on 01-03-2011 09:49 PM
on 01-03-2011 10:25 PM
on 01-03-2011 11:12 PM
on 02-03-2011 09:47 AM
on 02-03-2011 10:19 AM
The biggest issue I have with the infiltrators and marksmen is that the spawn sentries can't detect them. I don't mind them running around outside, surprising everyone, but a run into the spawn area should be insta-death for everyone, or else they'll use their abilities for cheap kills and ruin the game for everyone else.
It's easy to say 'check the radar', but when you've just spawned, the time it takes to process your surroundings is more than enough time to get meleed by an infiltrator who's already well aware of his surroundings.
on 02-03-2011 10:46 AM
on 02-03-2011 10:54 AM
I think this thread highlighted a good reason for nerfing the marksman class slightly.
http://community.eu.playstation.com/t5/Killzone/Th
Having the machine gun and cloak makes a mockery of what the class is supposed to be used for.
on 02-03-2011 11:19 AM
on 02-03-2011 01:11 PM
NOZonline wrote:
I realy don't know were people are comeing from, I've seen so many enginers and medics aswell as tactitions!
Yours and the OP reasioning is... Well flawed, yes the marksman is the most popular and you get alot of them but denying people don't ballance out is stupid!
I understand you may get frustrated, but please for the love of god... Leave multiplayer alone GG !
People who were not willing to see the bigger picture were responseable for my favorite class to get nerfed in the beta, the tactition!
We don't need anything else nerfing... LEARN if I can find and aviod marksmen, and I'm not that good... Then so should other people.
A slite change to a pink floyd track... "Kids leave our game alone"
I don't have a particularly hard time with either of them, nor do I really care that much if anything is changed. I was just posting my thoughts on the situation. ![]()
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