I am trying a basic test to load a png file using :
Sce.PlayStation.Core.Graphics.Texture2D test = new Sce.PlayStation.Core.Graphics.Texture2D("/Applicat
It cannot load the file and gives System.ArgumentOutOfRangeException
It works for certain pngs but not for the one i am using.
The png that i am using has resolution 2500x1000
I am guessing thats the problem.
What are the limits on texture resolution?
Solved! Go to solution
Yes that's the problem the maximum texture it's 2048x2048 and you can find this and mre info on the documentation:
under API overview-> graphics overview.
@Scheurwater89 Yes that's happens in many system, Like Unity, but in documentation says there is a maximum that's 2048, so probably it's directly not loading it,...mmm i didn't try it to check this out.