on 01-03-2011 10:47 PM
on 01-03-2011 11:23 PM
its to prevent spawn rape, imagine 3 engineers with 5 turrents each near the spawn = me trading in game
on 01-03-2011 11:31 PM
on 02-03-2011 08:11 AM
it was pointless in KZ2 as well, who the hell wanted to wait around for there turret to respawn for like 5 mins, i agree with the damage thing though, should be much stronger
on 02-03-2011 09:11 AM
on 02-03-2011 10:54 AM
Yeah I think that if players had more than one turret it'd be too powerful - pretty well balanced at the moment.
on 02-03-2011 03:04 PM
Well one thing I´ve certainly noticed in KZ3 is that as an engineer/tactician I almost always get to summon my drone/turret. One thing I disliked in KZ2 was having a cool robot at my disposal, but being unable to use it because every time I joined a game some douchebag had already placed all 4 of them and in terrible spots above all else.
If I had to wager I´d say its to let players use their abilities more and to prevent idiots who have no idea how to use turrets from screwing his/her entire team out of them. A much needed improvement in my opinion.
on 03-03-2011 12:50 PM
on 03-03-2011 01:04 PM
on 03-03-2011 01:16 PM
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