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03 May 2017
By Jroding

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Horizon Zero Dawn Patch 1.20

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03 May 2017
By Jroding

LATEST PATCH: 1.20 

We’re pleased to announce that Patch 1.20 for Horizon Zero Dawn has been released.

In addition to fixing a number of progression issues, technical issues and crashes, this patch also introduces several new features, as outlined below.

 

NOTE: This list may contain several spoilers!

 

If you encounter an issue while playing Horizon Zero Dawn, please try reloading a recent manual save, quicksave or autosave from the “Load” menu option. If the issue persists, please take screenshots of the area where it occurred and your location on the map, and forward them to us for further investigation.

 

Feature Improvements

  • Improved photo mode with new features
    - Added poses for Aloy
    - Added facial expressions for Aloy
    - Added 3 new filters
    - Added a “look at the camera” mode for Aloy
    - Added “greetings from” cards
    - Improved the camera controls
  • Added the option to hide Aloy inside settlements while in photo mode.
  • Added a sell stack option at merchants when double tapping the square icon.
  • Added filters and a legend to the in game map and the quest map.
  • Added several new custom HUD options.
  • Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
  • Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
  • Added the option to hide headgear for Aloy.
  • .
  • Added the option to categorize and sort your inventory.
  • Added categories in the crafting menu
                   - Green check mark for categories that are finished
                    - White icon for categories that have recipes that can be crafted
                    - Grey icon for categories that have no recipes that can be crafted
  • Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
  • Added gameplay time to the statistics menu.
  • Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
  • Added the option to control the x and y axis sensitivity of the camera.
  • Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8th May).

 

 

 

Progression Fixes

  • Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
  • Fixed an issue in “A Seeker at the Gates" where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
  • Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
  • Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
  • Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
  • Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
  • Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
  • Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
  • Fixed an issue in “Collateral” where some players had machines intrude the conversation with
  • Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.

 

General Fixes

  • Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
  • Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
  • Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
  • Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
  • Fixed an issue in “Mother's Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
  • Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
  • Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
  • Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
  • Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
  • Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
  • Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
  • Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
  • Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
  • Fixed various animation errors that occurred when some players mounted damaged machines.
  • Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
  • Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
  • Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
  • Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
  • Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
  • Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
  • Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
  • Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
  • Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
  • Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
  • Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
  • Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
  • Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
  • Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
  • Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
  • Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
  • Fixed an issue for some players where the language would reset in the language selection menu.
  • Fixed an issue for certain players with the subtitle select in the launch menu
  • Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
  • Fixed several collision issues for some players.
  • Fixed several sound issues for certain players.
  • Minor text fixes.

 

Crash Fixes

  • Fixed various miscellaneous crashes.

 

Please download Horizon Zero Dawn patch 1.20 and let us know what you think. We’ll continue to work on further fixes for and enhancements to the game based on your comments. In the meantime, keep an eye on this space for the latest Horizon Zero Dawn news and updates!

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Nakatsu_Hime

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I've begun a new game on H:ZD (just cos I liked it so much).

I'll keep an eye out for these additions.

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These are some incredible new features, thank you so much. I would like to request something though. For the next game (not sure if you can patch it into HZD), would you be able to add an option where the Map and Menu music doesn't play?

 

I love the tune but even the most awesome tune can get very tedious when it plays every single time I look at the map or go to a store to sell or buy stuff. And because of this tune that plays in the menus, I missed out on SO much of the rest of the soundtrack of the game. Even the flow of combat is ruined when there is awesome battle music playing and I need to go into the menu and equip a different weapon and then boom that 1 second of silence and you get the menu tune playing again, this one in case you don't know what I am talking about https://youtu.be/cd7erR1w2zU

 

It took me about 130 hours to Platinum the HZD and I'd say at least 10 hours of that was spent listening to the menu and map music lol. I'm sure that everybody who played Horizon Zero Dawn knows this tune absolutely inside out. :)

 

So in short, I would have loved if whatever tune was playing during direct gameplay just continued when you go to the inventory or map.

 

But on that little negative note, thank you SO MUCH for an awesome game and I can't wait for the possibilities of what yous would do with a sequel. :)

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> "Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction".

 

I hope this doesn't mean that they are effectively buffing the amount of absorbsion on higher difficulties, because the armor is already powerful enough as it is.

 

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It's exactly the opposite, they are reducing by 40% and 66.6% the amount of extra health when playing the game in hard or very hard mode :-P

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Yeah I thought and was hoping it was that, just wanted to verify. Thanks.

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Gracias @Guerrilla por escucharnos.

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BUG: I recently beat the game and am going back and collecting all of the data points that I missed.  The two data points that where located in Elizabet Sobeck's office before Hellis blew it up are not there? Is this a bug? Are they relocated elsewhere? It would be extremely annoying to have all of the data points asides from one of the two in the office because I over looked it.  

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In last mission after speak with Marad go to optional points (review Ridge and Spire) before going sleep, then You will get Your 2 missing data points

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what about other languages than spanish! The problem was not only spanish language!

cant you listening people?? Ignorants...

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Please developers add also the language in portuguese from brazil to north american version of the game, This should not be difficult for you guys.

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 I think it would be really nice to have a difficulty setting beyond "Very Hard" difficulty. The game is challenging early on but it's very easy to over-level before finishing the main questline because of all the side quests and constant encounters with machines.

 

Also, I think I speak for a lot of people when I say we'd be interested in seeing new machines or a DLC story.

 

Otherwise, it's a very solid game!! Great work and thank you!

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Yes, its kind and honorous that you have add spanish for North Americe, but where is other languages for rest of the world? Many people cant play because of it, and traders dont want to give back money. Where is reason of situation? Can I go to guerrilla warehouse and they will give me my money back?

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Yeah, Portuguese of Brazil for example, I feel like I've thrown money away.

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Dear Mr./Ms. MaxWELL_VH_BR greetings:

 

Japanese dub is as good as well

 

God bless thy

 

~Andytu

2017/05/06 08:34 local time

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Great patches! Some more suggestions (I'm playing on Very Hard):

1) The tripcaster is too easy to exploit. You can take down an army of machines hiding in the bushes and shooting trip lines at the feet of machines, which will instantly blow up. Essentially turning it into a regular weapon with no fear of being detected. A possible fix, significantly reduce the tripcaster cast range, making it necessary for the player to expose themselves while setting up the traps so they can't stay hidden and fire away with ease. Or make the tripcaster create significant noise when shot, so machines cannot be nearby when placing the trip lines. Or else it gives up your location instantly. 

 

2) The override is over powered. Overriding a single machine can take down most of the near by machines. Possible fix, overridden machines are weaker or slower than other machines and overridden machines don't drop loot when they die. Another alternative is that overrides may fail, putting the player in a difficult situation, and making them think twice if it's the best situation to use it. 

 

3) The weather effects, while awesome, are very annoying. I mostly want it bright and sunny all the time so I can enjoy the beautiful scenery. I can appreciate the occasional rain storm or night, but the cycles are too frequent. Possible fix, increase the daytime cycle time and reduce the night cycle time, and make rain significantly more rare, that it becomes a pleasure when you do find the rare rain storm. Also, where it is snowy, it should not rain, that just doesn't make sense and takes away from the environmental feeling. 

 

Once again, amazing game, easily my favorite for 2017! Thanks. 

 

 

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Dear Sony Interactive Entertainment, Guerrilla Games & Horizon Zero Dawn R&D team greetings:

 

1.Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.

 

Seriously? As if the game is not tough enough in Very Hard mode, you gonna take away the only Hit/Limited invencible protection from Action game noobs like us? Those whom claimed " the game is too easy" " Kill a Thunderjaw/Stormbird with a rock" are Hard Core Youtube reviewers or gamers that plays 2~5 games simutaneously , once they got platinum in a week, they sell the game on Amazon or Ebay

Critizism aside: This "was" a reward for hard time/effort wasting part of the Got the Shield-Weaver Outfit bronze "Trophy" If it was not mean to be, why design it in the first place? take that trophy out, switch to Shadow Stalwart Heavy, make Shield-Weaver as Optional collectable instead. If you think it is too powerful, do not wear it, Shadow Stalwart Heavy is quite enough.

 

2.Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8th May).

 

This player is Argentinian raised, like it very much if you have the amability to put the option on PS Store JP too, also Japanese dub which is pretty good as well, at lease considered the idea, please?

 

3.Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.

 

And what happens to whom already achieved the Platinum but still have TWO SPEAR - Purple/Green ones - in their weapon arsenal?

4. Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.

 

That happens to me every time.

 

5. Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.

 

Problem that recquire fix A.S.A.P.

 

Additional request: where is that "FREE" platinum trophy theme for PS4 for the rest of the world?

 

  • Note: It suppost to be fun, or in contrary Dark Soul franchise is one of the best choises out there in term of toughness, This is Horizon Zero Dawn, and you are not Bandai Namco Entertainment either, please fix those existed issues & leave the good parts alone, because you just losed a player.

Thank you for this " Supposted to be " amazing game, pretty much appreciated

God bless you

 

~Andytu 2017/05/04 18:43 local time

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I only wish that Guerrilla Games could consider about adding "waves" of water effect (like Mass Effect Andromeda did).

It looks better when Aloy go into or while swimming. Now, the water still look like a layout above, even with storm, the water didn't move as natural as it should be. 

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Where I can download the language pack is that I do not see it in the store

 

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