22-05-2008 08:42 PM - edited 22-05-2008 08:43 PM
Got two time an error:
1) When i entered the 'home' door to the presentation room I got a white screen with an error code. I had to restart my ps3.
2) The second error I got talking with other persons. The screen splitted in two, and and error code. I had to restart ps3.
Further no bugs
Ohyeah, a lot of people where walking with there feets into the ground (presentation room, the bridge). ![]()
22-05-2008 08:51 PM - edited 22-05-2008 09:14 PM
No errors to speak of, but quite a bit if screen tearing in the new place.
Lots of people quite excited about it..but really it is just more of the same.. nothing new apart from some different textures at the end of the day
shame...
Edit: In the podium place, lots of people were 'kneecapped' on the elevated walkway leading to a rather dubious view when standing next to someone...
http://www.roguetrooper.net/podium.jpg
on 22-05-2008 08:59 PM
on 22-05-2008 09:21 PM
Many 'out of memory in Engine pool' errors when trying to enter the Presentation room plus the following error which immediately followed an Engine pool error when I pressed Skip:
Condition: pData
HUB_NEW failed for the Environments/Pr_Bar_2/Pr_Bar_2.probe, size 3369328
d:/Online/HubBranches/v080/Code/HubSystem/PS3/HubS
Also experienced the cropping of legs on other avatars on the bridge/gantry in the Presentation room. There appeared to be different depths to which people sank into the floor dependant on where they stood.
on 22-05-2008 09:27 PM
Hi
Got the same error as everone else, when trying to enter the wooden door to the presentation area, had to reboot
Then got another error which i havent seen anyone else getting
Whilst in the top room, got a split screen,froze and the error message
Out of memory in Character Pool(fron d:/Online/Hub/Branches/v080/Code/Hub Engine/ControlRig.appline 139
d:/Online/Hub/Branches/v080/Code/HubSystem/common/
But overall it looks great, the big screen gets a bit blocky and the seating area in the presentation area is way too dark
on 22-05-2008 10:10 PM
18:37 Got the same error as many others when walking from the Gallery to the Presentation Podium the first time. After the new area finished downloading, I got the "Condition False, out of memory in Engine pool" error and had to hard reset.
Walked around in the Presentation Podium and noticed bits of text chat from other people disappeared so fast I didn't have time to read it. Also the sound from the presentation video kept comming out of my speakers even though I walked to the other side of the room.
Getting tired of looking for an exit from the Gallery (it's not there, is it), I chose to relocate to the gaming area through the psp. Upon walking out of the gaming area to the Home Square, the game froze again with the same error as above.
19:17 Walking from the Gallery through the wooden doors to the Presentation Podium and got the third error (same as the other ones). Required another hard reset.
General observations:
It's still very hard to read peoples names. In fact I have to stop up right next to them to see if I know them. Must be quite disturbing for some of them ![]()
The new areas were pretty, but still without any decent content. They are quite large though, and I got lost a few times. I really think there should be some sort of on screen navigator pointing towards the different areas, making it easier for people to find their way around.
on 22-05-2008 10:27 PM
I had errors twice when trying to walk thru the wooden door to Media/Event Place.
Reboot of PS3 was the only solution.
Errors happend 7.30 and 7.52 CET
see pics
http://83.227.180.123/ps3/DSC00188.JPG
http://83.227.180.123/ps3/DSC00189.JPG
on 22-05-2008 10:28 PM
Gallery was not accessible!
A friend of mine entered and inveted me, I accepted the invite and Home display a bug http://img53.imageshack.us/my.php?image=2205200827
on 22-05-2008 10:29 PM
Same error as others upon completion of the download of the presentation podium but relocated fine the second time. A few graphical issues within the new spaces. Shadows go ary near the stairs at the entrance to the gallery and people quite often are seen melted into the floor on the upper levels of the presentation podium.
As an extreemly regular PS3 player (read every day) and also working in IT I had left the Buzz DNS settings as Primary with my normal DNS settings as secondary. This unfortunately didn't work for Home and required me to change my settings to connect correctly to the service and recieve the updates. All other games before this had been working fine. Would it be possible, if future Beta's require the use of a Sony DNS servers that all the relevant servers are registered (or deregistered as is the case with Home) so that continuous setting and resetting isn't necessary? Or even better is it possible for you to pass on the suggestion of multiple network configurations to the XMB team as we had on the PS2?
Abs
on 22-05-2008 10:47 PM
Condition : False
Out of memory in engine pool ( from d
nline/hubranches/v080/Code/hubengine/lightProbe.cp
d:/Online/Hubranches/v080/Code/Hubsystem/common/Me
and other entrance iden of error
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