on 10-07-2012 11:20 AM
I've seen in some examples the use of ShallowCopy() to assign a texture. For example, it's used in SampleLib\SampleSprite.cs
Why it's used that function and not assigned the texture directly (this.texture = texture![]()
Is a matter of passing by value intead of passing by reference? If it is, why is done that way?
Thanks for your answers!
Solved! Go to Solution.
on 10-07-2012 02:43 PM
Hi:
I think just because someone coded using shallowcopy and forget about sharing it, or simply because they thought in change it at render time. That's my fast first idea of.
Cheers,
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