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Re: DrawMode.Triangles not taking Indices

Hi jdpgxtbh,

Thank you for this report - we are aware that there are limitations using SetVertexBuffer on a PS Vita. At this moment in time, calls to SetVertexBuffer() apply to only the first VertexBuffer. Sorry for the inconvenience.

James
PlayStation®Mobile Dev Team
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Member

Member
Hexage
Posts: 3
Registered: ‎30-04-2012
Message 12 of 13 (72 Views)

Re: DrawMode.Triangles not taking Indices

Are you going to fix it on Vita before the final release? Our existing framework and games use separate buffers for vertices and indices and it'd be difficult to refactor all that code.

 

Thanks,

David

 

 

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Level 3

Level 3
niwrA
Posts: 152
Registered: ‎31-07-2008
Message 13 of 13 (65 Views)

Re: DrawMode.Triangles not taking Indices

Hopefully that's what 'at this moment in time' suggests. :smileywink:

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