Perhaps Polyphony Digital should develope another game, real traffic simulator where you could drive cars in environments modeled in Gran Turismo quality & physics but there would be no racing, instead you should obey traffic rules and avoid collisions, etc., basically Test Drive Unlimited 2 but with Gran Turismo quality
PS3 Slim CECH-2004A (Oct-1-2009)
PS1 original SCPH-9002 c (Sept-20-1999)
And while some people are on the subject of it: I really don't like the idea of PD giving away the Stealth Models as DLC...perhaps the Chromelines though.
I read that it takes months to model a car for the game, I therefore doubt we will get DLC with car updates which is a real shame, NFS and other series seem to be able to turn them out and wished that PD could do the same....
They model about 20 cars at a time and its only months for premium cars.
Standard cars take about a week to port over + polish off.
If theres going to be any DLC soon then it will be announced at E3.
The term is "man hours", the number of hours it would take for one man to finish building a car.
In Prologue, most cars had over 200,000 polygons.
Some of GT5's cars have over 400,000 polygons.
PD said it took about 6 months per car and over a year each for most tracks.
A DLC would be VERY VERY appreciated. I don't mind if it were composed only by standard cars, it doesn't matter to me, but id love to get some vintage cars, mobster-like cars, would be very very awesome and im ashamed that Gran Turismo doesn't have these, since they were a good mark on the automobile history.
Also, bring back: El Capitan, Test Course, Red Rock Valley and Special Stage Route 11, would be epic. That's my idea of a good and entertaining DLC.