controls. Yes, you are right, I definitely wanted to see this two seconds animation of smashing the guy's head against the wall, this is exactly why I'm pushing the left stick on my pad f---ing away from the wall!

 - Oh, I don't mind the collision detection system not working, I can grab another enemy, I have time. It's not like I'm on the clock or something, right?

 - Yep the code is just fine - I really wanted to try to grab this big guy, what else would I do? Again, this is why i hold my left stick f---ing away from the big guy. Seriously?!

 - Testing? Anyone?

 

Seriously, nice game indeed, but the testing of extra content should is as important as testing the game itself...

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