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Re: MB's Killzone 2 Fun Night

The shotgun is debatable, it generally has the upper hand on close quarters maps like Blood Gracht, as it deals devasting damage up close. You certainly don't have to be nearly as accurate with it to achieve a decent kill tally as you do with a ISA or Helghast rifle. I mean the reticle is massive, you don't need to be picky where you aim it. Saying that I personally wouldn't consider using a shotgun on maps like Pyrrhus Rise.
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Level 3

Level 3
Posts: 1,185
Registered: ‎01-06-2008
Message 122 of 1,910 (2,035 Views)

Re: MB's Killzone 2 Fun Night

I really wish that people would stop thinking that the shotgun is a noob gun. The only people who are noobs are those who decide to go close enough to a shotgun, to be killed by it. If you have got a rifle, then why cant you shoot the person with the shotgun, before he gets close enough to shoot you. I dont particulary think that any weapon should be considered a "noob" gun, as each weapon needs a certain skill to master it. Yes it might get annoying getting constantly killed by rocket launchers etc, but without the variety of weapons, people would moan about only having Assualt rifles to use!

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Level 3

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Comrade-Bozzey
Posts: 811
Registered: ‎04-01-2009
Message 123 of 1,910 (1,999 Views)

Re: MB's Killzone 2 Fun Night


ukkor wrote:
I really wish that people would stop thinking that the shotgun is a noob gun. The only people who are noobs are those who decide to go close enough to a shotgun, to be killed by it. If you have got a rifle, then why cant you shoot the person with the shotgun, before he gets close enough to shoot you. I dont particulary think that any weapon should be considered a "noob" gun, as each weapon needs a certain skill to master it. Yes it might get annoying getting constantly killed by rocket launchers etc, but without the variety of weapons, people would moan about only having Assualt rifles to use!

 that line sums up kudos for me lol

 

its a close combat weapon if ya silly enough to go close your gonna come off worse.

 

every engineer i see i stay back and i pump rounds into them i dont find the shotgun a problem simpley because i don't get close enough to find out what the f*ck it's loaded with.

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Re: MB's Killzone 2 Fun Night


ukkor wrote:
I really wish that people would stop thinking that the shotgun is a noob gun. The only people who are noobs are those who decide to go close enough to a shotgun, to be killed by it. If you have got a rifle, then why cant you shoot the person with the shotgun, before he gets close enough to shoot you. I dont particulary think that any weapon should be considered a "noob" gun, as each weapon needs a certain skill to master it. Yes it might get annoying getting constantly killed by rocket launchers etc, but without the variety of weapons, people would moan about only having Assualt rifles to use!

You've missed the point. It's not a matter of how people should react when encountering a shotgun. The discussion is about the degree of skill needed to become sufficient at mastering particular weapons. It's pretty clear that each weapon has varying difficulty, and the shotgun is certainly not the hardest to master.

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Level 3

Level 3
xKillerMonkeyx
Posts: 1,739
Registered: ‎07-02-2009
Message 125 of 1,910 (1,979 Views)

Re: MB's Killzone 2 Fun Night

Also hard to avoid a shotgun the countless times i have came across someone stinding behing a doorway just wcamipting for someone to walk past, they kill you then go back again, so u go back and kill him and he appears behing yet another doorway.
PSN: TalllPaul
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Level 3

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nilet
Posts: 1,555
Registered: ‎07-10-2008
Message 126 of 1,910 (1,962 Views)

Re: MB's Killzone 2 Fun Night

cool sounds good
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Beta Tester
MusterBuster
Posts: 13,542
Registered: ‎13-08-2008
Message 127 of 1,910 (1,957 Views)

Re: MB's Killzone 2 Fun Night - NEXT EVENT: SATURDAY 21ST MARCH

[ Edited ]

 

MB's Killzone Saturday Fun Night is back - and whether you're HGH or ISA - you're gonna' get kneecapped*.

 

This week, we're going stealthy...

 

Yes, that's right, there'll be no large and phallic explosions or brutal swarms of lead here - we're having a night of precision aiming, backstabbing and malice :smileyhappy:

 

For this match, you'll only be able to use the Soldier, Saboteur, Tactician and Scout badges. You won't be able to use badge combinations and all the larger weapons (Rocket Launchers, G.Launchers, Shotguns) will be unavailable. Further, even if you fire - you will not appear on the radar... It's off.

 

You'll need to rely heavily on well placed spawn points, sniper cover and pure soldier brutality. For this reason I've chosen the larger maps (Salamun Market, Phyrus Rise, Blood Gracht...) for what I hope to be a very tactical game.

 

And as with all my events, Friendly Fire is a definite - so when you see a team mate running towards you, gun raised - you'd better think before you shoot him in the face! Remember, you lose a whopping 3 points for a team-kill...

 

So! Squad up, grab a headset and join me this Saturday Night for MB's STEALTHZONE!

 

Here's the vital info:

 

Game Name: MB STEALTHZONE

Password: forumfun

Start Time: 8.30PM GMT

 

 And here's the server settings for you enquiring types:

 

Faction Balancing: Y

My Rank Range: N

Badge Combinations: N

Friendly Fire: ON

Enemies on Radar: Off

Weapons Disabled:

  • VC9
  • Shotgun
  • M327
  • M80

Normal mission settings

Badges Disabled:

  • Engineer
  • Medic
  • Assault

Maps:

  • Phyrus Rise
  • Salamun Market 
  • Helghan Industries
  • Blood Gracht
  • Corinth Crossing

 

 See you there!!

 

 MB

 

*Possibly because I can't aim straight....

Message Edited by MusterBuster on 18-03-2009 11:26 PM
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Level 3

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TownyBoy
Posts: 331
Registered: ‎24-12-2008
Message 128 of 1,910 (1,949 Views)

Re: MB's Killzone 2 Fun Night - NEXT EVENT: SATURDAY 21ST MARCH

I'm up for that. My trusty SMG is going to annoy a few people :smileytongue:
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Beta Tester
oderlessmoss
Posts: 2,844
Registered: ‎23-08-2007
Message 129 of 1,910 (1,948 Views)

Re: MB's Killzone 2 Fun Night - NEXT EVENT: SATURDAY 21ST MARCH

Now that sounds good!
See you there Mb you berk. :smileywink:
Ps, thanks for disallowing the RPGect for this match. Also never played without radar, should be intresting.
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Level 3

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mightydog1
Posts: 269
Registered: ‎25-06-2007
Message 130 of 1,910 (1,931 Views)

Re: MB's Killzone 2 Fun Night

sounds interesting see you all their
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