on 19-11-2009 09:45 AM
Yeah, but that crap happens in real life too - then this happens - Watch
Bet Greg Murphy wishes he had rewind...
on 19-11-2009 10:36 AM
on 19-11-2009 10:50 AM
PAPO1990 wrote:
the only time I would use rewind is when I'm being a bit cocky and do a handbreak turn over the finish line... and realise I still have a whole lap to go
HAHA classic! I've done that... or when you go "YES!" because you've just managed to get past the guy in front on the final corner, and you chuck the controller away (back when I was using that thing) and then wonder why the replay screen isn't coming up...
on 19-11-2009 10:56 AM
IPityDaFoolYo wrote:
grid isnt a racing simulator though. forza 3 is the first simulator to have it.
on the 'never knowing how many rewinds were done' thing - on the leaderboards it clearly marks every time that has had the replay function used, so its a moot point.it doesnt take any sense of accomplishment away, as i still have to do 100% of the race anyway - no matter how many times you replay a corner, you still have to do the corner. its akin to having a save system in say Uncharted. when you die do you start the entire game over again from scratch? or do you just go back to the last save point, which is generally no more than 30 seconds away? same thing. isnt that taking the accomplishment away if you can just keep trying it til you do it without any repercussions?
1st Point - Your splitting hairs.
2nd Point - I know the Forza 3 leaderboards keep it in check, but something like -> http://www.youtube.com/watch?v=I58jmG5NnDc which is really cool, but how many times did he rewind to acheive that? If the game didn't have rewind, that would be much more impressive.
3rd Point - Thats a bad comparison. Say there is a tough section with 5 enemies, all of which require pin point precision to take out to move onto the next checkpoint. Currently in Uncharted, if you don't beat all 5 enemies in this situation, you don't pass them, you start from the start of those 5 enemies, even if it takes you half an hour to beat 4 out of the 5 enemies, you lose on that last enemy, you start back at the 1st one. Now apply Forza's 'Rewind' to the situation, I can beat one enemy, 2nd enemy beats me? Rewind back to life after the first enemy, I can replay that 2nd enemy till I beat him, then move onto the next, never having to beat all 5 in a single run.
I can understand some people like rewind, as a learning tool, if its to be introduced into GT5, I hope they limit it to practice modes, or Standard physics, just the very entry level stuff, and locked out from the higher levels of play it wouldn't bother me so much, but I would just rather never see it in there in the first place.
on 19-11-2009 09:41 PM
Lion-Face wrote:
I can understand some people like rewind, as a learning tool, if its to be introduced into GT5, I hope they limit it to practice modes, or Standard physics, just the very entry level stuff, and locked out from the higher levels of play it wouldn't bother me so much, but I would just rather never see it in there in the first place.
This would be a good idea... use it as a training tool, much like the used of the driving line indicator, depending on what game modes are available... Even if it is in the main career mode, reward players for not using it, or penalise them for doing so.. (put a a penalty time on like if you go off track or hit someone)
It really could become a huge trophy ho boosting tool, and I see a lot of people boasting they got the Platinum on the easiest race settings, rewinding all the way... unless it is set up like GT5P where there are enough restrictions in place to prevent it, such as on the S class events, that even on Standard physics, it is (was at least) very hard to beat S-7 and S-10, without either a lot of skill or practice...
I think as long as the game doesn't autosave at the end of each race in an event, and you have some flexibilty as to whether you save and carry on, or reload back to an earlier point in the league, like the old GT and Colin McRae games, then if you make a ballsup in a race and are forced to re-race it, then tough diddums.... it would only be if it was one autosaving league, with say 5 races in a row, and you get spun out in the 4th after 3 good performances in the first three, with no option to replay that one race then I would feel sorry for that person racing and think, well... just that once, use the rewind...
Also... if it is a points based event made up of several races, what's wrong with not finishing first every now and again?.... there have been many times I've finished 2nd or even 3rd in a race, and haven't resorted to rewinding because my pride can't handle not being first..

on 19-11-2009 11:18 PM
on 20-11-2009 12:20 AM
Which is why in these games you need the option if you botch one race in a series up, to redo that one race... I think from memory GT3 and 4 let you save after every singular race.. or in Colin McRae for instance it was every second race of a rally.. (there was 6 races per rally, 3 chances to save and reload if it turned to custard..)
I also ultimately would like all golds in my events, when I eventually get back to playing the game...
... fortunately you can also replay the events outside of the calender event schedular..

on 20-11-2009 12:44 AM
on 20-11-2009 04:04 AM
Some people don't play it to simply get gold in all the races, call it finished and move on to the next game. I can't remember my completion percentage for GT4, I believe it was something like 89% or it might have even been in the 90s, but I wasn't doing it to finish it then not have to play it again, I genuinely enjoyed the racing (except for those ones where they put you on some lame track in underpowered slow ***** boxes and you had to somehow stay awake during the race).
What I'm trying to say is, if I stuffed up the race, I didn't mind restarting it, as theres nothing wrong with putting in a few more laps...
on 20-11-2009 04:14 AM
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