27-12-2011 07:58 PM - edited 27-12-2011 07:59 PM
Will PS Suite developed games have access to PSVita's rear pad? How it will work?
I'm assuming that we'll have "TouchData" and "RearTouchData".. am I right?
on 28-12-2011 08:02 PM
From the SDK documentation:
static List<TouchData> GetData (int deviceIndex) [static]
Obtains the touch panel data.
deviceIndex Device number (from 0)
Touch panel data
I would assume one would simply change the deviceIndex to access the rear touch panel. (No way for me to test this without a Vita)
on 23-01-2012 05:39 PM
on 24-01-2012 12:35 AM
There will be natural differences between devices, but all features of all devices must be available in my opinion in order for the platform to succeed. Microsoft started dropping Xbox features which couldn't be supported universally when they forced the phone support into the XNA framework. The platform has been generally regarded as much worse off since then. The lowest common denominator is generally the most boring.
on 25-01-2012 02:56 PM
Currently there are no plans to support PS Vita's back touch with PSS, however I have passed this suggestion onto the team for their consideration.
If you have any thoughts on how this should be implemented on devices which do not naturally support back touch, I'd like to hear your views.
I would like to see rear touch supported. So games or apps that are specifically designed for the Vita can utilize it and other devices simply ignore those functions. Cross platform games/apps could support it as an enhanced control, but not require it for cross platform portability.
As for simulating it. I would launch another window and any input be sent as the back of the device. So, at least we could simulate 1 touch or two (holding CTL down or something). However, I'm sure most people would just use the actual device to debug/test this logic.
Jeff. (my 2 cents)
on 24-02-2012 09:10 AM
on 19-04-2012 10:43 PM
I was expecting exactly this behaviour. Unfortunately this method throws an ArgumentOutOfRangeException for any value > 0 on a Vita.
I would totally like to see support for the rear touch panel.For this there would need to be a way to find out how many touch devices are supported.
on 20-04-2012 05:13 PM
Yes, I would also like to see rear touch supported. In general, I would love to have the following options:
OS Level mirroring of front touch
A Vita system-wide setting that allows you to enable mirroring the front touch panel with the rear touch panel for all applications that do not use the rear touch for anything at all. I don't know if this is hard to implement, but with a simple flag based on whether or not the application has a call to the rear-touch input should do the trick.
This means you can do all the scrolling pinching and zooming in all applications. Look at the Facebook app for instance that does support rear touch for scrolling, but the web browser and twitter apps do not. This is a shame because scrolling using the rear doesn't block your view of the screen and for slow scrolling (for reading a longer article) it is even more comfortable.
PS Suite level of mirroring front touch
You can do the same for PS Suite. Set a flag, preferably again for all PS Suite apps, that if the device has rear touch and an app does not use it (currently all, obviously) that the user wants to have the rear-touch mirror the front touch.
You can do the same at the application level. This would be the most easy to implement I imagine. Set a flag in your PS Suite application that you allow rear-touch to mirror/double front touch.
PS Suite Level separate input
This one means support for rear touch for devices that have it. The responsibility for allowing rear-touch input is up to the developer of the application, much like I imagine it already is for a game that would support dual-analog sticks as well as touch input, as those two can conflict as well (but also note that Android devices actually can link up to a ds3 type controller). There will always be some kind of compromise at that level anyway. For these cases, there should simply be a user configuration option in the game that give different control options when they are available.
Vita game proto-typing
A big bonus, imho, for full rear-touch support in PS Suite would be for developers to make a game that supports everything the Vita has to offer in terms of inputs, so that you can prototype gameplay for a game targeting the Vita specifically. Whether or not you will allow this in the end through PS Suite, that will still be a great help for developers (and Sony/other Publishers) to prototype a game for Vita specifically, and find a publisher / required financial investment if it cannot be distributed through PS Suite.
Just my two-cents (well, maybe three ).
on 24-04-2012 10:38 AM
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